
Every 333 years, something stirs. 1666: Amsterdam is a 3rd person Dark, Story-Led, Action-Adventure where Noa, the Collector, wields witchcraft to uncover demonic entities hiding behind human faces. Investigate by day. Face your demons at night.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Latest in each market: best RU #30, worst UA #96 · 11 markets collected
US · last 30 days
About
Entities known as The Originals have lived for centuries, granted time, granted power, and the freedom to abuse both. That power is now owed.
Noa Brooklyn was born The Collector, raised by the Zaindaris for a purpose she did not choose: taking that power back.
Explore a handcrafted Amsterdam by day. At night, uncover what lies beneath its surface. Every facade carries a gablestone. Not all of them tell the truth.
The Originals walk among Amsterdam’s citizens, hidden behind human faces. Identify them. Mark them. When the Esbat comes, confront them in their true form under the moon. Collect what is owed.
Noa commands witchcraft and spellcasting passed down through generations of Zaindaris. Each target can be approached in multiple ways. Strategy, timing, and choice define the outcome. Every Esbat is a reckoning.
Noa is not alone. Aaron, summoned from 1999, now sees the world through the eyes of a cat. Together, they are one: Switch between Noa and Aaron across two radically different playstyles. One wields witchcraft. The other has four paws and flair.
Panache Digital Games is an independent studio founded by Patrice Désilets, creative director of Prince of Persia: The Sands of Time and Assassin’s Creed.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 957reviews | 64% | — | $601.6K |
| $29.99 | — | — | #13 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 555 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
IT DOSENT WORK AT ALL.
Eigentlich ein richtig schönes Game mit unfassbar viel Potenzial. Und es gibt Katzen. Was will man mehr? ABER: Diese Übersetzung… Wenn ihr kein Englisch könnt, wartet lieber noch ein bisschen. Gefühlt wurde die Hälfte einfach beschlossen, weiterhin Englisch zu bleiben. Auch die Steuerung fühlt sich stellenweise noch etwas unsauber an und das NPC-Verhalten ist… sagen wir mal: interessant. Trotzdem: Das Grundgerüst gefällt mir wirklich gut und ich hoffe sehr, dass aus dem Spiel noch das volle Potenzial herausgeholt wird. Denn das ist definitiv vorhanden!
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $601.1K | 2.2K | 95% | $9.99 | |
| $602.1K | 1.1K | 63% | $18.99 | |
| $602.7K | 1K | 76% | $19.99 | |
| $602.8K | 1K | 85% | $29.99 | |
| $602.8K | 1.1K | 79% | $29.99 | |
| $602.9K | 801 | 81% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $43.5M | 106.1K | 57% | $34.99 | |
| $177.2K | 489 | 84% | $19.99 | |
| $928 | 3 | 100% | $14.99 | |
| — | 0 | — | — | |
| $59.9M | 88.4K | 85% | $39.99 | |
| $67.8M | 23.8K | 87% | $69.99 |
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Dutch, Simplified Chinese, Japanese, Korean, Portuguese - Brazil, Russian*languages with full audio support
Hours played at review time, across 555 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
So, i feel... it's good game in very early state (right now its 0.2 version). I can recomend game, but maybe if you dont want to touch unfinished profuct, dont buy it now, wait until 0.5 version or 1.0. What we have: Positive: 1) Good story, and fine story telling (need some improvment but its good even in this state) 2)Good sound designe (music and sound overall is perfect) 3)Atmosphere Negative: 1) Unbeliveble bad optimization (yes its 0.2 but still...). What safe situation? Differents between highest and lowest preset is no exist.. 2)Weird battle, its not bad, but weird, need improvement and rebuild. First of all its slow, and at the same time attack have no impact. Spell in batle? Naah you can't. Maybe when i open new attack its gonna be better, but animation still need redesigne. 3) Some problem with translation (cant say about all language) some dialogue shown on eng, for me its not a probem, but yeah... Neutral: 1)Detective part is middle, i mean its vell made, but sometimes its too easy. 2) game need many improvement. Its like "yo, see this? yes its game not AAA". A lot of thing not effect on gameplay, just show that you play "indie" game Can I recomend? Yes, I can. For now biggest question for me is devs. Devs listen to players or not.
Die Idee vom Spiel fand ich super es spielt sich aber irgendwie klobig ich werde das Spiel irgendwann nochmal starten aber da warte ich lieber ein paar Updates ab :)
Game keeps crashing after every battle. After every death i need to collect materials for potions because hey = if you die you lose all potions you've used. Not playable. Same old bugs what old AC games had. I can see same team created this one. Not worth of 26 euros. I beated this game in 12 hours and 2 of them was just grinding materials for potions. "15 hours gameplay" was such a lie. 26 euros for Amesterdam 1666 demo VOL 2.0
The gameplay feels quite clunky at times. The combat starts with an annoying little sequence every time, and then suddenly you’re surrounded by enemies that seem to appear out of nowhere. As much as I really want to like the game, the combat unfortunately makes it difficult to enjoy. It just doesn’t feel very polished or satisfying right now.
The idea behind the game is amazing. the gameplay is fun and the story is not bad at all. at this time. As the game goes through development the story will more than likely change to something better and if this current story is what i'm basing the future idea on then it will be amazing. I only see 1 maybe 2 things that might be a bit off about the game and so far on the day of release without any fixes yet i've only encountered 1 bug that stopped me from opening a door that within a few minutes of my struggle to open said door the game crashed. So I will say the game has relativly few bugs with my current specs and it is a huge amount of fun. i can't wait to see what they do with this game going forward. the only suggestion i can think of is to put in at least a little offensive magic.
J’ai pour ma part été charmée par la proposition qu’est 1666 : Amsterdam. Néanmoins, je trouve que le titre mérite d’être approfondi et peaufiné sur certains aspects (et dans un second temps, je regrette l’absence d’un mode photo, mais ça, c’est mon petit plaisir personnel), notamment au niveau de la réactivité des touches, des déplacements ou encore des détails donnés pour nous permettre de trouver un élément. Je trouve que le jeu a beaucoup de potentiel en exploitant différentes timelines et en nous plongeant dans l’Amsterdam du XVIIème siècle.
Мне понравилась
I'm currently giving this a soft "No". There are bones here for a good game, but the design and the direction are not good. Some inputs are inconsistent (dodging most importantly - it does nothing 25% of the time). The moment-to-moment gameplay just isn't interesting. Characters are not interesting. Some gameplay mechanics have a veneer of novelty but it wears off quickly. I just haven't found anything engaging here yet. I can see the story and maybe even the gameplay evolving into something special, but unfortunately Panache doesn't have the pedigree to make a believer just yet. Visually, the game is impressive and the performance has been good, too - at least for me.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.