
It's a zoo out there, and you're in charge! Go wild with your imagination running the most exotic, fun and exciting zoo ever.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 7 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 25 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
好评鼓励老游戏上steam。希望原厂商能适配现今电脑,有中文,云存档,成就。we need fix good for now pc, have cn, cloud save, Ach. 202211下,t a o宝,支付宝红包,杉果,本平台,本平台充值折扣掉卡,indie gala,fanatical,humble,daily indie game,loot boy,它处自定义包入的本体约3元。爱人如己,目前就这,看以后追评。兄弟萌,强烈建议不要第三方平台的小店买y u额,通过饰品等挂steam市场转的,高概率red信乃至封号,且行且珍惜。
+
Doesn't work at all :(
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Играла в неё в самом детстве, и сейчас возвращаться к этой игре — настоящая ностальгия. Очень приятно снова окунуться в те времена и вспомнить атмосферу детства. Игра по-прежнему нравится: милые животные, уютный и живой зоопарк, приятный визуальный стиль. На первый взгляд кажется, что всё очень просто, но на самом деле это классная стратегия, где нужно думать, планировать и следить за множеством деталей. Тёплая, добрая и продуманная игра, в которую приятно возвращаться даже спустя много лет. Лайк короче.
Literally inferior to Marine Park Empire in every way; not even worthy of a price tag to those who already bought Marine Park Empire, as that game contains virtually all of the content from this game and then some even without the additional content that game advertises itself with. To further emphasize how much of a waste this game is, ZE's version of Freeform Mode is also inferior to MPE's version of it because unlike the latter, there is no Unlimited Funds option available, meaning those who want to build and build and build will quickly run out of money even with $1,000,000 at the start.
Zoo Empire is a management simulation game developed by Enlight Software Limited and published by Retroism and Enlight Software Limited. Designed around the challenge of creating and maintaining a successful zoological park, the game combines business management, animal care, research, and visitor satisfaction into a surprisingly detailed experience. Although it originated in the early 2000s, it still offers a substantial amount of content for players who enjoy classic tycoon-style simulations and long-term strategic planning. The game's central objective is to transform a modest zoo into a thriving attraction filled with diverse animal species and satisfied guests. Players are responsible for nearly every aspect of the operation, including constructing exhibits, hiring staff, managing finances, researching new technologies, and ensuring that each animal receives proper care. The simulation places significant emphasis on balancing profitability with the well-being of the animals, creating meaningful decisions that go beyond simply building attractions and collecting revenue. Every expansion requires careful consideration of costs, maintenance, and the needs of both wildlife and visitors. One of Zoo Empire's most appealing features is the extensive selection of animals available throughout the game. The roster includes dozens of species from different parts of the world, many of which can be unlocked through research and progression. Each animal requires suitable living conditions, food, and habitat arrangements, encouraging players to think like real zoo managers. The research system adds an enjoyable sense of advancement, gradually opening access to additional creatures, facilities, and improvements that make the zoo more efficient and attractive. The construction and customization systems provide a considerable amount of freedom. Players can place a wide variety of buildings, decorative objects, pathways, and visitor facilities to shape the zoo according to their vision. Restaurants, gift shops, entertainment venues, and service structures all play important roles in maintaining visitor happiness. The game does a good job of making every addition feel meaningful, as poor planning can lead to overcrowding, unhappy guests, or financial difficulties. This creates a satisfying cycle of expansion, evaluation, and refinement that keeps the management gameplay engaging. Campaign mode offers a lengthy progression path through numerous scenarios and objectives. Rather than presenting a simple sequence of missions, the game introduces branching opportunities that allow players to pursue different management philosophies. Some challenges focus on maximizing profits and visitor numbers, while others encourage conservation efforts, animal welfare, or specialized zoo development. This variety helps prevent the campaign from becoming repetitive and provides a reason to revisit the game after completing a single playthrough. Players who prefer unrestricted creativity can also enjoy the sandbox mode, which removes many limitations and allows for experimentation without pressure. An interesting mechanic highlighted by the game is the ability to train animals and organize public shows. These performances add another layer of strategy by increasing the zoo's popularity and attracting larger crowds. Combined with advertising campaigns and reputation management, the feature helps create a more dynamic operation where success depends on much more than exhibit construction alone. It gives players additional goals and contributes to the feeling of running a living, evolving attraction rather than a static collection of enclosures. From a visual standpoint, Zoo Empire clearly reflects the era in which it was created. The three-dimensional environments and animal models are functional but dated when compared to modern simulation games. Animations can appear simplistic, and some interface elements lack the convenience expected by today's standards. However, the presentation remains colorful and charming, and the overall atmosphere effectively captures the appeal of spending hours developing a bustling zoo. Players who appreciate classic management games will likely find the aging graphics easier to overlook than those accustomed to contemporary releases. The user interface is perhaps where the game's age becomes most apparent. Certain menus can feel cumbersome, and some information is not presented as clearly as it could be. New players may occasionally struggle to understand why specific problems are occurring or how certain systems interact. While these issues do not ruin the experience, they can make the learning process more demanding than in newer zoo management titles. Patience is often rewarded, however, as the underlying systems reveal a respectable amount of depth once understood. Despite its technical limitations, Zoo Empire remains an ambitious and enjoyable simulation. The combination of animal management, business strategy, research progression, customization options, and varied campaign objectives creates a game with impressive longevity. Its focus on both entertainment and conservation gives the experience a distinctive identity, while the large amount of content ensures that dedicated players can spend many hours refining their parks and experimenting with different approaches. For fans of classic tycoon games, Zoo Empire remains a worthwhile experience that successfully captures the challenges of operating a large zoological park. While modern players may notice dated visuals and an occasionally clunky interface, the depth of its management systems and the variety of available content help it retain its appeal. It may not be the most polished zoo simulator ever created, but it is a rewarding and content-rich title that still delivers plenty of strategic satisfaction. Rating: 7/10
Me encanta el juego y eso que tengo casi 25 años, es entretenido
A good old classic
Giocavo a questo gioco da bambino ed era frustrante giocarci perchè era buggato e dopo alcune ore di gioco si bloccava. Per quanto può sembrare elementare ha meccaniche che anche io ho avuto difficoltà a sfruttare per raggiungere gli obbiettivi. E' stato un piacere, a trent'anni poterlo scarica e completare. E' stato molto soddisfacente finirlo e disinstallarlo senza rabbia ma come un amico che rivedi da tanto e poi devi salutare perchè deve tornare a casa.
Looking back, I used to play zoo tycoon and zoo empire a lot as a child, now that I am all grown up - there are some differences - Zoo tycoon has bigger variety of animals, scenarios, it has costumized content and so on, overall it is fun, so I fully understand why it was much more popular.... but I prefer Zoo Empire because it brings the challenge. if you play the career, it can be challenging thanks to the fact that the community is not so large and active to help and you have to manage it well to make it happen. Not so enjoyable for my younger self, but rather engaging for my current adult self.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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| — | 0 | — | — |
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