
Every 333 years, something stirs. 1666: Amsterdam is a 3rd person Dark, Story-Led, Action-Adventure where Noa, the Collector, wields witchcraft to uncover demonic entities hiding behind human faces. Investigate by day. Face your demons at night.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Latest in each market: best RU #30, worst UA #96 · 11 markets collected
US · last 30 days
About
Entities known as The Originals have lived for centuries, granted time, granted power, and the freedom to abuse both. That power is now owed.
Noa Brooklyn was born The Collector, raised by the Zaindaris for a purpose she did not choose: taking that power back.
Explore a handcrafted Amsterdam by day. At night, uncover what lies beneath its surface. Every facade carries a gablestone. Not all of them tell the truth.
The Originals walk among Amsterdam’s citizens, hidden behind human faces. Identify them. Mark them. When the Esbat comes, confront them in their true form under the moon. Collect what is owed.
Noa commands witchcraft and spellcasting passed down through generations of Zaindaris. Each target can be approached in multiple ways. Strategy, timing, and choice define the outcome. Every Esbat is a reckoning.
Noa is not alone. Aaron, summoned from 1999, now sees the world through the eyes of a cat. Together, they are one: Switch between Noa and Aaron across two radically different playstyles. One wields witchcraft. The other has four paws and flair.
Panache Digital Games is an independent studio founded by Patrice Désilets, creative director of Prince of Persia: The Sands of Time and Assassin’s Creed.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 957reviews | 64% | — | $601.6K |
| $29.99 | — | — | #13 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 555 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Zatiaľ mám za sebou v hre len pár hodín, ale rozhodla som sa, že po prečítaní recenzií tomu tiež dám šancu s tým, že viem do čoho idem, že mám očakávať hodne bugov a fps dropov, no a som celkom milo prekvapená, že v porovnaní s recenziami je hra na tom lepšie. Plusy: Grafika pekná, story sa mi veľmi páči, je dosť zaujímavé. Páči sa mi systém witch + cat a funkcie okolo toho. Combat je v pohode, len sa to treba naučiť(keďže sa mi často stáva, že zmačknem zlé tlačítko xD) A behala som už aj po meste aj všade tade a neviem či to je mnou, že to nevidím ale zatiaľ som za celé hranie nezažila nič závažné s FPSkami alebo zlou optimalizáciou, ktorá by mi zneprijemňovala hranie. Za mňa je hra v pohode a nevidím nič závažné čo by mi otravovalo zážitok z hrania takže problémy mňa našťastie minuli. Každopádne páčilo by sa mi lepšie prepracovať investigovanie, čakala som niečo podobné ako Sherlock Holmes, keby tam dali niečo takéto bola by to paráda zbierať dôkazy a spájať ich a dedukovať :D A tiež ma trocha metie systém, že ťa môžu/nemôžu vidieť, hodil by sa day/night cycle aby som mohla pracovať aj s časmi kedy môžem niečo urobiť a kedy som zase obmadzená. Mínusy: Chýba mi tam väčší dôraz na crafting, možno časom bude ale nejaké časti gearu alebo aspoň pomociek alebo nejaké talenty, proste niečo tohoto štýlu, čo by vám trvale vylepšovalo postavu. A ako som už spomenula, keď ťa zbadajú celé mesto zrazu od teba uteká aj tí čo boli pár uličiek ďaleko , neviem sa skryť v dave a inokedy zase tam beháš lietáš ako witch a nikto nič. NPC majú zvláštne chovanie. Občas akoby tam len boli natrieskané aby zavádzali a nič nerobia len čumia, takže to vo mne vyvoláva pocit na oko živého mesta ale zároveň bezduchého. No je to len early, určite toho veľa zmenia, pridajú atď atď, takže som zvedavá kam sa hra pobere ^^ Určite má veľký potenciál a za mňa je zatiaľ hra ok. Uvidíme do kedy :D
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Dutch, Simplified Chinese, Japanese, Korean, Portuguese - Brazil, Russian*languages with full audio support
Hours played at review time, across 555 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
idk why so many people are hating. the game is fun, the graphics are insane and combat is not that hard.
tolles spiel, leider noch recht schlecht optimiert, aber ist ja auch noch in Entwicklung. Die Story gefällt mir und das ist mir erstmal das wichtigste.
the harsh criticism is performative and unnecessary for a game in early access. played around 4 hours so far and haven’t came into and bug problems or anything. the voice acting is fun and sounds immersive. gameplay can feel a bit laggy but that’s what comes with early access. one complaint I do have is the npcs look out of place and wonky. polishing them up a bit and having them move around instead of standing in place would be great when the final product is released. otherwise the game is off to a great start!
IT DOSENT WORK AT ALL.
Eigentlich ein richtig schönes Game mit unfassbar viel Potenzial. Und es gibt Katzen. Was will man mehr? ABER: Diese Übersetzung… Wenn ihr kein Englisch könnt, wartet lieber noch ein bisschen. Gefühlt wurde die Hälfte einfach beschlossen, weiterhin Englisch zu bleiben. Auch die Steuerung fühlt sich stellenweise noch etwas unsauber an und das NPC-Verhalten ist… sagen wir mal: interessant. Trotzdem: Das Grundgerüst gefällt mir wirklich gut und ich hoffe sehr, dass aus dem Spiel noch das volle Potenzial herausgeholt wird. Denn das ist definitiv vorhanden!
where do i even start the animations are ugly the character design is ugly using speals is confusing and unnecessarily complicated you have to hold a button for everything the combat is the worst you have no real time to dodge as the enemy can attack wenever or how often he wants you die way to easy so you have to do the entire fight again if you get spottet no mather how many enemies where left you get a entcounter bar and new enemies spawn in until the bar is full even if there enemies left they just run away or stand in the corner trickering a new entcounter if you get to close to them everything in this game is bad it looks like a social experiment to see how long you can endure something so bad as this before you break or it is for breaking people in the first place maybe if they start from scratch they can make the story work but the gameplay is beyond saving
game is not ready for release, has potential to be great but needs work
Hay bastantes cosas que pulir, pero la tematica, el enfoque, las habilidades.... son dignas de esperar y dar feedback a los creadores para ayudar a terminarlo y tener el juego completo. Me ha encantado.
The gameplay feels quite clunky at times. The combat starts with an annoying little sequence every time, and then suddenly you’re surrounded by enemies that seem to appear out of nowhere. As much as I really want to like the game, the combat unfortunately makes it difficult to enjoy. It just doesn’t feel very polished or satisfying right now.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $601.1K | 2.2K | 95% | $9.99 | |
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| $602.8K | 1K | 85% | $29.99 | |
| $602.8K | 1.1K | 79% | $29.99 | |
| $602.9K | 801 | 81% | $19.99 |
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| — | 0 | — | — | |
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