Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 27 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Sums Steam only; Xbox publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $4.99 | 81reviews | 47% | — | $6.5K |
| $4.99 | 49ratings | 52% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
If I could give a neutral vote, I would. But I can't, so I'm leaning slightly to the negative because it's not worth its price. There are quite a few bad design choices (having a big zombie covering part of the table is one). The tables don't have themes, there's nothing exciting happening, no score adding at the end, just hitting balls and racking up score. There was nothing on table 1 that compelled me to try and unlock table 2.
鼓励性好评,有加一掉卡需求的可以入一波。we need chinese. 202408,steam,steam掉卡抵扣,它处自定义包入的本体约5元。爱人如己,目前就这,看以后追评。
zmbobie pibaal 👍🏿
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Languages: English*, French, Italian, German, Spanish - Spain*languages with full audio support
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Türkçe dilinde hiç inceleme yazılmamış olması arcade oyunlara o kadar da ilgi göstermediğimizi açıkça belli ediyor olsa da chill takılmak için yada eve gelen ufak yeğenlerinizi eğlendirme amaçlı gayet keyifle oynanabilecek bir oyun tavsiye ederim :)
Wouldnt be so bad if not for the abysmal unecessary decisions like putting a giant image of a zombie ALL THE TIME in the side , covering part of the table, no way to adjsut or turn it off. Yeah and the visual effects are jsut horrible, you cant see anything and so much blur, its really hard on the eyes in a painfull way Also , no settings AT ALL You can adjust anything, controls , sound , video . nothing
If after 69 minutes of full playtime your game has crashed 5+ times and the player has experienced multiple glitches leading to meaningless runs, then your arcade game is simply terrible. While in concept from the rules and the playthroughs I can see the basis of what could be a potentially entertaining and engagingly challenging pinball game with lots of missions to pursue, it's simply unplayable. Even after going through the discussion forums and tinkering with the local files, after just a couple of minutes the game closes by itself. When it doesn't, sometimes the ball becomes invisible, or it glitches positioning itself in the middle making it impossible to hit, or something else happens. While I could also mention how there's not volume control options, the presentation is quite average and there are some typos like "unknow", these are minor grievances in comparison. In short, unless you're morbidly curious or get this as part of a bundle (like yours truly) there's not much of a justification to give this game a try unless it gets a fix, which considering how many years it has been that seems unlikely.
一局结束后,快速点击Quit或者Retry按钮,几乎百分百会触发闪退bug 通关Table后给的Blood stars没有累计的bug 最后一个Table比较难,需要合理运用Enter键进行震动。
Zombies in pinball? Like kissing a skull with spaghetti face. The ball ghosts out, zombies just blink. Not fun - it’s a bacterial endurance test. 2/10.
Pinball is pretty easy to get right. I think it is very hard to get wrong. They got it wrong. I think the worst part of this is that you constantly have a zombie or other monster that will take up a large portion of your screen. Or maybe the flashy lights that are distracting because they also take up a huge amount of your screen. Or maybe it is the absolutely terrible method of unlocking new tables to play on. This is a hard pass.
I like pinball as much as the next guy, but this is pretty boring. But before I could even play, the menu ticked me off. There's like a huge delay when switching to each selection in the menu, and it constantly made me think my controller was broken. I switched to keyboard and mouse thinking it would help, but no...I thought I'd just be able to click on the part I wanted, but it forces you to slowly and painfully scroll to where I want to go regardless of what I use. Anyway, when I finally get to play, I find that a zombie thing is blocking the entire left hand side of the screen and just a little of the left hand side of the pinball machine. Okay, that's kinda dumb but no big deal. The table itself is a lot of neon green lights that makes it hard to see at first until you get used to it. But then if you really get some exciting stuff to happen, there's so much going on, you can't see anyway. I believe there are 7 tables to choose from, but you only start with one and have to unlock the rest by collecting "bloody scares," which you get in exchange for the points you rack up in a game. Every 20,000 scares nets you a new table, except the last costs 50,000. This is all well and fine, except unless you get over 50 million points, you hardly get any scares. It took me an hour, or 4 games, to finally be able to unlock the second table. This doesn't seem too bad, but it's really boring when the table is rather underwhelming and it takes a really long time to rack up the big points. What's worse is every now and then something happens that completely freezes up getting any points. It's some kind of event and I don't know what triggers it or how to stop it. So for a good while I'm just smacking the ball around accumulating 0 points until I accidentally hit the right thing to allow me to get points again. Cuz why not elongate something that becomes extraordinarily tedious after just one game? So finally I unlock the second table, hoping this one will be more creative and faster to gain points. I couldn't have been more wrong. The second table sucks. It's just a bunch of ramps that are very hard to hit the ball in so I just wound up hitting it straight up into this tiny loop thing that spits the ball right back at me for no points. I played this machine for 9 minutes before I lost all my balls and only scored a little over a million points. In that time I could have gotten at least 20-30 million on the first table! And by the way, 1 million points is worth about 300 bloody scares. So that really puts into perspective how long it takes to unlock tables. So after looking forward to trying out a new table, I find it's a complete waste of time and if I want to unlock any other tables before I retire, I've gotta play the first table some more, and I say F that! Oh and to really nitpick, there are creaky boat, and seagull sounds in the first table, yet the table is not designed in a ship kind of way at all, and the zombie is not dressed in any manner that would suggest I am on the open sea or near a beach.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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