
1000xRESIST is a thrilling sci-fi adventure. The year is unknown, and a disease spread by an alien invasion keeps you underground. You are Watcher. You dutifully fulfil your purpose in serving the ALLMOTHER, until the day you discover a shocking secret that changes everything.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.29/day in the week to Aug 26 → 3.86/day in the week after.
About
The Peabody Award winning 1000xRESIST is a thrilling sci-fi adventure. 1000 years in the future, humanity is all but extinguished and a disease spread by an alien occupation keeps the survivors underground. You are Watcher. You dutifully fulfil your purpose in service of the ALLMOTHER, until the day you learn a shocking secret that changes everything.

In the near future we learn we are not alone in the universe. A mysterious alien race of giant entities arrives. We call them the Occupants.
They are not hostile, but it doesn’t matter. Their arrival is a death sentence. Humanity is wiped out in a matter of months, succumbing to a disease the Occupants have brought to our planet.
There is one survivor, a teenage girl called Iris. Somehow she is immune.

1000 years later. Iris is not only immune but immortal. She has birthed a new society consisting exclusively of her own clones.
She calls them Sisters. They call her the ALLMOTHER.
Unlike the ALLMOTHER, the sisters are not immune. They must wear masks 24/7 to avoid breathing the diseased air even in the Orchard - an underground bunker where they live in constant fear of an Occupant attack.
The ALLMOTHER lives in her own compound on the front line of the war with the Occupants. All Sisters dream of one day being able to take the train and join her in the fight.

Within the Orchard, every sister has an assigned function, while six sisters have special roles to play…
Principal - Head of administration and oversight of the Orchard
Bang Bang Fire - Head of military
Knower - Head of knowledge preservation
Fixer - Head of engineering
Healer - Head of medical and cloning
And you - the new Watcher.
Your role is unique. You have the great privilege of reliving and interpreting the memories of the ALLMOTHER through a process known as Communion, made possible by Secretary, your floating AI companion.
As the game begins, you are excited to embark on your first Communion.
But all is not well.
Your closest sister, Fixer, comes to you with a dangerous revelation. You have been lied to. The ALLMOTHER is not what she claims to be.
Fixer’s claims rock the foundations of your world, throwing everything you know and believe into doubt.
After Fixer is executed for her treason, it falls to you to discover the truth.

Dive into the memories of the ALLMOTHER.
Explore pivotal moments in her life from high school days and the arrival of the Occupants to the creation of the Orchard and the birth of the first sisters.
Jump back and forth through moments in time within these memories to solve puzzles and access locked off areas and secrets.
In between Communions, explore the Orchard - a large underground hub area which houses you and your sisters, has many characters to speak to, and holds many things to uncover.
Find the truth and reclaim your legacy.

Experience perspective shifts both literal and metaphorical as the game blends between 3rd person adventure, visual novel and first person walking simulator while throwing twists, turns and revelations at you until you question everything you think you know.
Born from an eclectic set of inspirations, including the games of Yoko Taro (NieR:Automata), the anime of Satoshi Kon (Perfect Blue) and Naoko Yamada (A Silent Voice), and even the theatre of Robert Wilson (Einstein on the Beach), 1000xRESIST tells a story in ways only a game can while simultaneously bringing fresh ideas to interactive storytelling from theatre, dance, performance art, and cinema.

Enjoy more than 10 hours of playtime brought to life with over 15,000 lines of fully voiced dialogue from a brilliant cast of Asian-Canadian actors and an incredible soundtrack from two composers.

1000xRESIST is created by sunset visitor 斜陽過客, an independent studio based in Vancouver (Canada) dedicated to telling diverse stories through the lens of speculative fiction. We are a group of majority Asian-Canadian diaspora creators with a decade of experience in dance, theatre, music, film, visual arts, and new media arts, bringing our background in the experimental performing arts to interactive media.
Sums Steam only; Xbox, PlayStation, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 5.3Kreviews | 96% | — | $2.1M |
| $19.99 | 1.5Kratings | 76% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 307 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
corny dialogue and mediocre gameplay makes this game almost unbearable but the story was decent enough to finish
Absolutamente maravilhoso, mas reconheço que não é para todos os gostos. Caso você goste de uma boa trilha sonora, boa atuação, e da narrativa complexa, não tem sugestão melhor que esse jogo. Não é um jogo como os outros, ele se parece mais com um filme interativo que você faz escolhas e anda no mesmo ritmo de um livro, eu diria Se tornou um dos meus favoritos de todos os tempos. Hekki Almo
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 28: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 333/day in the week to Jul 16 → 4.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Traditional Chinese, Japanese, French, Korean, Portuguese - Brazil*languages with full audio support
| $11.99−40% |
| 431ratings |
| 93% |
| — |
| not modelled |
| $19.99 | — | 97% | — | not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 311 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
ゲームプレイ部分はかなりの虚無なので、そこを許容できるかどうかかと思います 僕は無理でした。 ストーリーそのものについては、特別好みというわけではないが、 扱われている題材は比較的珍しい(中国政治とかアジア系移民のティーンエイジャーの悩み的な部分)ので興味深く見れる部分もあった。 ただ、問題はゲームプレイのほうで マップ探索がとにかく面倒くさい。 ゲームとして面白い操作やシステムがあるわけではなく、 特に必要性のない移動やお使いがほとんどなので、 だったらもっとリニアにテンポよくストーリーを見せてくれるほうが個人的にはよかったですね。 あと結構な頻度でプレイヤーに会話選択肢を選ばせるわりに、 あんまり意味のない選択肢が多かったのもわりと嫌でした。
Hekki Grace
One thing should be said upfront: 1000xRESIST does not explain itself when explanation would be convenient. It gives you grief, ritual, political theatre, family memory, and floating geometry, then trusts—or forces—you to assemble the world from fragments. 1000xRESIST is a story about memory, migration, inherited trauma, authoritarian mythmaking, and people repeatedly mistaking control for salvation. It is also deeply confusing, occasionally infuriating, and far too fond of making basic navigation feel like an archaeological dispute. It gives emotional understanding long before factual understanding. Iris is both victim and architect of enormous harm. Watcher is manipulated, condemned, preserved, and continually treated as a symbol instead of a person. Principal, ALLMOTHER, and the later factions all reproduce control while claiming necessity. The clone society gradually moves from roles toward names and personhood. The protagonist switch and Old Town section disrupt momentum. The fragmented chronology is thematically brilliant but sometimes mechanically obnoxious. The ending offers a cautious future beyond Iris’s mythology.
This game made me feel things
Hekki good
You aim your character at a glowing ring and press a button. That's the extent of the gameplay in 1000xRESIST, and honestly it would probably be better off without it. I can forgive it for that, because everything else about it is a masterpiece. Its premise goes like this: extraterrestrial beings come to earth, a virus threatens to wipe out humanity, and somehow the only immune survivor is a high school girl who immediately comes off as a horrible person. The game takes that starting plot and runs with it far beyond what anyone would consider reasonable, turning its own beginning into myth, then letting the myth become half-remembered until it's something else entirely. Along the way it gets into some heavy topics (lasting effects of intergenerational trauma, importance of resistance, whether learning more about someone makes them any easier to forgive, and much more). You will 1000% find a theme in the story that touches on something important to you, and the game will do it with genuine heart, humor and absolute relentlessness. Characters frequently do terrible things to each other, redeem themselves, then do some more terrible things, and you'll understand the why of it every single time. "The us is a weave that can be unpicked," as they say. It's stylish as all hell, too. The environments and the cutscene are gorgeous at times. The only real flaw is the late-game pacing. After seven excellent chapters of tight, narrative momentum, the game makes you spend the rest of it running back and forth on a train, up and down escalators, and fiddling with light switches. Still, absolutely play this if you enjoy a phenomenal story (or have a weird fondness of getting lost inside labyrinthine structures). It's one of the best ones you'll find on Steam.
Gameplay? There's none... and im serious about it... yet, if you ask me to pick my top 5 games... this is probably in there. 10/10.
Si disfrutas la ciencia ficción y babeas con el existencialismo de Camus hazte un favor y juegalo. Si además quieres aprender sobre narrativa, control de la información y gestión de las emociones en un videojuego, Jefe entonces sí que estás obligado a jugarlo... TREMENDA JOYA
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Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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