
Redout is a tribute to the old racing monsters such as F-Zero, WipeOut, Rollcage, and POD. It is designed to be an uncompromising, fast, tough and satisfying driving experience, soaked in that vertigo that stands at the core of the arcade racing genre.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
NEXT GENERATION AG RACING IS HERE!
Redout is a tribute to the old racing monsters such as F-Zero, WipeOut, Rollcage, and POD. It is designed to be an uncompromising, fast, tough and satisfying driving experience, soaked in that vertigo that stands at the core of the arcade racing genre. The floating system and driving models are based on physics: each turn, slope, hard braking, acceleration, each turn and twist of the track will apply a unique force to the ship. A sharp low-polygon style blends meshes and terrains with the latest state-of-the-art shading and lighting effects provided by the Unreal Engine 4, creating beautiful and instantly recognisable aesthetics. Breezy coastlines, eerie frozen landscapes, vast desert plains: the melancholic, dystopian atmosphere of a semi abandoned Earth is the background for the most high-speed, tense and beautiful futuristic racing clashes.
Online multiplayer - match against 12 players around the world for a real challenge
Optional VR Support - Oculus Rift, HTC Vive or OSVR. With a new shiny cockpit view!
Career mode - 100+ events to race, experience, level up and upgrade your ship
A Diverse World - 25 tracks scattered around 5 locations on a post-apocalyptic Earth, plus boss circuits
Never bored - 11 event types, from classic Race to innovative Arena Race and Score-Based Endurance
Create your story - 6 racing teams, each requiring a different driving approach, and 4 increasingly fast racing classes
Powerup - 10+ racing-focused, upgradable powerups: additional turbo, shields, self-repair drone, advanced grip system, slipstream enhancers, and more
Music for your ears - full 5.1 support and a dynamic soundtrack that will drop sicker and sicker beats the faster you go!
Redout is the fastest game ever made. If you can handle it. It's not about the numbers you see on screen, it's about the vibrations, the landscape and buildings flying by, the high-speed collisions, the effects, the sounds, the immersion: everything is meant to feel like you're going FAST.
Challenge up to 12 players from all over the world and find out who's the best Redout pilot in history! Do you think you have got what it takes? Prove it. True glory is a flame lighted at the skies.
Prepare your ears for one of the most intense dynamic soundtracks you have ever heard. Redout enhances your experience and transcends visuals, immersing yourself in a mixture of sounds and music that adapts to your playstyle and your performance on the track.
We have been working hard to give you the best VR game yet. Get inside your HMD to experience 3D and distances like never before, you'll know exactly where the apex is and feel a whole new level of control. VR support is optional.
Control is the most important feeling when you are racing at 800km/h. Redout features believable physics derived from quad-copters controllers and real magnetic forces. We came up with the next generation in AG handling. There's always a way to face a corner without braking, but you have to prepare for it and use everything you've got. Steer, strafe and turbo out of a corner are the basics: upgrades and powerups will grant you even more control on your ship's behaviour. You'll need to dominate your ship before you face the advanced tracks.
Whatever you are in for a casual multiplayer match or just for some chitchatting during a break, the official Discord server is there for you! Join our community and get to know some of the people who helped shaping Redout's lore and ecosystem, on top of getting exclusive information about development and previews on what's happening inside the Redout Universe.
AD 2560.
Earth stripped of its natural resources. Global warming caused the melting of the northern polar ice cap, tropical storms ravage all areas that didn’t suffer from desertification.
Pockets of humans are crawling their lives away in a few slums, descendants of those who were left behind or refused to leave. Others created huge conurbations, based upon some of the most populous cities once on Earth. Most of humanity, though, has moved on the Moon, Mars, Titan, and other Jupiter’s moons. Earth is often used as a location for entertainment events like hi-speed races, futuristic amusement parks and zoo parks, which allows local communities to work and profit in a harsh environment.
One of the most popular sports is the SRRL, or Solar Redout Racing League: the fastest racing league ever created, where humanity's best pilots drive high speed anti-gravity ships on magnetic tracks, risking their lives at each and every corner, in exchange for neverending glory.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 4.7Kreviews | 85% | — | $2.1M |
| $19.99 | — | — | — | $0 |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 66 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game expects perfection from the player, in an awful way. And so, I require perfection from the developer. Fix your tutorial so it actually explains how you're supposed to strafe. Fix your AI so It doesn't rubberband the ♥♥♥♥ out of you if you even make one mistake. Fix your map design so it takes into account how slippery the cars handle. And to the dev: I'll give the same advice the game gave me when I hit the wall. "Do it again, but better. Repeat until perfect." See how fun it is.
I'm seriously questioning the design choice the dev went with this. This could be a really great zero gravity racer but the execution is really off the mark. First of all, the tracks needs to be wider, the pods needs to be more grippier and less floaty. The technical sections needs to chill the F out in early game cause the available class isn't capable enough. And most of all, C'mon dude let me go fast and zip through the levels like a speed maniac cause the game looks really impressive with great visual feedback. The sense of speed is really great but I only end up colliding into walls like in a pinball game, you have to brake or drift through turns which makes the pod come to near stand still which is my biggest irk. (Also the survival races are annoying)
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Italian, Spanish - Spain, French, German, Russian, Portuguese - Brazil, Simplified Chinese, Japanese, Korean, Portuguese - Portugal, Traditional Chinese*languages with full audio support
Hours played at review time, across 67 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Honestly, the game was fun and would have been fun to revisit for some good ol high speed vr anti grav racing.... if I could. I can count on one hand the number of games I've purchased that have gotten WORSE over the course of their life cycle. This is one of the most disappointing titles in my library. A game with a great launch and good aesthetics ruined by greed and having features removed?Also pretty lame that in the near ten years since it's released there's next to no controller/wheel/hotas support and no custom keybindings. When essentially every other game in my library is constantly improving, adding features and polishing, why would I ever want to come back and support devs or publishers that act like this. Removing working features you marketed the game with? Not cool.
Once you understand the handling mechanics (I recommend looking up a tutorial) it's so much fun. You really feel like you've entered a flow state. Music and visuals are amazing as well
Game doesnt seem to work in vr anymore
A lot of good ideas, it almost feels like F-Zero GX. A huge compliment. But the maps and the music are lacking, the vehicles have very little to offer in play style, only Medium fast, tanky, or really fast. Nothing feels different, everything seems to drive the same. The upgrade system is lacking, not a lot goin on other than it looks pretty and a fairly difficult learning curve. Once you learn about all the movement, the game loses any difficulty. If you play past the part where the filter tries to catch you the game offers nothing more.
速度与激情
please add a track map in the HUD! or at least a number showing the percentage of the lap completion, this is essential for fast-paced games
It's a pinball simulator. Top speed in two seconds on the beginner craft. No corner is built for top speed and you can't see or make any corner. Pitch/tilt/turn do nothing. On the first time-trial track the lights go out.. Only missing reversed controls to be worse.
The best racing game I've ever played. It gave me that nostalgic feeling of the racing games I used to play as a kid. Did you play Lego Racers 2 and expect more from Xalax? This game gives me everything I could have wanted. Challenging but fair tracks, lots of loops, and speed. A truly excellent soundtrack that really sets the mood. Truly awesome! A must-have for racing fans. And stay away from the second game, the first one is better. Be sure to get the DLCs, too, they’re all great.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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