
20 Minutes Till Dawn is a survival roguelite where endless hordes of creatures lurk from the dark. Craft an array of overpowering builds and eradicate waves of Lovecraftian nightmares. Will you be able to survive the night?
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 4/day in the week to Sep 1 → 3.57/day in the week after.
About
Genres
Sums Steam only; Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 964 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Es un juegito divertido, pero se vuelve repetitivo rapidamente, si lo puedes conseguir en descuento no es una mala compra.
PC端跑路了不更新了,差评
Developer said they were going to update the game, but instead abandoned it, leaving it pretty barebones.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.7M | 14K | 94% | $9.99 | |
| $3.7M | 5.8K | 84% | $29.99 | |
| $3.7M | 7K | 66% | $19.49 | |
| $3.7M | 7.6K | 79% | $29.99 | |
| $3.7M | 5.2K | 90% | $24.99 | |
| $3.7M | 5.4K | 86% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $7.9K | 77 | 83% | $3.99 | |
| $26.6K | 284 | 73% | $3.99 | |
| $22K | 146 | 90% | $4.99 | |
| — | 0 | — | — | |
| $2.7K | 20 | 100% | $4.99 | |
| $2.2K | 26 | 96% | $3.14 |
Reviews, worldwide (the counter carries no country): 160.75/day in the week to Jul 19 → 1.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese, Portuguese - Brazil, French, Italian, German, Spanish - Spain, Polish, Russian, Spanish - Latin America, Traditional Chinese +3 more
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 970 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Very fun, "low stakes" type of rogue-like that does get repetitive after the first few hours and disappointingly leans towards rewarding a certain type of playstyle at the very top of the difficulty curve. Art style is great, I'm a sucker for Lovecraft inspired anything really, so. Soundtrack is a bit on the weaker side, only for the fact that it is also repetitive. The gameplay here is the real standout and where all the fun will come from. Trying the different characters with their varying character abilities, guns and upgrade combos is where it all shines and can it quickly turn into a great bullet hell if you play the upgrades just right. Sadly, it's also sort of double edged sword as you make your way through the difficulties. It becomes apparent very quickly that you can lean into one of the games playstyles (summons) and breeze through difficulty level 15 no matter the character chosen or the gun picked; a level of experimentation dies on the vine here, so to speak. Whilst summons feel way overtuned, going for a strictly gun ability type path feels undertuned and downright impossible depending on the gun you choose. The elemental path can compliment both quite nicely though.
Lovely fun little roguelike with satisfying gunplay and variety. Highly recommend, especially given the price. For those who think the dev has "abandoned" the game recently, apparently they had some super serious injury and can't operate a mouse/keyboard. If you go digging enough you can probably find a code for the beta branch which is buggy, but playable. However the main branch is stable and fun. If you've played or intend to purchase this game, please consider writing a review to boost things up. We all have real life come up from time to time.
This game could be fun. But it is massively hindered by visibility issues in my opinion. There is a severe lack of visibility/accessibility options. In certain builds you cant see anything on the screen, because you have projectiles / enemies(to be fair those can have outlines) / enemy projectiles / summons ALL over the screen and cant tell good from bad. A good example where a game has these options is Brotato where you have an opacity slider for almost anything in the game. Other than that there are some interesting builds that could be pursued but under the described cirumstances i dont think its worth it and there are FAAAAR better Survivors out there that are worth your time.
I really don't like having to give this game a negative review, but I am doing it as a sort of warning. The game is amazing and the art style is incredible, it has great ideas, but the game has been abandoned, and that is its biggest problem. The gameplay is so much fun at the beginning, trying out new builds, characters, and weapons but that only lasts for a short period. After almost seven hours of gameplay, there is nothing left to do. I think this game had massive potential if it were still being updated, but it isn't. I guess for the price it's not a terrible deal, but I am just sad to see such a cool game stop receiving updates. TL;DR: Abandoned game. You'll get maybe three hours in before it starts to become repetitive.
跑你妈
扫码作者,手游更了几十个角色武器,steam版本管都不管,当年首发原价买的,你就是这么对待支持你的玩家的吗?
No updates for years on PC but they update the Mobile version
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.