
1000xRESIST is a thrilling sci-fi adventure. The year is unknown, and a disease spread by an alien invasion keeps you underground. You are Watcher. You dutifully fulfil your purpose in serving the ALLMOTHER, until the day you discover a shocking secret that changes everything.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.29/day in the week to Aug 26 → 3.86/day in the week after.
About
The Peabody Award winning 1000xRESIST is a thrilling sci-fi adventure. 1000 years in the future, humanity is all but extinguished and a disease spread by an alien occupation keeps the survivors underground. You are Watcher. You dutifully fulfil your purpose in service of the ALLMOTHER, until the day you learn a shocking secret that changes everything.


In the near future we learn we are not alone in the universe. A mysterious alien race of giant entities arrives. We call them the Occupants.
They are not hostile, but it doesn’t matter. Their arrival is a death sentence. Humanity is wiped out in a matter of months, succumbing to a disease the Occupants have brought to our planet.
There is one survivor, a teenage girl called Iris. Somehow she is immune.


1000 years later. Iris is not only immune but immortal. She has birthed a new society consisting exclusively of her own clones.
She calls them Sisters. They call her the ALLMOTHER.
Unlike the ALLMOTHER, the sisters are not immune. They must wear masks 24/7 to avoid breathing the diseased air even in the Orchard - an underground bunker where they live in constant fear of an Occupant attack.
The ALLMOTHER lives in her own compound on the front line of the war with the Occupants. All Sisters dream of one day being able to take the train and join her in the fight.

Within the Orchard, every sister has an assigned function, while six sisters have special roles to play…

Principal - Head of administration and oversight of the Orchard
Bang Bang Fire - Head of military
Knower - Head of knowledge preservation
Fixer - Head of engineering
Healer - Head of medical and cloning
And you - the new Watcher.
Your role is unique. You have the great privilege of reliving and interpreting the memories of the ALLMOTHER through a process known as Communion, made possible by Secretary, your floating AI companion.

As the game begins, you are excited to embark on your first Communion.
But all is not well.
Your closest sister, Fixer, comes to you with a dangerous revelation. You have been lied to. The ALLMOTHER is not what she claims to be.
Fixer’s claims rock the foundations of your world, throwing everything you know and believe into doubt.
After Fixer is executed for her treason, it falls to you to discover the truth.


Dive into the memories of the ALLMOTHER.
Explore pivotal moments in her life from high school days and the arrival of the Occupants to the creation of the Orchard and the birth of the first sisters.
Jump back and forth through moments in time within these memories to solve puzzles and access locked off areas and secrets.

In between Communions, explore the Orchard - a large underground hub area which houses you and your sisters, has many characters to speak to, and holds many things to uncover.
Find the truth and reclaim your legacy.

Experience perspective shifts both literal and metaphorical as the game blends between 3rd person adventure, visual novel and first person walking simulator while throwing twists, turns and revelations at you until you question everything you think you know.

Born from an eclectic set of inspirations, including the games of Yoko Taro (NieR:Automata), the anime of Satoshi Kon (Perfect Blue) and Naoko Yamada (A Silent Voice), and even the theatre of Robert Wilson (Einstein on the Beach), 1000xRESIST tells a story in ways only a game can while simultaneously bringing fresh ideas to interactive storytelling from theatre, dance, performance art, and cinema.

Enjoy more than 10 hours of playtime brought to life with over 15,000 lines of fully voiced dialogue from a brilliant cast of Asian-Canadian actors and an incredible soundtrack from two composers.

1000xRESIST is created by sunset visitor 斜陽過客, an independent studio based in Vancouver (Canada) dedicated to telling diverse stories through the lens of speculative fiction. We are a group of majority Asian-Canadian diaspora creators with a decade of experience in dance, theatre, music, film, visual arts, and new media arts, bringing our background in the experimental performing arts to interactive media.
Sums Steam only; Xbox, PlayStation, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 7Kreviews | 94% | — | $2.1M |
| $19.99 | 1.5Kratings | 76% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 305 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
“Language is an act of excruciating violence. To know the ALLMOTHER, we must know… who she is not.” a minha personagem favorita de 1000xRESIST é a Studious Shell, uma das assistentes da Knower. ela não é tão relevante para a narrativa, é completamente opcional, mas penso que uma das maiores forças desse jogo é como cada parte menor é um espelho do Todo, cada componente individual é um microcosmo da temática da coisa toda. essa personagem é responsável pela hermenêutica da biblioteca, que arquiva os textos escritos pela ALLMOTHER, uma adolescente-tornada-Deusa. para a Studious Shell, os textos têm caráter evangélico; servem não apenas como guia moral mas também como um ideal sublime. para ela, são textos lindos, infinitamente densos, infinitamente profundos, com potencial ilimitado para interpretação: por que foi escolhida esta palavra, e não aquela outra que serviria igualmente bem? o que ela quis dizer? a noção de “Belo”, para as personagens, desenvolve-se em torno das palavras da ALLMOTHER, sendo completamente desacoplada dos critérios de beleza carregados pelo jogador. para nós que enxergamos aquela realidade por fora, é comicamente evidente: muitos daqueles textos são de baixo nível, são frequentemente bobos e infantis, mas de que outra forma poderia-se tratar a palavra de Deus se não com uma obsessão por significado? todas as pessoas em volta da personagem pedem para que ela tome cuidado, dizem que ela está indo longe demais, que essa busca por significados subliminares vai destruí-la, mas se Deus é Deus, por que haveria limite para a profundidade de suas palavras? se Deus se deu o trabalho de nos dizer Algo, é porque esse Algo contém em si o Tudo. e se o Tudo não cabe nas limitações daqueles textos, se a verdade mais profunda sobre o universo que deve existir por trás de todas aquelas palavras foi pisoteada pela natureza ambígua e inexata da linguagem, resta aos espíritos mais incansáveis a busca esquizofrênica pela verdade no oculto.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 28: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 333/day in the week to Jul 16 → 4.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Traditional Chinese, Japanese, French, Korean, Portuguese - Brazil*languages with full audio support
| $11.99−40% |
| 431ratings |
| 93% |
| — |
| not modelled |
| $19.99 | — | 97% | — | not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 308 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
1000xRESIST เป็นหนึ่งในเกมที่ส่งพลังอันรุนแรงให้กับเราอย่างมาก มันเต็มไปด้วยมวลของอารมณ์อันหลากหลาย และซับซ้อน ความเศร้า เหงา ความหนาวที่สะท้านขั้วหัวใจ แต่ก็ยังมีทั้งความหวัง การยอมรับ และการเคลื่อนไปข้างหน้า หลังเล่นจบ เหมือนได้ผ่านการเดินทางอันยาวนาน ยากที่จะลืมเลือน ประทับใจจังหวะการเล่าเรื่อง การนำเสนอที่มันเท่เหนือจินตนาการเรา มีหลายครั้ง ที่ทำให้เรานั่งอึ้ง จับจ้อง พร้อมหยุดหายใจในสิ่งที่ได้เจอ บวกกับเหล่าตัวละครที่ครั้งแรกรู้สึกแปลก แต่ยิ่งเล่นกลับยิ่งเอ็นดูพวกเธอที่ทั้งเหมือนกัน และแตกต่าง ไม่พิมพ์ถึงเพลงประกอบก็คงไม่ได้ และคิดว่าเป็นส่วนที่เรารักที่สุดในเกมนี้ มันถูกสร้างมาให้เสริมพลังของเรื่องเล่า และถ่ายทอดอารมณ์ ที่บางครั้งเราไม่จำเป็นต้องนิยามมันก็ได้อย่างยอดเยี่ยม //จะไม่มีวันลืมโน้ตเหล่านี้ไปอย่างแน่นอน มีส่วนที่อยากพิมพ์อีกเยอะ แต่ก็ไม่อยากชี้นำคนที่มาเห็นมากกว่านี้ กับมีบางพ้อยที่เราอาจจะยังไม่ได้เข้าใจมันอย่างถึงแก่น ใดๆ ถ้าไม่นับการควบคุมที่ง้องแง้ง แมป hub ที่ชวนหลง 1000xRESIST เป็นเกมที่เล่าเรื่องลึกล้ำ งดงาม และทิ้งอะไรบางอย่างให้เราหลังจบ ควรค่าแก่การสัมผัสมันมากๆ Hekki Grace
TL;DR: Play the game, don't expect an action game, it's mostly narrative and therefore doesn't offer a high-octane, dynamic gameplay. But it's a GREAT game. With an astonishingly interesting world waiting to be discovered. Give a try. I started playing this because I saw a Daryl Talks Games video where it appeared. He praised it and it looked interesting enough for me to try it. Now, I write this hoping to be the reason someone else decides to play this game. While this hasn't been my first rodeo with visual novels or (principally) narrative games, I have to admit it's the first time a game (as in any genre or any work that uses "a game" as the medium) hasn't let me sleep. And not only because I've been playing it into the darkest hours of the night, several nights, skipping on some rejuvenating sleep, but mostly because when I forced myself to stop playing and go to bed I couldn't keep my mind away from it. I just kept exploring possibilities, theories, trying to put together the pieces of what I had just experienced to form a cohesive picture... It was GREAT. I think the writing, story and it's telling are SUBLIME. I find myself quite torn, since I want to do the game justice and review it's narrative in depth, picking away at it's characters, their motives, personalities... However I'm trying to convince you to PLAY it and I know just how wrong it would be of me to rob you of the experience of living this first-hand. So, telling you that the narrative elements of this game are SUBLIME will have to do. Now, about a "controversial" topic, the gameplay. While it's not mechanically challenging, or challenging in general (as there are a few "puzzles" but they are quite trivial), the gameplay serves as an aid towards the storytelling. It's a tool, it has a function, it's there to serve the narrative and to link both you, as the "watcher", and the game, as the "watched". This wording might make it seem like the gameplay is passive; but nothing further from the truth. I think you'll realize what I mean as you play the game and how YOU end up being tied into this world through the gameplay. Admittedly, I'm quite partial to minimalist, futuristic and "aseptic" aesthetics so I won't say much about that specific choice other than it's cohesive with the story. But I was blown away by the magnitude of work and detail put into designing the spaces and clothing. Even the usual "filler" items in a stage seem like they have been purposely put in place in a specific way to convey something, to tell a story by themselves. I was also pleasantly surprised by the voice acting. Pretty much every single line of text you'll read is dubbed. And, honestly it's pretty good. Voice acting is one of those things that sadly don't get much attention unless they aren't done good enough, this is a clear case of the opposite. Hekki grace, sister.
deceptively short game. not many hours of gametime, but i had to play for 1 hour and then stare at the ceiling for 3 hours. absolutely stunning from start to finish 10/10
This has probably the best story in a video game I've ever played through. I'm so glad they stuck to their guns with an interactive storytelling experience rather than adding some middling action-RPG elements or obligatory minigames, because it just means more time for great characters, great environments, and shocking emotional gutpunches.
This is what happens when a group of artists wants to express themselves through a video game. The result is a pretentious, painfully slow art performance that touches a lot of topics without deeply exploring any of them, combined with terrible gameplay. Even as a walking simulator, it’s not particularly good. The environments during the narrative sections are mostly boring, with only a handful of genuinely interesting shots reserved for the most important story moments. And once you reach the “hub” area, navigating it becomes an exercise in frustration, even the map doesn't help. A complete disappointment for me. I can see how someone might enjoy this kind of pretentious artistic performance, but as a game, I found very little to enjoy.
I do not know how or why this game has as many recommendations as it does. I also have no idea why it's not listed as either a visual novel or walking simulator. The core gameplay is go talk to this person, or if we're being fancy, press L1 repeatedly to go talk to this person. Don't worry there are puzzles which also consists of go talk to this person. This game is a very linear story where your choices do not matter until the very end where you commander shepherd your favorite color. The story, it's only selling point, is very weak. Essentially, a space invader invaded but it can't speak english so it has to convey in memories but since people have emotions it causes them to explode. OG is to much of a sociopath and is immune, makes a deal with the illegal, killing everyone left and starts cloning herself cause she's lonely. She is a terrible person and unfortunately, the clones you play will feel just as irritable and short-sighted as her. Oh god, the voice acting. Remember that squeaker in cod lobbies? That's your companion for like half the game. I think the moral of the game is something family trauma? Don't let women have power? Don't trust the Chinese? Idk man, play Signalis.
A masterpiece in all aspects.
ゲームプレイ部分はかなりの虚無なので、そこを許容できるかどうかかと思います 僕は無理でした。 ストーリーそのものについては、特別好みというわけではないが、 扱われている題材は比較的珍しい(中国政治とかアジア系移民のティーンエイジャーの悩み的な部分)ので興味深く見れる部分もあった。 ただ、問題はゲームプレイのほうで マップ探索がとにかく面倒くさい。 ゲームとして面白い操作やシステムがあるわけではなく、 特に必要性のない移動やお使いがほとんどなので、 だったらもっとリニアにテンポよくストーリーを見せてくれるほうが個人的にはよかったですね。 あと結構な頻度でプレイヤーに会話選択肢を選ばせるわりに、 あんまり意味のない選択肢が多かったのもわりと嫌でした。
Hekki Grace
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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