
Every 333 years, something stirs. 1666: Amsterdam is a 3rd person Dark, Story-Led, Action-Adventure where Noa, the Collector, wields witchcraft to uncover demonic entities hiding behind human faces. Investigate by day. Face your demons at night.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Latest in each market: best RU #30, worst UA #96 · 11 markets collected
US · last 30 days
About
Entities known as The Originals have lived for centuries, granted time, granted power, and the freedom to abuse both. That power is now owed.
Noa Brooklyn was born The Collector, raised by the Zaindaris for a purpose she did not choose: taking that power back.
Explore a handcrafted Amsterdam by day. At night, uncover what lies beneath its surface. Every facade carries a gablestone. Not all of them tell the truth.
The Originals walk among Amsterdam’s citizens, hidden behind human faces. Identify them. Mark them. When the Esbat comes, confront them in their true form under the moon. Collect what is owed.
Noa commands witchcraft and spellcasting passed down through generations of Zaindaris. Each target can be approached in multiple ways. Strategy, timing, and choice define the outcome. Every Esbat is a reckoning.
Noa is not alone. Aaron, summoned from 1999, now sees the world through the eyes of a cat. Together, they are one: Switch between Noa and Aaron across two radically different playstyles. One wields witchcraft. The other has four paws and flair.
Panache Digital Games is an independent studio founded by Patrice Désilets, creative director of Prince of Persia: The Sands of Time and Assassin’s Creed.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 957reviews | 64% | — | $601.6K |
| $29.99 | — | — | #13 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 555 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Très sympa, pour cette version de l'early acces il est annoncé 15h ( j'ai finit en 7 mais si j'avais TOUT fouiller j'aurais surement pris 4h en plus. Visuellement très cool, la mécanique des différentes époque fait BEAUCOUP penser aux anciens assassins creed. Le gameplay semi infiltration est très réussit, certain bug ici et la ( normal pour un early acces ) surtout sur le déplacement en tant que chat, il est assez facile de passer à travers des murs ou fenetre fermer avec un peu de détermination. Pas très fan des chara humain, je les trouve très lise il font un peu daté , contrairement au costume surtout du MC qui est juste magnifique. Les apparitions de foules sont encore parfois un peu étrange mais on sent une véritable vie dans les rue que on peut visiter. Le 1er combat qui est la pour apprendre les mécaniques est d'après moi raté, incompréhensible au possible, les ennemie sont un poil trop agressif et se faire stopper par des pavé t'expliquant que " pour esquiver faite ça" puis reprendre le jeux puis 5s plus tard "pour tapper faite çà" oskour j'ai bourriner comme un débile et appris comment fonctionnais vraiment le combat plus tard sans les message qui spam. Visuellement le décors et les lumières sont très cool, l'ambience est bien posé comme il faut ça fait plaise. Et les quetes pour l'instant sont bien assez clair pour progresser, et elle forcent à un peu explorer, c bien sympa, si'il vous plait ne faite pas des truc trop dirigiste ça ruinerai le gameplay ( Faites pas comme les dernier AC svp) je suis impatient de voir la suite, je vais surement me refaire tout ce qui est déjà présent et fouiiller un max c'est cool à faire.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Dutch, Simplified Chinese, Japanese, Korean, Portuguese - Brazil, Russian*languages with full audio support
Hours played at review time, across 555 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The choice of Cat familiar in the Prologue is fake, there are no different "builds" or playstyles, it's only for flavor text. This was such a letdown.
So, i feel... it's good game in very early state (right now its 0.2 version). I can recomend game, but maybe if you dont want to touch unfinished profuct, dont buy it now, wait until 0.5 version or 1.0. What we have: Positive: 1) Good story, and fine story telling (need some improvment but its good even in this state) 2)Good sound designe (music and sound overall is perfect) 3)Atmosphere Negative: 1) Unbeliveble bad optimization (yes its 0.2 but still...). What safe situation? Differents between highest and lowest preset is no exist.. 2)Weird battle, its not bad, but weird, need improvement and rebuild. First of all its slow, and at the same time attack have no impact. Spell in batle? Naah you can't. Maybe when i open new attack its gonna be better, but animation still need redesigne. 3) Some problem with translation (cant say about all language) some dialogue shown on eng, for me its not a probem, but yeah... Neutral: 1)Detective part is middle, i mean its vell made, but sometimes its too easy. 2) game need many improvement. Its like "yo, see this? yes its game not AAA". A lot of thing not effect on gameplay, just show that you play "indie" game Can I recomend? Yes, I can. For now biggest question for me is devs. Devs listen to players or not.
It definitely has an early access feel but it's not the worst early access I've played. He has work to be done but has a great jumping off point to get there. I have had zero performance issues and the gameplay loop is fun. for $26 it's worth it in its current state.
idk why so many people are hating. the game is fun, the graphics are insane and combat is not that hard.
Hay bastantes cosas que pulir, pero la tematica, el enfoque, las habilidades.... son dignas de esperar y dar feedback a los creadores para ayudar a terminarlo y tener el juego completo. Me ha encantado.
Hay cosas que arreglar, pero para ser un acesso anticipado para mi esta muy chulo, la temática del juego me encanta, el estilo de combate que hay esta chulo pero complicado, espero que para próximas actualizaciones arreglen el tema de que a veces pasas de español a inglés, pero me encanta
C'est quand même abusé qu'un studio FRANÇAIS ne fasse même pas une vraie version française de son jeu, avec en plus des problèmes de sous-titres en français. À ce stade, c'est vraiment de la feignantise. Le système de combat est fade et répétitif, les interactions avec le bâton sont assez limitées et on fait vite le tour. Il y a vraiment pas mal de choses à revoir. L'histoire a quand même l'air intrigante et donne envie de voir la suite, mais pour le moment il y a beaucoup trop de choses à améliorer. On peut bien sûr soutenir les développeurs en achetant le jeu, surtout qu'il est en accès anticipé, mais faut pas pousser le bouchon trop loin non plus. Même pour un accès anticipé, certains problèmes sont vraiment abusés et auraient pu être évités. J'espère quand même qu'ils vont améliorer tout ça parce qu'il y a du potentiel, mais en l'état, il y a encore énormément de travail.
Eigentlich ein richtig schönes Game mit unfassbar viel Potenzial. Und es gibt Katzen. Was will man mehr? ABER: Diese Übersetzung… Wenn ihr kein Englisch könnt, wartet lieber noch ein bisschen. Gefühlt wurde die Hälfte einfach beschlossen, weiterhin Englisch zu bleiben. Auch die Steuerung fühlt sich stellenweise noch etwas unsauber an und das NPC-Verhalten ist… sagen wir mal: interessant. Trotzdem: Das Grundgerüst gefällt mir wirklich gut und ich hoffe sehr, dass aus dem Spiel noch das volle Potenzial herausgeholt wird. Denn das ist definitiv vorhanden!
i really dont think that it deserves all the hate its getting
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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