
Build turrets, lead your crew, and upgrade the ship while gathering loot in this exciting "Tower Defense-on-wheels zombie survival roguelite" game.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 1 → 0.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Command the last ship against relentless waves of zombies in a mystical world. Build turrets, lead your crew, upgrade the ship, explore, gather resources and discover powerful artifacts.
Fight the zombie hordes filled with the mundane, the abnormal, and the dangerous. The longer you survive, the stronger and more numerous the zombies become. But the loot and artifacts also become stronger and more numerous.
Loot resources to construct various powerful turrets. Choose your upgrade path, combine turret effects and create your own zombie death machine.
Plow your way through a sea of zombies by equipping and upgrading ship parts and turrets. Collect and unlock powerful upgrades that drastically alter the way you survive.
Manage, rescue, and hire crew members with unique skills and abilities. Every role is important for the survival of the ship and assigning the right crew member with the right talents is key to survival.
Keep each run fresh and exciting by exploring mysterious ruins and discovering powerful artifacts and loot. Combine their effects and the more artifacts you find, the more combinations and strategies become open to you.
Genres
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 204reviews | 82% | — | $34.9K |
| $14.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Great game but they're going down the typical / usual path of updates.... Nerfing skills instead of extending endgame potential. Slowing people down for the usual early access approach so many companies take. IMO- Give more content before you lose interest from your clients.
A pretty unique bullet hell game combine with ship customization. Gameplay: You dodge, you roll, you bump you shoot, either way you make sure your ship is fine. Bumping does damage your ship but the good thing you mechanic (or someone else) repairs your ship. You survive the time limit or you do the objective required to finish the stage. Using WASD for movement was a good move on the developers rather than clicking or pointing the mouse to make your character (the ship) move on the desired location. The only thing I hate here is somewhat the auto fire system. When you reach the forest area, it's kinda feel your limited with your arsenal since you need some strategy to deal the "trees". The weapons randomly fire at enemies at will and those trees counted as enemies. Based on my observation it always fire at near enemies. I think it would be great if somehow the cursor of the mouse would be the like priority target or set aside a priority target for each weapon. Other than that overall this game is great for me. Reading other comments seems they are experiencing lots of crashes, but so far I didn't experience any at all. Probably because of the PC specs so would suggest to play with recommended specs. Graphics: Design is cute. A bit cozy feeling and just exact graphics. Though looks like modern pixels it has a different vibe. Sound: Sounds are appropriate. BG music changes in some scenarios especially with bosses fight to give you that challenging feeling. Difficulty: Has 3 set of difficulty: Normal, Hard, and Hell. Play as you like all difficulties I think are just appropriate scaling. I think this game would provide you different experience if you play on handheld device and is very casual.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese, French, Italian, German, Spanish - Spain, Korean, Polish, Portuguese - Brazil, Russian, Traditional Chinese +2 more
Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
每个物资点里全是喷火的管子,1000血顶不住5秒,制作组可能觉得自己很会设计吧
僕の考えた最強の地上戦艦でゾンビを倒そうっていうローグライク 戦艦の機動性が割ともっさりしてるのでストレス要素が多い 障害物に触れると本体ダメージが入るのに障害物に囲まれた位置に敵装置が配置されていたり 異様にダメージが高いダメージ床が敷き詰められた場所を敵の攻撃を避けながら進んだり 特に火山ステージはダメージ床+範囲攻撃砲台+ランダム範囲攻撃ギミックのコンボで身動きが取れず詰む場面が多すぎる
之前看评论区都喷歪了就没评论,想不到这家制作商竟然没跑路还在更新。
内容真的太少太少了,玩了4个小时我真的就“赛博阳痿”了。首先是局外成长,局外成长的路线不是你自己选的是按照通关分数给你解锁的。是的你没听错一个单机需要你去打分数解锁战令。你猜猜你解锁了能马上变强吗?并不完全是,你只是解锁了更多的槽位和提前获取一点道具。你局内要是和你选初始道具不搭那也是玩的很难受。没有禁用道具一说全看运气,真的给我玩的很憋屈。有驾驶员这个形式挺有意思的,但是为什么不能局外养成???只能选一个解锁的然后局内不停的救人然后还有可能挂了。想要追求真实感我也能理解但是这种前后矛盾玩法单一真的难受。形式是挺新的但是内容真的给人一种网游融合的感觉。我只能说大家玩玩demo感觉差不多了,等制作组更新看看吧,这个底子我还是挺喜欢的。 希望局外成长更丰富一点,玩真的太单一了,进图就是找资源然后打boss或者是等时间,实在是太太太太无聊了好吧。然后就是驾驶员的养成,真的每次救的这些人也带不会基地继续养成然后升级什么的。就很割裂我费劲巴拉的救人完了打完了我把人给丢了???然后少的可怜的局外成长可以选一个特殊角色带走然后升级之后回来又个人洗脑了重开又要重新练????制作组真的没有开发过手游吗?怎么都是这种“活跃度”玩法???如果要做驾驶员就好好整,你没什么同类型的竞品好好更新还是又前途的。
engaging gameplay, simple design, and pretty fun overall. the loop is fun, sue me
when i came to leave a review i saw the release date and was shocked. something about this game has a very nostalgic feel to it but its a 2025 game! but none of that matters. I can not get over how fun this gamer is. its so addictive. i can not stop playing it!!! highly recommend this game. performance is just as good as the game itself
It's good, stupid fun. There are nits to pick and things to tweak but, at the end of the day, it's an arcade game about riding around in a heap of cobbled-together junk setting zombies on fire with a flamethrower and then shooting them with an autocannon and, really, if that doesn't appeal to you it's time to take a good, hard look at your life.
わらわら出てきてぼんぼん倒すのが好きな人なら楽しめると思う ただし、カスタムやスキルの組み合わせなどはそれほど深みがなく、 昨今のローグライク的なシナジーの期待は禁物
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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| $34.9K | 92 | 100% | $14.99 | |
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