
140 is a challenging minimalistic platformer with abstract colorful graphics. Rhythmic awareness is required to overcome obstacles controlled by an energetic, yet melancholic electronic soundtrack.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG, PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $4.99 | 4.7Kreviews | 93% | — | $556.9K |
| $0.99−80% | 124ratings | 74% | — | not modelled | |
Engagement
Reviews
Themes across 54 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Its so fun! As someone who plays too much ADOFAI, i like how everything goes with the music with different patterns, and that i actually have to understand when the gravity flip triggers in level 2
10*14
very cool game with immersive music easier to play when you've played an instrument and worked on your timing.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic*, Bulgarian*, Czech*, Danish*, Dutch*, Finnish*, Greek* +15 more
| $7.99 |
| 79ratings |
| 85% |
| — |
| not modelled |
| $4.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 54 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
10 mins into the game, can already say that this a great game very good level design 10/10 would recommend
一切テキスト無し 軽快な音楽とシンプルな操作で手軽に楽しめる
A little while after working as game designer on Limbo, Jeppe Carlsen made this fun rhythm platform game. Despite its minimalism, you can definitely tell it has similar DNA as Limbo due to the fact that it demands you to master your sense of timing. This came out a couple of month after Geometry Dash, but I must say I do prefer this game's style more. It is interesting that the main (and really only) narrative throughline here is a form that fits the ever shifting, yet stable world must destroy that which does not harmonize with it seeing as how Jeppe's latest game, Cocoon, is a sort of indictment of order as a prison. I wonder if he really did think it that far through.
音楽がイケイケで独特な世界観のアクションゲーム。 音楽に合わせて足場が動いたりするので そのリズムが気持ちいいです。 タイトルの140はステージ数のことなのかなとかいろいろ考えていたのですが 投稿されたレビューにBPM140と書かれていて なるほど~!!!となりました。 丸いやつをとって型にはめたときの ギュオーンみたいな効果音も好きです。 ゲームを起動しても何も説明がないけど 左右移動とジャンプだけのシンプル作なのでサクッと楽しめます。 ゲーム閉じるときはESC長押しでいけます。
A very neat minimalist rhythm platformer. Visual style was very nice, and offered a decent challenge. Overall a fairly short game, but well executed.
4단계가 좀 전에 했던 단계들과 분위기가 너무 딴판이였던거 빼곤 다 괜찮았음
Pros: Stylish, snappy, responsive, and stellar visual/audio design. Cons: Be good at polyrhythms or else. 9/10 peak rhythm game
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $39.2M | 642.9K | 93% | $4.99 | |
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| $20.6K | 972 | 89% | $0.99 | |
| $12.3K | 875 | 64% | $0.99 | |
| $9.7K | 228 | 77% | $1.99 |
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|---|---|---|---|---|
| $557K | 1.4K | 94% | $29.99 | |
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| $557.9K | 3.8K | 95% | $9.99 | |
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| $555.6K | 4.5K | 73% | $6.99 |