
3079 is a futuristic, open-world action first-person role playing game. All areas, buildings, items, quests and characters are randomly generated. You will find unique lands & challenges. I hope you enjoy it!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
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Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I played through, start to finish, in just under 6 hours. I enjoyed the game though. There's not much to it, and it doesn't hold your hand, but progress is intuitive and balanced. I didn't read any guides, and just figured it out as I went. It wasn't any better or worse than I was expecting from a budget indie game. I feel like a lot more could've been done with the game, but it is what it is.
I go back to this game for the feeling of nostalgia that it gives me. I used to play this game's demo where it ended about half way through. I love this game for what it is and reminds me much of early Minecraft in the fact that it's open world and not super polished. There isn't much to guide you to know what to do and dying sometimes feels super frustrating because you weren't sure what happened and lost your best weapon. I can forgive that because I grew up playing it and worked through all of that when I was younger. If you want a game that will tell you exactly what you need to do and how to progress this game isn't for you. If you want a game that gives you some info and lets you figure out what you need to do then you'll love this game. For me this game is what my younger years was for games. I like the goofiness of the NPC models and the world. I like the ability to grow your stats by using them and sometimes you will fail but you'll be better next time. I like how you can use any weapon you want and after a while of either swinging it or shooting at a wall you'll be better at using it. I think the story was intriguing enough. I think for the price it's a great buy.
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Languages: English**languages with full audio support
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
minecraft rpg beğenmedim maalesef
3079 feels like it is a prototype more than a complete game. The procedural generation is serviceable until the two faction's buildings get placed feet from one another. The destructible environments are interesting until the map is a bomb-pecked ocean. Losing an item on death is a horrible punishment as it can strip away the best item in the inventory, meaning more time spent grinding quests or boxes to make enough credits. Improving stats by failing actions involving them is a terrible way to gain stats. It results in mindless grinding.
Naja was soll man dazu sagen, ist für kleines Geld ein spiel in das man gerne mal reinschauen kann, habe es nicht sehr lange gespielt, aber sonnst in Ordnung. Habe es geschenkt bekommen, daher empfehle ich es gern.
Просто тупо не покупайте и даже не берите бесплатно игры этого разработчика. Меня не напрягает наркоманская графика или примитивный геймплей, но очевидные элементы заточенные на то что бы натурально бесить игрока меня добили. По сюжету тут есть космические демоны и игрок на планете где они сталкивают лбами две расы. Вот эти демоны уязвимы только для оружия ближнего боя которое можно получить только в награду за задание. Мало того что задание c наградой этим специальным оружием ещё надо натурально выдpoчить и выполнить - демоны в основном ещё и со стрелковым оружием, а когда к ним подходишь ещё и получаешь урон из-за того что они тебя типо давят. Игнорировать их не выйдет - когда они видят игрока они подтягивают его к себе, но это нифига не значит что подобраться к нему будет проще - это значит что у игрока меньше шансов уйти от него, потому что два таких демона будут тягать игрока друг к другу расстреливая из гранатомета. Приятной, 6лядb, игры, сyкa! Самое yбoгое что при смерти стабильно удаляется один предмет игрока и не имеет разницы в рюкзаке он или экипирован, а значит имеем нuфuгa не призразрачный шанс потерять это самое специальное оружие... И это только самый очевидный из бесячих моментов... Глядя на игры разработчика в ретроспективе сейчас - с каждой игрой он стабильно усугубляет самые тупорылые решения... Я могу лишь наивно надеяться что Вы прочли это ПЕРЕД покубкой хотя бы одного высера этого дeгeнeрата.
I kind of miss this series. It was ambitious but did a good job of giving me somewhere to escape after work.
begs for a continuation.
Clunky, ugly and painfully repetitive: the procedurally generated world feels empty, combat is stiff, and all the RNG loot and quests can’t hide how shallow and boring the core game is.
Huh? Some madman put a bunch of mostly square rocks together, and made a game. How does that work? *cue laugh track* Joshing aside, and we all love our joshing - this game absolutely rocks, or sucks rocks - whichever you prefer. I know you're going all quiet, but we already know which one, you ♥♥♥♥♥♥♥. It sucks rocks like a sucking machine. Rock inhalation by the rock. And we all like that. See, the thing is - you don't even know what you're talking about, because you can't even say what you know, or do what you don't. You can't say you like rock inhalation unless someone tells you you like rock inhalation. You can't just jump into a game, and have fun unless someone tells you you'll like it. Why not take a chance? WARNING: YOU WON'T LIKE THIS GAME IF YOU CAN'T HANDLE A LIL BIT OF TUSSLING IN THE MUD. Figuratively. It takes time to get used to the goings-on in this village, this house, the beautiful ♥♥♥♥♥♥♥ world this moid has crafted, and that hump is like camel hump penis. See? You're getting it now. This game is initially obtuse, but fun once you know what it means. Certainly as litty as the fire, and flame our ♥♥♥♥ Erectus ancestors knew back in BCE. Bet you don't remember that day. 40k BCE, Sep. 11th, you ignoramus zoomeritus. Your species sounds like a disease, or something that arises from not taking enough contraceptive pills before you jack it. Sep. 11th: it set the whole world on fire, and this game simulates it well. To have your flight nearing a crash when you're six feet from a building - me height, but long, trying to escape the plane. Makes your arms tingle - ticklish from the itsy-bitsy-spider-like fright your neurochemicals are giving you, and that's when you remember where you saw it - the terrifying broadcast in what you thought was your safe space: your goon cavern, alongside your ugly cavewife. It reignites your P9/11SD, and makes you think sad thoughts. Then you get to shoot some baddies like the good, old days! Enough fanfiction - we all love it, don't we? But you have to occasionally distance yourself from what you love, lest your appreciation runs short. Speaking of, a mwahhhh~, and an adios!
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Where this game's players are, estimated from review languages.
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