
Earn the Number. 007 First Light is a thrilling espionage action-adventure game from IO Interactive. Follow James Bond as a young, resourceful and sometimes reckless recruit in MI6's training programme, and discover an origin story of the world’s most famous spy.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 52.71/day in the week to Sep 1 → 78.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Follow James Bond as a young, resourceful and sometimes reckless recruit in MI6's training program, and discover an origin story of the world’s most famous spy.
After a heroic act, young Naval air crewman James Bond is offered to join the newly revived Double 0 program. But when a mission to stop a rogue agent ends in tragedy, he must join forces with his reluctant mentor Greenway to expose a deep conspiracy and stop a looming coup at the heart of the State.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $63.99−20% | 32.6Kreviews | 91% | — | $64.1M |
| $69.99 | 29.1Kratings | 92% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 3474 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
完整剧情,完整装备体系,自由选择的战斗风格,虽然是线性剧情但让人充满探索欲望。在2026年大厂都去深耕pvp的大环境下,007初露锋芒就像闷热潮湿的房间里突然吹进来的干爽凉快的过堂风,让人惊觉原来懂得制作单机游戏的工作室还没有绝迹
beautiful game, we need the sequel asap bro
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $64.2M | 32K | 26% | $49.99 | |
| $64.4M | 21.1K | 83% | $49.99 | |
| $64.5M | 129.9K | 96% | $24.99 | |
| $63.7M | 117.2K | 93% | $39.99 | |
| $64.7M | 95.5K | 84% | $39.99 | |
| $63.4M | 73.9K | 89% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $23.6M | 44K | 91% | $49.99 | |
| $88.3K | 828 | 54% | $4.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $29.3M | 30.6K | 73% | $49.99 |
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 6: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best KR #60, worst PL #100 · 13 markets collected
US · last 30 days
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Russian, Simplified Chinese, Spanish - Latin America, Traditional Chinese +2 more
| Free |
| 2.9Kratings |
| 86% |
| — |
| not modelled |
| $69.99 | — | 95% | #4 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 3.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Tek kelimeyle BAYILDIM. Q watch çok iyi, grafikler gayet, optimizasyon sorunu yaşamadım. Hikayesini beğendim, umarım devamı gelir. Ayrıca Uncharted tarzı oyunu özlemişim ya. Tabiki de bi uncharted değil ama oynanışı gayet iyi. Kısacası indirim falan beklemeden alın, OYNAYINN
007 First Light certainly is an amazing ride and certainly a must play for anyone who thinks they're interested. The level design, compared to IO's Hitman games, has definitely taken a step back. Levels don't feel as open nor are they as much of a sand box as their previous titles. While the whole map isn't a sandbox like Hitman titles, each room has a variety of options to take. Using your gadgets really shines in certain areas where you can get creative to take out enemies or merely distract them. The combat is pretty good, it's not amazing, but they have a great mixture of melee and shooting. Melee is a fluid Batman Arkham style combat. I give IO credit because the animations are mostly incredibly smooth, especially when interacting with the environment. If you punch someone towards a table, they will naturally roll over it rather than enter a clunky looking animation. The production value is great here. The shooting felt pretty easy and at moments had me question if there was auto aim. Then again, I feel like that ends up happening for third person shooters. The production quality is really where the game shines though. The story is great, the voice acting is phenomenal, and the animations and action sequences are really well done. Some of the quips made by Bond were great and had me chuckling throughout the game. It's one of the best looking games not only graphically but in the way all the animations fit together. There's a lot of cinematics here and at times it feels like you're playing a movie but it's all entertaining enough that I didn't care if the game felt hand-holdy at times. My only real complaints is the pacing feels really weird. It starts off very slow. The pacing picks up as you progress though. The pace has its ebbs and flows from there but I think it plays into the feel well. Bond shouldn't be all action, it should have some slower sections. It's moreso a problem for the first few hours. I also had several game crashes, especially in the second half. It's very rare that I get a game crash on me. It didn't crash on me until the half way point but from there, it probably crashed once every 1-2 hours until I finished it. Fortunately, there are plenty of checkpoints so you never lost much progress. It was still annoying nevertheless though. This is honestly a great game overall. It is rather easy all things considered but I didn't really worry about that because it was such a fun ride that I couldn't put it down anyway. I hope IO makes the next 007 game as well but hope they make it a bit more of a sandbox. I get that for the 007 IP, they need to make it cinematic, but I wish there was a bit more freedom than in First Light.
7分的,一份还不错的爆米花游戏,对得起这个ip,主角演出也很好,有点绷不住的微表情让我想到了亨利,虽然只有20h的主线,还是不错的,有闲钱可以玩玩
[h1] Да, я агент 007[/h1] [h2]0 возвращенных назад Q гаджетов, 0 дней без международных скандалов, 7 поломанных астон мартинов[/h2] Всё, что надо знать - игра от авторов последнего актуального Hitman, показывающее линейное приключение и становление Бонда, с наличием опций по проходу уровней и их зачистке, с набором гаджетов, что выглядят и ощущаются как шпионские. Это шутер от третьего лица, с опциональным стелсом, расчитывающий на игрока тупо воюющего и стреляющего во всё вражеское, как только выдается лицензия на убийства. [b]Давайте сразу про негатив[/b] - шутер это казуальный, стелс провалить надо постараться. Стрелять лазерной указкой можно сколько угодно и как угодно, враги не поднимут инста-переполох. Маркеры, куда двигаться в пространстве, очень явные, но куда лучше спрятанные, чем это сделано в играх Ubisoft, Dying Light 2 и прочих. Реиграбельность только на уровне испытаний, захотите ли вы пройти все пути уровня. Тут довольно много отдается на откуп нарратива и сюжета, и если вы не по такому подходу, то будете душиться. Логичность событий конечно тоже вызывает вопросы, но тут я бы не уходил в сверхкритику, ибо либо у нас тогда вообще приключение не соберется, либо мы просто не понимаем положняк этих всех тонких отношений между разведками, компаниями, правительством и прочим, либо будем копаться в том, что вообще даже не закладывалось разработчиками. То есть, вам нужно поубавить ваш проверщик логичности событий, иначе будет душно, стыдно и больно. [spoiler]Но вот где я не могу простить кринжатину, так это что Маннипэнни, будучи техническим задротом, понимающим механику квантового компьютера, не может допустить, что их два, и что даже если это дорого сделать, такое все равно можно сделать, если ты жирный богач, которому светит сверхсекретная инфа прямо из правительственного органа. А БОНД, КОТОРЫЙ НУ СОВСЕМ НЕ ЗАДРОТ, ПОНИМАЕТ ЭТО[/spoiler] [b]Что хорошо тут[/b] [b]Нарратив[/b]. Это крутой Бонд, особенно сравнивая его с Бондом Дэниела Крейга. Там, где Крейг мог загасить мужа и следом заромансить его вдову, тут Бонд умеет дозировать свой пыл. Сюжет четко, осторожно и аккуратно вводит все составляющие истории, что хочет рассказать. Здесь сделано самое крутое обучение из всех игр, что я знаю. Оно вшито в историю, оно не душит, оно дает понять, что гг приобретает навыки постепенно и эти навыки у него проверяют и закрепляют. Вы геймплейно впитываете развитие героя. А нарративно же объясняется, как Бонд учится общаться с людьми и профайлить их, как не быть друидом в мире киберпанка, да и просто как быть именно агентом разведки - это на фоне покажут. То есть, лор персонажа прописан обалденно, вы верите, что герой такой, какой есть. [b]Шутерный геймплей[/b]. Вкусовщина, конечно, однако тут расчет на то, что ты пробежишь уровень не задерживаясь, что избранного оружия нет и соображаешь ты от уровня, от ситуации. На что хватит реакции, на том и остановись и забалдей. Арсенал конечно скромный - пистолеты, пистолеты-пулеметы, снайперка и автоматы, дробовики, но и было бы странно, если бы тут был Saints Row в плане оружия. Стрельба удобная, импакт есть, но аркадный достаточно. Отдельно в геймплее я хочу подчеркнуть абилку обмана npc на месте. Вы можете, накопив маны, вместо перестрелки откровенно нaп*здeть челам, что вы охранник/инженер/пожаробезопасник, и они вам на 30 секунд поверят и не будут мешать. Я подобного обмана не видел давно, да и то там это было как правило какой-то аксий или еще что-то в этом духе, и дальше ты как L решаешь, жить им дальше или нет, ибо они уже доверились тебе навсегда. А тут обман лишь один раз и то временный. [b]Анимации[/b]. Тут завезли довольно много контекстных анимации, отчего делать мясо на кулаках, швырять врагов во все стороны так же приятно, как в 2012 в Sleeping Dogs. Тут конечно меньше этого всякого, но эффект достигается. В общем, Сюда мы заходим за приключением, что не душит. Тут мы получаем классного Бонда, не нафталинового, современного. Без шизы в виде отведьмачивания каждой женщины на пути, без либеральной или правой шизы. Просто приключение на 20 часов, боевичок, где даже есть сюжет и следить за ним интересно
Smash
I've never gotten 3D motion sickness before, but this game makes me feel extremely dizzy. Although the game has pretty good graphics and decent gameplay, that’s not enough to make up for the discomfort caused by 3D motion sickness.
越玩发现主角越眼熟,有点像谁来着 想起来了——“我要的是斯丹康!斯丹康!”
I'm pretty happy with the game overall. The story is good but sometimes predictable, the options for combat/ways to approach situations is fun once you understand the controls, the nightclub gameplay was awesome, and the graphics overall were smooth and well executed. I wasn't expecting a full sort of cinematic experience but it delivered exactly that with smooth cutscenes, some quicktime events and the whole intro at the start. I didn't want it to end. I hate that the main campaign took only ~18-20 hours and I was trying to take my time. I do like the option for the tacsim simulations but most are only playable after the main campaign is finished and not being able to choose clothing for some missions is limiting especially since you can unlock them and other skins later.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.