
Just choose a character to the liking, get experience to develop skills, earn money and spend it at weapons, medications and useful devices. All of this will be used against thousands of enemies. The zombies fill the game screen, never letting you rest, even for a minute.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Russian**languages with full audio support
Engagement
Reviews
Themes across 51 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Got stuck in the basement on the first level. Literally could not progress through the game. Had to restart level and lose the progress I made. Pretty unforgivable gaming sin
Очень давно играл в эту игру, еще в детстве... В каком же году? В 2010 если не ошибаюсь... Так вот, засели с корешем на весь вечер за компом, очень атмосферное рубилово вышло и вот спустя тучу лет решил приобрести данную игрулю. В ней все прекрасно, графика, атмосфера, звуки стрельбы, выбор оружия... Ах святые нулевые! Не пожалел что купил, рекомендую однозначно!
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Hours played at review time, across 51 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
nostalgic. wow playing this when i was younger but now im like damnn i dont wanna play no more
Game from my childhood!
it is very fun, I lost my save so I left but the game is fun
легендарная игра, открывшая глаза на 2д
Zombie Shooter 2 is a significant upgrade from the first, it features a much larger variety of weapons, enemies, and even a few more levels than the first title. Even though the story isn't really ever expanded on, I'm glad that it's at least there to ground the game with some sense of an objective, and the addition of voice acting, though somewhat cheesy, still felt very authentic and charming in its own way. I'd say Zombie Shooter 2 is a decent contender if somebody happens to be looking for a "Zombie Bullet Hell", as ZS2 best fits this description.
2 część zdecydowanie lepsza niż jedynka, bardzo podobna do serii Alien Shooter, ponieważ mapy się powtarzają, tylko inne sekrety oraz potworki, ale jest ok.
Zombie Shooter 2 is a fast, aggressive top-down shooter that combines arcade-style zombie extermination with straightforward RPG progression. Developed and published by Sigma Team Inc., the game was released in 2009 and carries much of the same design philosophy associated with the studio’s Alien Shooter games. Instead of presenting zombies as terrifying individual threats, it turns them into enormous crowds that constantly pressure the player. The result is an action game concerned less with carefully conserving every bullet and more with developing a powerful character capable of destroying increasingly overwhelming hordes. The story provides a simple reason for entering this nightmare. The protagonist arrives in an unfamiliar city and discovers that it has been devastated, with its population transformed into zombies. Escaping is only part of the objective, as the player must investigate what happened while pursuing a final opportunity to save someone important to the protagonist. The narrative is functional rather than elaborate, serving primarily to connect the locations and battles of the campaign. Anyone expecting extensive dialogue or sophisticated characterization may find it thin, but the restrained storytelling works reasonably well with a game whose main attraction is continuous combat. What makes Zombie Shooter 2 memorable is the sheer quantity of enemies it can throw into an encounter. More than one hundred zombies can occupy a map simultaneously, producing battles where maintaining distance and avoiding encirclement become crucial. Enemies frequently fill large portions of the screen, turning seemingly manageable areas into chaotic killing grounds. There is a satisfying rhythm to cutting through these crowds, retreating when they become too dense, repositioning, and unleashing another barrage. The individual zombies are not particularly sophisticated, but their numbers compensate by creating constant pressure. The RPG component gives this destruction a stronger sense of progression. Players select a character and gain experience that can be invested into improving character parameters and skills. Money earned during play can be spent on weapons, medical supplies, and useful equipment. These systems are not especially complicated, yet they provide meaningful incentives to continue fighting. A character who initially feels vulnerable gradually becomes considerably more capable, creating an enjoyable power curve that complements the increasingly intense battles. Weapon selection is another significant part of the experience, with more than sixty weapon types available, including sniper rifles. This extensive arsenal keeps experimentation relevant because acquiring new equipment can noticeably alter combat effectiveness. Stronger weapons become particularly satisfying when confronting huge concentrations of zombies, where raw firepower can determine whether the player controls the battlefield or becomes surrounded. The economy also introduces basic resource management because money spent on weapons cannot simultaneously be used for medication or other equipment. Auxiliary devices broaden the available combat tools. Radar can improve battlefield awareness, while battle drones provide additional assistance during dangerous encounters. Several types of drivable vehicles further diversify the action and reinforce the game's deliberately excessive approach to zombie destruction. These additions do not turn combat into a deeply tactical system, but they prevent the experience from relying exclusively on conventional firearms. They also contribute to the appealing feeling that the player's capabilities are continually expanding throughout the adventure. Zombie Shooter 2 offers three distinct game types: Campaign, Survive, and Gun Stand. Campaign delivers the primary combination of narrative progression, exploration, character development, and combat. Survive places greater emphasis on enduring waves of opposition, which naturally suits the game's enormous enemy counts. Gun Stand provides another combat-focused variation. Having multiple modes is valuable because the underlying shooting mechanics work well outside the story, allowing players who primarily enjoy destroying hordes to concentrate on that aspect. Presentation is understandably dated by modern standards. The isometric viewpoint, environments, character models, interface, and effects clearly reflect the period in which the game was created. Nevertheless, the perspective remains practical because it provides enough visibility to monitor large groups approaching from different directions. The extensive gore also serves an important visual purpose by emphasizing the destructive scale of each encounter. This is unquestionably a violent game, and its mature-content description specifically identifies gore, so its exaggerated bloodshed is an intentional component of the experience rather than an occasional detail. Repetition is the game's most noticeable weakness. Regardless of the available weapons, upgrades, vehicles, and devices, much of the experience revolves around eliminating another massive concentration of zombies. Players who need frequent mechanical changes, elaborate missions, advanced enemy behavior, or a substantial narrative may eventually find the formula monotonous. The progression systems reduce this problem because there is usually another improvement or piece of equipment to pursue, but they cannot completely disguise how frequently the same basic combat cycle is repeated. At the same time, that simplicity is part of Zombie Shooter 2's appeal. It wastes little time before delivering the action promised by its title. There are no elaborate survival simulations or complicated crafting systems standing between the player and the undead. Character development is accessible, the arsenal is generous, and battles are designed around immediate gratification. It feels like a product of an earlier PC gaming era when relatively small action games could focus intensely on a single concept and expand it through weapons, upgrades, modes, and increasingly outrageous enemy numbers. Zombie Shooter 2 ultimately remains an entertaining choice for players who appreciate uncomplicated top-down action with light RPG mechanics. Sigma Team Inc. built the game around spectacle and progression rather than sophisticated storytelling, and within those boundaries it performs effectively. The aging visuals, repetitive encounters, and basic narrative limit its broader appeal, but the combination of huge zombie hordes, dozens of weapons, character upgrades, support equipment, vehicles, and alternative modes gives it considerably more substance than a simple shooting gallery. For anyone interested in old-school horde shooters and the distinctive style of Sigma Team's action games, Zombie Shooter 2 delivers a satisfyingly chaotic campaign centered on becoming powerful enough to confront an entire screen full of undead. Rating: 7/10
Старое доброе мочилово зомби с видом сверху. Круто, что тут еще можно сказать.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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