
Claim command over the VR battlefield! Skyworld puts you at the helm of a kingdom at war in VR. Put the power of your own full army – even dragons – at your fingertips, conquer all Skyworlds in a royal campaign, and wage war against friends online. This is wargaming as it was meant to be played.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 10.75/day in the week to Jul 16 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Claim command over the VR battlefield! Put the power of a full army – even dragons – at your fingertips in Skyworld, the award-winning RTS/TBS wargame for VR from the creators of Arizona Sunshine.
Imagine a place where worlds dot the sky like stars. Worlds with cores of magic, as old as time though very much alive. Demons, driven by a lust for power, have now spilled into the once prosperous worlds to mine their powerful, magical crystals. Starting out with a small army, you set out on a conquest across the magical Skyworlds to deliver them from darkness.
Developed from the ground up for VR, Skyworld puts you at the helm of a kingdom at war. Build and command your forces right in the VR world, conquer all Skyworlds in a royal campaign, and wage war against friends in online multiplayer.
Conquer a range of unique Skyworlds in a story-based campaign
Manage your population, buildings & resources right in the VR world
Command your forces in addictive real-time battles
Use your own spells to turn the tide of battle!
Research and upgrade a full roster of army units & legendaries
Select your battle arena of choice and compete in 1v1 online matches
Genres
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $1.49−90% | 272reviews | 78% | — | $9K |
| $14.99 | 159ratings | 87% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I've been desperately searching for a proper war-table RTS game. The advertising makes this look like an RTS, but don't let that fool you- it's just a glorified card game. VR is the perfect platform imo for strategy games like Populous- hecc, the original even made it look like you were playing it while standing over a table! Same with Supreme Commander, Black & White, or even Dune 2. I still haven't found someone who's made one that's not a lousy card game. If anyone knows someone that's tried to make a proper RTS with base building and troop management for VR, please leave it in the comments.
The game is quite fun. It's similar to Clash Royale (or perhaps it's Clash Royale that is similar to this). In any case, I'd have loved to play more of this, but it's sadly quite buggy. In the second mission, the table started to move with me. So if i bend down closer to the table, the table (and entire environment) would go down. This was very disorienting and quickly made me feel nauseous. Even when this doesn't happens, the table rotation does not feel responsive. It's too bad, because the game itself is actually quite beautiful. The idea of a Tabletop VR game like this is awesome. Sadly, it's unplayable for me with these bugs.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese*, Russian*, Korean*, Simplified Chinese**languages with full audio support
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Game ever crash in multiplayer with a message "Synchronisation error". Each party i've played has ended like that...
Would be fine if I could complete a game without it crashing.
Great game, very unique! Shifting between the game board (Overworld) and the Throne Room using the lever and watching the world flip over is a really cool way to change up the UI for the player, way better than the traditional tabbed menus! Beautiful artwork with a plethora of interact-able objects scattered around the game board and the battle map (e.g. picking up barrels and tossing them, slapping around trees). The card battler element with limited resources is a great idea for the battles, but I feel like combat could have more depth than the currently available unit and upgrade sets, e.g. more cards introduced that you can include or exclude from your deck, talent points for subtle passive or active bonuses, etc. Still, I found it very fun for what it is - an arcadey card battler strategy game.
I am writing this review because I am salty. At the very end of the first mission after the tutorial the game crashed on me. As there is no ingame saving this reset me to zero. Maybe a game where a mission can take 40-50 minutes should have a save feature or at least be stable. Regarding the gameplay: it seems like the macro (your economy) does not really have an effect on the micro (the realtime battles). It is hard to judge if that is really true but it certainly feels like I just have to send my general towards the enemy, fight some enemies and what my eco does in the background does not matter.
I am playing in Japanese. However, the game always crashes just before the victory in chapter 6 of the campaign. Please tell me how to work around it, or update the game. 日本語でプレイしています。しかし、キャンペーンの6章の勝利の直前でいつもゲームがクラッシュしてしまいます。
YO
i didnt enjoy any of the time i played this tbh
還不錯,有戰役模式、中文配音
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 0 | — | Free | |
| $3K | 14 | 43% | $8.99 | |
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| $483 | 4 | 100% | $4.99 | |
| — | 0 | — | — | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $9K | 50 | 88% | $5.99 | |
| $9K | 283 | 47% | $0.99 | |
| $9K | 71 | 93% | $7.99 | |
| $9K | 161 | 74% | $1.74 | |
| $9K | 149 | 60% | $1.88 | |
| $9K | 96 | 88% | $3.99 |