
20 Minutes Till Dawn is a survival roguelite where endless hordes of creatures lurk from the dark. Craft an array of overpowering builds and eradicate waves of Lovecraftian nightmares. Will you be able to survive the night?
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 4/day in the week to Sep 1 → 3.57/day in the week after.
About
Genres
Sums Steam only; Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 973 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Wayyyy more stylish than other Survivors games. Simple on the face, lots of satisfying depth.
视效太黑太闪,局内Build扩展性不高,新鲜感只有前两小时,往后都是重复内容而且眼睛累
YEAAAA
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Reviews, worldwide (the counter carries no country): 160.75/day in the week to Jul 19 → 1.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese, Portuguese - Brazil, French, Italian, German, Spanish - Spain, Polish, Russian, Spanish - Latin America, Traditional Chinese +3 more
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 979 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
我草泥马的游戏策划,你家游戏的平衡性是拿你的鸡巴写的是吧,还老子的时间。
The baddie in this game is so awesome :droofl:
For $5, this game is genuinely incredible. It is very replayable, however, my only gripe with the game is the lack of updates to the PC version. Aside from that, the game is very stable. 9/10 would recommend.
Plenty of variety in what you can do with your build, and also the difficulty ramps up with how many kills you have so you'll go from being busted and dominating to overwhelmed and struggling and back again and that push and pull is really fun. Super enjoyable roguelike :3
Easily one of the best roguelikes I've played in this genre, and even just in general. It's a fairly simple game, with the most obvious comparison being games like Vampire Survivors, but the addition of manual aim lets the game get so much more tense and engaging. Even just the basic gameplay of being surrounded by a horde of enemies and having to constantly scan in a circle around you to adjust your aim and kill the closest ones constantly gets me on the edge of my seat. Difficult runs demand a level of focus and precision from me that I only ever feel from bullet hells, which is fairly unique for the genre. The actual biggest appeal of this game is the upgrades. 20 Minutes Till Dawn has one of the tightest, most interesting and well-designed sets of upgrades in [b]ANY[/b] roguelike I have played. Every single upgrade is one-of-a-kind. There are no small 1% damage upgrades scattered all over the game, the most basic "Bullet Damage Up" upgrade is a 40% boost, and that's not to mention all the actual interesting ones like increasing the amount of projectiles you fire, triggering lightning strikes against enemies, summoning floating spears which deal more damage the more HP you have, attacking all nearby enemies with light swords each time you reload and then reducing your max ammo to 1 so you reload every shot and now all your damage is light swords, etc. There's a really wide variety of upgrades, each one attached to a little skill tree which opens up lots of interesting synergy between upgrades, character-specific passives, and weapons. The lack of rerolls also makes it difficult to force specific builds, which is a huge boon for run variety as you often have to work with what you get for most of the run, instead of just going for the same build every time you use the same character or weapon. The game's simple pixel art and limited red/green color palette also give it a very pristine look, and it does a really good job of utilizing these limitations well, such as making all enemy projectiles a deep red to make them stand out among the crowd of desaturated green enemies. Though I will mention that I don't think there's any visual settings to change the palette, so if you're colorblind in any way you should check out some gameplay footage to make sure things look legible for you before you buy it. Overall, there are a lot of games that have followed the trend of Vampire Survivors. Probably too many. But I think this is one of the best, if not [b]the[/b] best. If you want that same style of gameplay but with bombastic upgrades and adrenaline-pumping spatial awareness that truly makes you feel like you're desperately fighting off a horde of monsters, look no further.
분위기랑은 괜찮음, 추천은 보통인데 아래 부분이 개인적으로 별로 1. 탄을 많이 발사하거나 적이 많아졌을 때 가시성이 좀 떨어짐(적 죽는 이펙트 등 때문에 적이 잘 안보임) 2. 컨트롤러 조작감이 안좋음 (오른쪽 트리거를 계속 누르고 있어야 함, 계속 누르고 있는데 이동이나 발사하다 지혼자 재장전 등)
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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