
Have you ever wanted to drink an entire lake through a straw? Well now you can in this cozy incremental fishing game! There's so much to sip in the lake, so upgrade your straw, drink up schools of fish, and maybe find what's at the bottom of the Lake!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.86/day in the week to Sep 1 → 0.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Sip Fisher is an incremental fishing game about draining a lake of all its water.
Start out on an old dock surrounded by a vast and daunting lake. Sip up water from the lake, sell the fish you find, and upgrade your equipment to sip up the lake faster. Relax and explore as the lake gets lower. Progress until you have a massive dock and find out what’s at the bottom!
Genres
Engagement
Reviews
Themes across 75 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
this is fish friendly because you use a paper straw and not a plastic one
ALL HAIL THE TITAN CATFISH!
A bad day fishing is better than a good day at home with my stupid kids and ♥♥♥♥♥ wife
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 75 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This has to be some of the most fun I've had with a silly game like this. It's not too long at all and it has some very satisfying movement. The gameplay is super easy and satisfying<3 the only issue I can think of is some minor bugs like the straw UI disappearing occasionally (it reappears after u build a bit lower) or how the game crashed once...somehow? XD anyways 10/10 would recommend! super satisfying, super cute and super fun<3 I aspire to have such whimsy in my own work as the dev team has had when making this game :]
I attempted to play this game, I even attempted to enjoy this game because I enjoy achievement hunting, but the fact that a fish can give me the middle flipper in the middle of fishing, and cause my bucket of already caught fish to be non-existent, kind of ruins the game for me. Why even try to finish the game when at any moment the fish I caught (literally your currency for the upgrades in this game) could disappear from my bucket? It's like grinding for hours, just for your power to go out and you lose all that progress, only my power didn't go out, it was just the game telling me to go fish myself. 0/5, would refund if I didn't spend so much time trying to get into the game, I don't review games often, but this game has too many fluff reviews, and not a lot of reviews warning people about all the bugs in the game that hinder your completion.
First of all, let me get the ugly out of the way: This game is extremely unstable. I crashed seven times total in my playthrough, four of which being in the first hour of gameplay. It's not like I'm running the game on a terrible old laptop or something that might excuse this; it's just that unstable. It's not "that bad" since it autosaves very often, but it's still not something that should be happening as much as it did to me. One of my achievements also broke. Tell me how I had the "caught all fish" achievement but never unlocked the one for catching a carp. I had to start over again for it. Not. Ideal. I think this game overstays its welcome and ends up being pretty tedious by the end, which is not something I usually want to have happen in my relaxing fishing games, speaking as someone who absolutely can zone out with a game when it's enjoyable, even if the content is technically mindnumbing. Progression feels incredibly slow and as though you're not really getting more powerful at all due to how the systems are set up. You'll pretty much always be in a place where you're "just managing" to get by. This adds to the monotony. Walking all the way back to the fish shop to sell things (or fiddle with the water levels, or buy items/boosts) every single time is obnoxious. I don't care how many speed up pads and bounce pads you let me buy, it gets to a point where I was just wondering "What am I even doing here?" as I walked back to the shop for the 500th time. Besides the problems with crashes, the game is pretty glitchy as a whole. One thing that consistently kept happening to me is the timer telling me my boosts were active and when they would expire would just completely disappear from the UI. I will say that it's not as easy to softlock yourself as other negative reviews might have you believe, but in that being said, the fact that the game's explanations of its own systems are so mediocre that people don't understand how to get themselves out of said situations that they think are softlocks is not good. I appreciate the creativity of the idea of the game and what it was trying to do, but the execution leaves a lot to be desired.
[b]Ein simples Konzept, das extrem fesselt![/b] Ich bin wirklich absolut positiv überrascht von Sip Fisher! [b]Zunächst einmal muss ich die Optik loben:[/b] Die Grafik und das gesamte Design haben mir auf Anhieb extrem gut gefallen. Das Spiel hat einen ganz eigenen, charmanten Stil, der sofort sympathisch wirkt. Auch technisch gibt es absolut nichts zu meckern – die Performance ist durchweg positiv und alles läuft wunderbar flüssig. [b]Zum Gameplay:[/b] Im Spiel verbringt man seine Zeit hauptsächlich damit, Fische zu fangen und verschiedene Aufgaben zu erledigen. Der Gameplay-Loop besteht im Grunde aus Schlürfen durch den Strohhalm, Aufträge abschließen und den Gewinn wieder clever zu investieren. Es ist wirklich erstaunlich, wie ein eigentlich so simples Game dennoch mega Spaß machen kann! Man verliert sich extrem schnell in der entspannten, aber motivierenden Routine. Die Fortschritte im Spiel fühlen sich belohnend an. Das ganze Upgrade-System (für besseres Equipment etc.) ist absolut stimmig aufgebaut und sorgt für diesen klassischen "Nur noch eine kleine Runde"-Effekt. Wer ein entspanntes, liebevoll gestaltetes Spiel mit einem tollen Fortschrittssystem sucht, ist hier genau richtig. Klare Empfehlung!
What other game gonna let you drink a whole lake? Awesome!
It's a fun and silly nonsensical game. However... after the halfway mark, I've had the game crash on me a few times now ruining pretty large and successful runs. So far it's worth the play, but not the pay. I don't know if it's a coding issue, a memory leak, or what. Fish get permanently stuck in mid-air at times, sometimes your fishing meter doesn't show up. Hopefully whatever the issue is, it gets resolved sooner rather than later.
ストローで水と魚を吸い込むゲーム 水を吸うのでどんどん水位が下がっていく…ので、足場を横や下へと伸ばしてまた水を吸う… 一緒に吸い込んだ魚を売って色々な強化を買う事が出来る 水を抜いていくと宝箱が出てきたりする…ちょっと嬉しいね
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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