
1000xRESIST is a thrilling sci-fi adventure. The year is unknown, and a disease spread by an alien invasion keeps you underground. You are Watcher. You dutifully fulfil your purpose in serving the ALLMOTHER, until the day you discover a shocking secret that changes everything.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.29/day in the week to Aug 26 → 3.86/day in the week after.
About
The Peabody Award winning 1000xRESIST is a thrilling sci-fi adventure. 1000 years in the future, humanity is all but extinguished and a disease spread by an alien occupation keeps the survivors underground. You are Watcher. You dutifully fulfil your purpose in service of the ALLMOTHER, until the day you learn a shocking secret that changes everything.


In the near future we learn we are not alone in the universe. A mysterious alien race of giant entities arrives. We call them the Occupants.
They are not hostile, but it doesn’t matter. Their arrival is a death sentence. Humanity is wiped out in a matter of months, succumbing to a disease the Occupants have brought to our planet.
There is one survivor, a teenage girl called Iris. Somehow she is immune.


1000 years later. Iris is not only immune but immortal. She has birthed a new society consisting exclusively of her own clones.
She calls them Sisters. They call her the ALLMOTHER.
Unlike the ALLMOTHER, the sisters are not immune. They must wear masks 24/7 to avoid breathing the diseased air even in the Orchard - an underground bunker where they live in constant fear of an Occupant attack.
The ALLMOTHER lives in her own compound on the front line of the war with the Occupants. All Sisters dream of one day being able to take the train and join her in the fight.

Within the Orchard, every sister has an assigned function, while six sisters have special roles to play…

Principal - Head of administration and oversight of the Orchard
Bang Bang Fire - Head of military
Knower - Head of knowledge preservation
Fixer - Head of engineering
Healer - Head of medical and cloning
And you - the new Watcher.
Your role is unique. You have the great privilege of reliving and interpreting the memories of the ALLMOTHER through a process known as Communion, made possible by Secretary, your floating AI companion.

As the game begins, you are excited to embark on your first Communion.
But all is not well.
Your closest sister, Fixer, comes to you with a dangerous revelation. You have been lied to. The ALLMOTHER is not what she claims to be.
Fixer’s claims rock the foundations of your world, throwing everything you know and believe into doubt.
After Fixer is executed for her treason, it falls to you to discover the truth.


Dive into the memories of the ALLMOTHER.
Explore pivotal moments in her life from high school days and the arrival of the Occupants to the creation of the Orchard and the birth of the first sisters.
Jump back and forth through moments in time within these memories to solve puzzles and access locked off areas and secrets.

In between Communions, explore the Orchard - a large underground hub area which houses you and your sisters, has many characters to speak to, and holds many things to uncover.
Find the truth and reclaim your legacy.

Experience perspective shifts both literal and metaphorical as the game blends between 3rd person adventure, visual novel and first person walking simulator while throwing twists, turns and revelations at you until you question everything you think you know.

Born from an eclectic set of inspirations, including the games of Yoko Taro (NieR:Automata), the anime of Satoshi Kon (Perfect Blue) and Naoko Yamada (A Silent Voice), and even the theatre of Robert Wilson (Einstein on the Beach), 1000xRESIST tells a story in ways only a game can while simultaneously bringing fresh ideas to interactive storytelling from theatre, dance, performance art, and cinema.

Enjoy more than 10 hours of playtime brought to life with over 15,000 lines of fully voiced dialogue from a brilliant cast of Asian-Canadian actors and an incredible soundtrack from two composers.

1000xRESIST is created by sunset visitor 斜陽過客, an independent studio based in Vancouver (Canada) dedicated to telling diverse stories through the lens of speculative fiction. We are a group of majority Asian-Canadian diaspora creators with a decade of experience in dance, theatre, music, film, visual arts, and new media arts, bringing our background in the experimental performing arts to interactive media.
Sums Steam only; Xbox, PlayStation, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 7Kreviews | 94% | — | $2.1M |
| $19.99 | 1.5Kratings | 76% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 305 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Is it good? Yes. Should it be a game? Probably not. This is one of the few instances where game as a medium doesn't really add to the experience. It is a well wowen story, with intriuging world building and visuals, but player agency is near zero. Get from point A to B, talk to people, progress story in effectively cutscenes and no meaningful choices. The presentation also suffers from the apparently low budget - no lip syncing, clumsy animations and models. Since the story and style are exceptional, it just makes me wish this could be a high budget movie or a short series. However, if you can get over this, it really is worth playing for the experience. I commend them for the voice acting (Secretary's voice is refreshingly unique!), creative vision and storyline. Played it on a Steam Deck.
use this game as an "incase of emergency, break glass" for when you are incredibly bored and dont want to commit or put effort into anything, and just let this game absorb you
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 28: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 333/day in the week to Jul 16 → 4.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Traditional Chinese, Japanese, French, Korean, Portuguese - Brazil*languages with full audio support
| $11.99−40% |
| 431ratings |
| 93% |
| — |
| not modelled |
| $19.99 | — | 97% | — | not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 308 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Don't be offput by how low-budget this game looks and feels, because the story here is truly fantastic. In essence, only one person survives an alien pandemic, and this is a deep dive not only into the society that arises from her clones (similar to The Alters), but also her parents and the Hong Kong revolution they escaped from, generational trauma, Asian culture, how revolutions go awry, and much more.
did the allmother herself require everything to be so hard to navigate some great themes, but most of my memories of this are just being lost
I knew this game was more like a walking simulator and almost no gameplay, but... a lot of people praised the story so I gave it a shot. Nope, roaming around the map was just tedious and boring. Felt the story was good enough to keep me playing but after chapter 5-6 I was done.
[h1]評価の理由もわかるが、語る人があまりいない理由もわかる…[/h1] 映像畑出身と思われる人が作る”長編”ウォーキングシミュレーター。 かなり割り切って演出重視にしていて、一回しか出ないシーンにすごい頑張ったアセットがあったり、 逆にメインとなっているマップはわかりづらいレベルで特徴がなかったり、なんやねんコレ感はある。 このゲームが評価されたのは、”長編”ってところで、 ウォーキングシミュレーターというのはどっちかというと低予算で作る短編ムービー的なものが多いけど、 これに至っては頑張っても7時間はかかる。 ウォーキングシミュレーターでこのサイズ感ってかなり異常で、それも、イベントシーンはカット割りがかなりなされていて、ボッ立ちで喋る作品とは違って面白みはある。 ウォーキングシミュレーターでも語れる、ということを賞によって証明したとは思う。 ただ、その一方でなんぼなんでも長すぎる。 しかも、作る順番とかもありそうだけど明らかにラスト2章のクライマックス等「気合が入っててノッてくるシーン」と真ん中の「すんげえ冗長なシーン」が混在してて、もうちょいシャープにできたやろと思う。 ゲーム性には当然乏しく、話の進まないお使いを終盤までやらせるのはちょっとゲームデザインとしては悪いかな。 ただ、ストーリーはバッドレビューが言ってるほど悪くなくて、 香港民主化運動…というか反体制デモと、エイリアンによってどうしようもなくなった地球での裏切り行為、そのデモからすら逃げた親、家庭から逃げる主人公…。 その辺の鏡像の関係像はかなり良くて、いわゆるセカイ系をしっとり落とし込んだ感じだ。 丁寧なモチーフ・メタファーの反復はゲームでは珍しいと思う。 ストーリーは大雑把にいうと惑星ソラリス×エヴァンゲリオンで、内包するテーマもそのままそのとおり。 先ほど書いたように、ここに香港民主化運動の内面化を作者がしようとしていて、 体制が目指す全体の幸福と、個人は誰のためになにをするのか、”裏切り”とはなにか、このあたりの重いテーマにがっぷりよっつでいってて「長い」とは言ったけど、このテーマこの内容は長くあるべきでもある。 はっきりいうとSF的要素は既視感があるものが多くて、手放しでこのゲームをプレイするべきというものではないけど、その一方で惑ソラやエヴァ―を通ってない人に対しては充分現代的アプローチで、それら先人の築いたものを見せられているのではないだろうか。
Equally enthralling and frustrating. Just so slightly overstays its welcome, but has so many compelling things to say about generational trauma and cycles. Incredible beginning and end with a weak middle act. Lovely soundtrack. There is the you that remains and remains.
This is a masterclass of a walking simulator. Which is to say, while you could make it into a book or a movie and not lose as much as more active interactive media, there is an element so inherently Video Game to 1000xRESIST that it simply would not impact you the same way if you were passively experiencing it. The narrative and writing are excellent, the environments, while not varied, are delightful to exist in, and the performances are spot on. If you have even a modicum of patience for a walking simulator, you owe it to yourself to play this game. It is one of the greats.
I'm sure there's a great story here for those inclined towards this sort of game, but I found it to be a glorified walking sim that wasn't interesting enough to walk through. I think I'm just not the target audience for this one. By the end of the first chapter I was wondering where the actual gameplay was, but instead of finding it, I was dropped into a tedious hub with endless corridors and was so bored by it that I decided not to continue. Oh well.
I do not know how or why this game has as many recommendations as it does. I also have no idea why it's not listed as either a visual novel or walking simulator. The core gameplay is go talk to this person, or if we're being fancy, press L1 repeatedly to go talk to this person. Don't worry there are puzzles which also consists of go talk to this person. This game is a very linear story where your choices do not matter until the very end where you commander shepherd your favorite color. The story, it's only selling point, is very weak. Essentially, a space invader invaded but it can't speak english so it has to convey in memories but since people have emotions it causes them to explode. OG is to much of a sociopath and is immune, makes a deal with the illegal, killing everyone left and starts cloning herself cause she's lonely. She is a terrible person and unfortunately, the clones you play will feel just as irritable and short-sighted as her. Oh god, the voice acting. Remember that squeaker in cod lobbies? That's your companion for like half the game. I think the moral of the game is something family trauma? Don't let women have power? Don't trust the Chinese? Idk man, play Signalis.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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