
Hellpoint is an intense action RPG taking place on Irid Novo, a derelict space station soaked in an intoxicating dark sci fi atmosphere. Fight dreadful creatures, face the Cosmic Gods and unravel their twisted story. Should the challenge be too great, play with a friend in local or online coop.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Sums Steam only; PlayStation, Xbox, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $6.99−80% | 4.5Kreviews | 73% | — | $555.6K |
| $34.99 | 1.4Kratings | 81% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 69 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I'll give this game a thumbs-up for the sole reason that it fixed the equipment issues any of the mainstream soulslikes never seem to have acknowledged. You don't upgrade weapons in this game, you upgrade chips that you can freely slot and move between pieces of equipment. Not only does that mean you can transfer upgrade levels freely, you can also apply a chip of any attribute scaling you want to a weapon of your choice, effectively making any weapon viable for any build if you like its moveset. Weapon variety means nothing if 95% of them are unusable for a given playthrough, so this is a great way to fix that.
To be honest i got no f*cking idea whats with all the negative reviews, when it comes to souls-like games its easily the closest ive ever seen to the depth in exploration and secrets as an actual dark souls game. Does it have some annoying platforming in it and a bit of jank? sure it does, but does that ruin the game? Absolutely not Easily the best non Fromsoft souls game ive played, its original and sci-fi as well as having plenty of reason to explore every single inch of the map just like you would want to in an actual souls game. Vast majority of these people probably never got out of the first room let alone actually beat the game. Encounters and enemies are interesting, ranged weapons add diversity without taking away from the melee and turning it into Remnant, plenty of crazy weapons to use and build into. (i mean they even got a [spoiler] f*cking pulse rifle from Aliens [/spoiler] you can get doing a secret quest ffs) and the story is actually interesting and goes into a place i promise you dont expect when you first play it. People need to stop being brain dead and learn to broaden their horizons holy moly
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 16: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 0.17/day in the week to Aug 5 → 1/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Russian, Simplified Chinese, Italian, Portuguese - Brazil
| $34.99 |
| 710ratings |
| 76% |
| — |
| not modelled |
| $6.99−80% | 374ratings | 70% | — | not modelled |
| $8.74−75% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 69 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Messy, buggy and frustrating. The best thing about it is its atmosphere. Cosmic horror is a theme that is sorely lacking in video games, and it's an amazing setting for a Souls-like game. Unfortunately, everything else is disappointing. Combat can be too easily exploited and the maps are too big for what they have to offer, making exploration slow and frustrating. The biggest source of frustration has to be the fact that you cannot freely fast travel between Breaches (this game's equivalent of bonefires) without using a very rare resource. This makes returning to previous areas a massive chore, as you will always have to manually walk through the level again. Also the overreliance on platforming, coupled with dubious controls, makes this even worse. You will die more often to gravity than any enemy. While following a main NPC's quest, the NPC kept bugging out, adding an unnecessary and constant layer of frustration throughout. As for the "Blue Sun" DLC, it's a much better overall experience. While the areas are still big, they are more compact and offer a wide variety of scenery. There are also more interesting enemies, weapons and armors. Even though the level design of the base game was good enough, here it truly shines, making this the ultimate experience the game has to offer. Although I didn't like most of it, I can definitely tell that it was made with love and, based on how much better the DLC was, I will be looking forward to what they create next. While it has a good atmosphere and its cosmic horror setting is underappreciated, unfortunately, I can't recommend it.
[b]Dark Souls in Space | KAMGUSTA's MINI REVIEW[/b] Yes, game is far from perfect. Yes, there are better Souls-like out there. Yes, in 2026, six years after its release, the score has to be lowered, as even better games have came out. But I had some fun playing it and the horror/space atmosphere was nice. [b]Best played with joypad Recommended buy price: 5$ Score: 6/10[/b]
i finished this game the 3rd time already, and this time with all the achivements too, i think for the atmosphere is one of the best souls like games, there are not too many variant bosses , and the difficulty is not the hardest, but i really like this game, sadly it have many bugs, cuz there are no updates anymore, but i gavent found bugs that stuck me, i still think this game is underrated
This is definitely a souls-like game. It reminds me of Bleak Faith mixed with Dark Souls in space. It has a moderate amount of weapons and catalysts. Each weapon has special movesets and unlockable skills/passives. I had no idea that my weapon was unlocking skills after defeating enemies. Weapons have their own skill bar in the menu when you highlight the weapon in your inventory. And many weapons unlock special movesets/powers that you'll have to slot in manually. Hold D-pad for left or right hand and you'll be able to slot in the new powers you've unlocked for the weapon. Those new powers for weapons use EP (energy points) which has no info in the menu on how much EP it uses. There's plenty of armor sets to try but many are too heavy and stat hungry. There is one armor set that has a special use on a certain map. The maps are great; there's so many branching pathways and ridiculous secrets. I've never seen so many secrets packed into souls map. You will need to look up guides on how to navigate some of these maps. There's just too many secrets and hidden items. Black hole hour and Accretion storm events are 2 different things. You'll need a guide on how to read the clock on the top left of your HUD. It's a cool mechanic but it's confusing when you first notice it. If you love souls games and navigating maps with lots of secrets, then this game is for you. In my opinion, the developers did a ton of work creating these sprawling maps that loop back to other maps. I couldn't discover all the secrets on my own, there's just too many secrets and specific things you have to do in order to find everything. There's janky things that happen sometimes but they're very mild. Great game from a small dev team. 7.5 out of 10.
it has a lot of problems and annoying things to it but also it has enough charm in it that in the end i think it was very much worth it
I wanted to love this game, as the world-building and level design showed a lot of potential.. However, Unfortunately, this all falls apart after a few hours of playing... Throughout my playthrough, I encountered numerous bugs, including enemy spells clipping through walls and my character falling through staircases. While the environments look interesting at first, exploration feels unrewarding; the maps are structured like tedious mazes with long, empty pathways devoid of enemies or points of interest. Armor sets are far too rare, and two of the three sets I managed to find were identical. It does feel like the devs put a lot of work into the game.. but I struggled to push through it...another issue is you have to have an item to link rifts together so you can teleport... don't have the item? well you can't go back to the central hub now or travel between rifts... the game just felt like a chore to play.
Pretty good game. the only thing I found VERY annoying is limited fast travel. It lets you pick which portals have travel between them basically but the travel devices are VERY rare and hidden. Like you'd have to have previous level knowledge to know which portals to activate. I am now in the DLC and with no fast travel it's very frustrating, makes me want to quit. Edit: changed my mind. I am in the DLC now and am basically soft locked. I made it to some dumb puzzle area which I can't be bothered to solve and I can't get back to the main game simply bc I have no fast travel items. I could take a 30 min trek back to the main checkpoint but nah, I 'm done. Giving this POS a negative, waste of time.
Liking it so far. I find the world and level design interesting. It's a bit janky but if you can handle Dark souls 1 this will be fine. Overall it's a competant souls like that feels like it was made by a small team, if you don't expect too much from such a cheap game you will find a fun game that will satify your souls-like urge.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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