
Circles, bullets, shurikens, rockets, saws and time ... they're all after you! Zero Reflex will tests both your dexterity and your nerves in a fast-paced punishing environment that keeps pushing your limits. You have no save points and no excuses! Be faster than a blink of the Eye!
Modeled estimate, not a reported figure. How we estimate →
About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
le gros noeilnoeil
While visuals are neat, gameplay is pretty lacking. Feels like a slower super hexagon with adhd as the stages swap every 30 seconds without any real flow to it.
[b][i]Zero Reflex[/i] features a simple concept which is fun and rewarding, although not completely engaging.[/b] In the 30 second duration of each level, the player must navigate a kite shaped cursor around its fixed circular track to avoid the various shapes and lines emitted by the central eye (the game's clear antagonist). After a level is passed, the player proceeds to the next, which uses a different design, both aesthetically and mechanically. This variation keeps the game interesting, and some of the designs are quite creative. For example, one of the levels use a sort of "spotlight" mechanic, outside of which the player cannot see where the shapes s/he must avoid are and where they're headed. Overall, I enjoyed this game, although I'd have to really be in the mood for something simple in order to play it again. This would be the perfect game for keeping your brain fully engaged while listening to an audiobook or podcast.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Decently fun for a little bit, beat the game on normal twice, but hard and above is too much for my weak mind. It can be real trippy.
Not bad if you like this type of games
Fun game for inbetween. Time mode, hardcore mode etc. keep you entertained for some time.
A nice little "Avoid-em-up" where all the player can do is move clockwise or counterclockwise around the evil eye, with the objective of surviving 30 seconds before moving on to the following stage. Each stage has different obstacles and bullets, often made deliberately harder to spot among background shapes, even more if you decide to take a trip with the Psychedelic Mode. It's very simple, and mistakes are severely punished: at first you can take three hits and are sent back one level if you fail, but further modes award less resistance and push back even more. While such a mechanic certainly helps getting better, it can also easily become very annoying with the more difficult stages, also because they are always played in random order so you can never know if you may be lucky to get some easier ones in the middle, or not. Screenshots absolutely can't give the visuals justice, it may look like just random shapes and colors in those stills but they are really elegant in motion. The snakes and clock stages are among my favourites but my absolute favourite is the one with six multi-jointed legs sprouting from the eye. I wish there were more "power-ups" than just the temporary shield and a green circle that, for the few seconds it expands before dissolving, nullifies the eye's bullets but more may have also damaged the extreme simplicity the game goes for. I also wish there were stages to unlock, or exclusive to certain difficulties, rather than just the ones we get right off the bat - of course they get faster, some extra hazards are added at higher difficulties, but there are never more than those 25. For some, the interest may not last long if you are not going for some 100% but it's also one of those games that are fun to play again from time to time.
__________________¶¶¶¶¶ _______________¶¶¶¶¶__¶¶________¶¶¶¶¶¶¶¶ __________¶¶¶¶__¶¶¶¶___¶¶_____¶¶¶¶¶____¶¶ ______¶¶¶___¶¶¶¶________¶¶_¶¶¶______¶¶¶ ___¶¶¶_¶¶¶¶______________¶¶_______¶¶¶ ¶¶¶_¶¶¶¶________________¶¶______¶¶¶ ¶¶¶¶_________________¶¶¶_____¶¶¶ ¶¶________________¶¶¶_____¶¶¶ ¶¶_____________¶¶¶_____¶¶¶ _¶¶________¶¶¶¶____¶¶¶¶ __¶¶____¶¶¶_____¶¶¶¶ ___¶¶_¶¶¶¶___¶¶¶¶ ____¶¶_____¶¶¶¶ __¶¶_____¶¶¶¶ ¶¶____¶¶¶¶ ¶¶_¶¶¶¶ ¶¶¶¶¶_____¶¶¶¶¶___________¶¶¶¶¶ _________¶¶¶¶¶¶¶_________¶¶¶¶¶¶¶ _________¶¶¶¶¶¶¶_________¶¶¶¶¶¶¶ __________¶¶¶¶¶___________¶¶¶¶¶ __¶¶¶¶_____________________________¶¶¶¶ _¶¶¶¶¶¶___________________________¶¶¶¶¶ __¶¶¶¶¶¶_________________________¶¶¶¶¶¶ ___¶¶¶¶¶¶_______________________¶¶¶¶¶¶ ____¶¶¶¶¶¶¶___________________¶¶¶¶¶¶¶ ______¶¶¶¶¶¶¶_______________¶¶¶¶¶¶¶ _________¶¶¶¶¶¶___________¶¶¶¶¶¶ ____________¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶ ______________¶¶¶¶¶¶¶¶¶¶¶¶
You spin me right round ... Zero Reflex ist ein Geschicklichkeitsspiel, wo man Projektilen für 30 Sekunden ausweichen muss, um das Auge in der Mitte zu besiegen. Die Level sind dabei immer in einer anderen Reihenfolge aufgestellt. Die Schwierigkeitsgrade reichen von Normal (was wirklich recht einfach ist) bis zu Hell (ich bin bei Nightmare ausgestiegen). Das Ausweichen beschränkt sich dabei auf einen Orbit um das Auge, man kann sich also entweder im oder gegen den Uhrzeigersinn drehen. Grafisch ist das Spiel simpel gehalten, aber dennoch stimmig. Die Farben sind klar gewählt, sodass man Projektile in der Regel sehr gut erkennen kann, außer die Level wollen die Projektile maskieren. Viel besser ist meiner Meinung aber der Soundtrack. Dabei hat jedes Level einen eigenen Track, der in der Regel sehr nach Dubstep klingt. Ich glaube insgeheim findet das Spiel in der Dubstepgun von Saints Row statt. Die Soundeffekte sind deutlich, aber nicht der Rede wert. Der Soundtrack ist besser! Da das Spiel recht kurz ist, soll es auch die Rezension sein. Fazit: Wer Geschicklichkeitsspiele mit simpler Steuerung mag, der darf dem Spiel gerne eine Chance geben, wartet dabei aber besser auf einen Sale. Ansonsten zeigt der Trailer, was das Spiel sein möchte und genau das bekommt man auch. Da die Erwartungshaltung hier dem Spiel entspricht, empfehle ich es. Bugs sind mir übrigens keine aufgefallen.
[h1] EYE SEE YOU [/h1] This game is an aboslute must play. Your nerves,reflexes and eyesight will be put to the test. The music is amazing, so are the levels and diffrent kind of mods - each one brings something new to the table. I personally really love the psychadelic one just uh.. don't be on anything. :D [b] Pros: [/b] ✅ Amazing levels ✅ Music ✅ Lots of different modes ✅ Fun addictive gameplay [b]Cons: [/b] ❌You will have to temper with resolution a bit to get Main Menu to work properly (at least I had to) but no biggie otherwise. [b]Personal score: [/b] ★★★★★ 🏆 🤖[b]Final words: [/b] The Eye will be going easy on you...but not for long. When it gets serious it'll leave you with black eye instead. [b]Extra note:[/b] If this kind of rhythm game isn't for you then [url=https://steamcommunity.com/id/TombProphet/recommended/453100/] check my review of Frederic[/url] which is more akin to the Guitar Hero series.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $114.2M | 352.9K | 94% | $24.99 | |
| $62.9M | 221.4K | 96% | $19.99 | |
| $25.7M | 89.9K | 95% | $14.99 | |
| $24.1M | 106K | 94% | $5.99 | |
| $23.1M | 265.8K | 98% | $4.99 | |
| $12.3M | 24.4K | 95% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $20.1K | 225 | 80% | $6.99 | |
| $20.1K | 112 | 98% | $6.99 | |
| $20.1K | 51 | 98% | $14.99 | |
| $20.1K | 84 | 87% | $19.99 | |
| $20.1K | 60 | 92% | $9.99 | |
| $20.1K | 71 | 82% | $9.99 |