
20 Minutes Till Dawn is a survival roguelite where endless hordes of creatures lurk from the dark. Craft an array of overpowering builds and eradicate waves of Lovecraftian nightmares. Will you be able to survive the night?
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 4/day in the week to Sep 1 → 3.57/day in the week after.
About
Genres
Sums Steam only; Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 964 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Dev promised updates and abandoned the game.
Дефолтный сурвайворс-лайк. Только каждый из забегов растянут на 20 минут, где все 20 минут можно спокойно стоять афк при желании. Всего 3 карты, 3 режима (2 из которых просто для гринда очков), с десяток персонажей и орудий. Очень легко прощупывается мета, т.к многие вещи в игре плохо забаланшены, потому часть вещей имеет мало смысла, а другая часть вещей слишком сильная. У игры мог бы быть потенциал, но здесь просто нечего делать. Скучно, я если захочу убить время лучше в вампиров зайду с тонной контента, чем сюда. Возможно если добавят разнообразия, пересмотрят баланс, станет лучше. Но сомневаюсь, учитывая когда была последняя обнова А так, скорее нет, чем да.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 160.75/day in the week to Jul 19 → 1.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese, Portuguese - Brazil, French, Italian, German, Spanish - Spain, Polish, Russian, Spanish - Latin America, Traditional Chinese +3 more
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 970 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
角色和武器性能平衡稀烂,每次能通关的就那么几个组合,build也不顺滑,往往build成了已经通关了,有人说那你可以去玩无限,是,无限是没这个问题,但无限到了一个小时以后就卡的要死,7800x3d+3090,一个小时以后怪堆来了你告诉我只能跑个位数的帧数?超算来了 也一样是吧
Game has been abandoned by the dev & no longer receives update
L Dev comeback and release emberpath/continued pc support for this game
I goon to every single character in this game, including the enemies.
[h2] 不好玩,成長很痛苦、武器和流派也稀少 [/h2] 2024年底承諾會更新新東西的、還有優化老版本的問題。結果steam端被放生一年半 (公告下面也是好一串人傻眼) ——聽說好像去做手機版了 回歸遊戲上: 玩法很膩,只有分召喚物、或者子彈附魔這兩種 (然後看到公告那洋洋灑灑「改善流派和升級回饋」的問題,使我眼紅決定留負評了) 小怪的變體也不算很多,但容錯率極低 解鎖了人物也沒多多少變化 偏偏就有成就要打15難度、要用每一種人物和武器來破關 [b] 感覺又長又硬,根本沒心力去解 [/b] 這款比較偏向喜歡自我挑戰的玩家吧?! 我是連難度2都打不過去,甚至難度1選爛武器還會死的那種手殘黨 可能只是提不起勁認真玩而已... 目前給予的「爽」的回饋太少了 而且試錯到沒耐心了,才發現遊玩時數已經超過退款時間 反正是打折後台幣61塊買的 就當買一個教訓 _____________________________________ [b] 【結論】 [/b] 作為吸血鬼生存類遊戲,爽感不及格 比較偏向自我挑戰的硬核玩家收藏 如果不在意版本差異的閹割的話~
Game abandoned by the Dev. Only the mobile version is getting promised updates. Don't buy and don't support this dev.
I really don't like having to give this game a negative review, but I am doing it as a sort of warning. The game is amazing and the art style is incredible, it has great ideas, but the game has been abandoned, and that is its biggest problem. The gameplay is so much fun at the beginning, trying out new builds, characters, and weapons but that only lasts for a short period. After almost seven hours of gameplay, there is nothing left to do. I think this game had massive potential if it were still being updated, but it isn't. I guess for the price it's not a terrible deal, but I am just sad to see such a cool game stop receiving updates. TL;DR: Abandoned game. You'll get maybe three hours in before it starts to become repetitive.
No, game is bad because dev is bad Smadge
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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