
20 Minutes Till Dawn is a survival roguelite where endless hordes of creatures lurk from the dark. Craft an array of overpowering builds and eradicate waves of Lovecraftian nightmares. Will you be able to survive the night?
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 4/day in the week to Sep 1 → 3.57/day in the week after.
About
Genres
Sums Steam only; Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 966 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Abandoned on steam unfortunately, what content that is available before 1.0 is good.
ÓTIMO JOGO
This game has a controller issue, the higher rank you try for the more the controller issue for firing happens; both R1 & R2 will stop responding, making the game unplayable and frustrating. I've read that this issue has been raised and the devs haven't done anything to rectify the problem. There's also no possibility to change keys. So that's it, a good game in theory, but practically it's near unplayable with a controller. So it's a big fat NO from me.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 160.75/day in the week to Jul 19 → 1.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese, Portuguese - Brazil, French, Italian, German, Spanish - Spain, Polish, Russian, Spanish - Latin America, Traditional Chinese +3 more
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 972 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Отличный конкурент vampire survivors. Есть синергия между навыками, оружием и персонажем, что дает возможность делать хорошие билды. Мне очень понравился бесконечный режим дизайн противников. Игра точно стоит своих денег.
小品級別的類倖存者遊戲,不過角色和武器數量意外的多,升級的能力雖不多但數量設計的剛剛好,很容易形成想要的構築,配上角色和武器的組合,其實可以玩的組合意外豐富 另外進階設定是全角色共用,不用每個角色都重新一階階打上去,這點對小品級的遊戲體量設計而言十分適合,基本上在把所有角色武器打到進階15後剛好差不多把想試的組合都試過了,剛好可以控制在快開始膩時全成就。以這種價格能換到近20小時仍有新鮮感的體驗算是十分值得了
Precisa de mais otimização, fora isso o jogo e sensacional perfeito
Jogo legalzin pra passar o tempo, só me decepcionei com a pouca quantidade de mapas.
A vampire-survivor-like with unique and attractive art style and Nova drift-inspired upgrade systems (each small skill tree has one basic skills, a choice of two upgrades, and an ultimate skill). Very enjoyable with a dozen unique characters; and personally 20-minute runs are just enough to build and enjoy a build with it overstaying its welcome. The main downside is the lack of enemy variety.
I like twin stick shooters, arena shooters and roguelites mechanics. I love Brotato, and decided to give this one a try. It really have a great potential. Look at the trailer... this is not the game i played! After 2 and a half hour playing it with the first character and all his weapons unlocked, i just feel frustrated... some options are really good but too rare. In general, enemies are overwhelming me much faster than i manage to level up and get good upgrades, forget the bullet hell from the trailer, i didn't see any of that yet. I didn't survive any run so far, and don't feel any motivation to continue playing. Again, this game have a huge potential, and no features are missing, just BALANCE, and mabe more luck. Losing each run will not make me want to play more of it. I'll get another try if the game receive a patch. Now on the good side, this game have wonderful art and great music! The game is well polished, if we put aside the balance issue.
20 Minutes Till Dawn gerçekten beklediğimden daha bağımlılık yapan bir oyun çıktı. İlk başta basit bir roguelike shooter gibi görünüyor ama oynadıkça karakter ve yetenek kombinasyonları işi çok eğlenceli hale getiriyor. Her denemede farklı bir build denemek mümkün ve bu da oyunu tekrar tekrar oynanabilir yapıyor. Özellikle mermilerin evrimleşmesi ve ekranın giderek kaotik hale gelmesi çok tatmin edici. Pixel art tarzı grafikler basit ama atmosferi güzel veriyor. Müzikler de gerilim hissini iyi destekliyor. Tek eleştirim, bir süre sonra bazı koşuların biraz benzer hissettirmesi. Ama kısa süreli oturumlar için mükemmel bir oyun. Kısacası: Ucuz, bağımlılık yapan ve “bir tur daha” dedirten bir roguelike. Tavsiye ederim.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $7.9K | 77 | 83% | $3.99 | |
| $26.6K | 297 | 73% | $3.99 | |
| $22K | 149 | 90% | $4.99 | |
| — | 0 | — | — | |
| $2.7K | 20 | 100% | $4.99 | |
| $2.2K | 26 | 96% | $3.14 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.7M | 7.5K | 95% | $19.99 | |
| $3.7M | 4.4K | 90% | $24.99 | |
| $3.7M | 7.6K | 80% | $24.99 | |
| $3.7M | 7K | 66% | $19.49 | |
| $3.7M | 5.8K | 84% | $29.99 | |
| $3.7M | 5.4K | 82% | $29.99 |