
From the creators of Disco Elysium comes ZERO PARADES – an espionage RPG. You're a brilliant but tormented operant on one final desperate assignment. Gather your broken network, untangle a web of lies, and prove yourself on the world stage - or blow it all up again.
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Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
About


Brilliant, burnt-out, possibly cursed – you play as operant Hershel Wilk, alias CASCADE. Five years ago you led your team into the abyss and have been haunted by your failures ever since. Now you've been recalled for a mysterious assignment that may give you a chance to prove yourself again.

Uncover secrets hidden in the lost corners of the city and within your own mind. Navigate a murky world of potential informants and adversaries. Pass skill checks to uncover their true motivations through subterfuge, violence, or deduction. As an operant, there are multiple ways to approach every problem - your choices and methods will be your own, and so will the consequences.

Find yourself thrown into a three-way struggle for cultural and ideological power, played out across an unforgettable city. You'll go up against international bankers, foreign techno-fascists, psychic doppelgängers, a paranoid TV presenter, a man with a box for a heart, and dozens more. Everyone you meet has their own agendas, beliefs, and secrets for you to uncover and turn to your own ends. In ZERO PARADES, even the world itself is a character with its own secrets, traumas, and miracles for you to discover.

Operants subject themselves to years of psychological training to hone their minds into their greatest weapons. Do you favor animal-like reflexes, a philosophical approach, or a different cover story for every occasion? Through Conditioning, you'll turn the deepest aspects of Hershel's identity into potent abilities and unlock new paths forward. You can even change the rules of the game itself.

Pressures simulate the physical and psychological toll of being in-theatre. Exertion pushes dice rolls in your favour – just remember that you’re gambling with your life. Keep your Fatigue, Anxiety, and Delirium in check or deal with the long-term repercussions.

In this line of work you're going to fail way more often than you succeed. That much is expected of you. What matters is how you pick yourself back up. If the dice don't go your way (and they won't) you'll have to improvise and hope the consequences are ones you can live with.
Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 725 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
"CASCADE OR NOTHING"
I would recommend. I loved the game. I hope there are more games like this in the future.
Worth successor to Disco Elysium
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, Russian, Simplified Chinese, Spanish - Latin America*languages with full audio support
| $39.99 |
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| 96% |
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| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 727 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I bet making this game was hard, with all the backlash coming from all sides, and still continue coming. Yet they prevailed, and it's an amazing game. As you can guess it has a lot of common things with Disco Elysium, the same painty vibrant art, another completely made-up world with its own politics, economics, technology, nations and religion, the same amount of heavy text, where everyone is a philosopher and a poet: a tailor, a drunkard on the floor, a harmless door and your 15 skills, all contradicting yourself. Disco Elysium is of course a unique novelty, an impossible project somehow manifesting and surviving, full of dreams and romanticized concepts. But I liked Zero Parades more, it's less ambiguous, more concrete, more fleshed-out somehow. Besides the idea of a retro sci-fi spy detective flick is just way cooler in my mind. It was probably just more of my vibe. I absolutely loved the voice acting, even though it had many issues on release, loved the weird, eccentric and loveable characters, with Dr. Gonza probably being the craziest and freakiest one. I loved the episodes of espionage action, even though it was still text and turn based. But I do feel that the game lacks any sort of memorable soundtrack, apart from some written tracks like Cover The Moon. That is a shame. It also runs really poorly on Steam Deck, which is strange, considering how simple the game looks. The skill checks could me logical or less punishing. Juggling clothes around like a clown feels off a second time around. I guess I got a semi-okay ending, although it could be better, or not - who know. But I'm really interested in replaying as a more cold-hearted calculating and sacrificing spy next time. I also want to revisit Disco Elysium now.
Loved Disco Elysium and saw the 'same studio' made another game along the same vein as Disco. However the charm is not there and makes sense because a man convicted of fraud for building a pyramid scheme, illegally tookover the studio and axed the people who made Disco Elysium what it is. This game isn't bad but had I known ZA/UM's baggage and that the current owner is a fraudulent scumbag I never would have purchased
In the point and click RPG/Adventure genre, this is another top tier addition from ZA/UM. I can't help but feel that many of the themes and ideas within the game are somewhat of an allegory for the studio and development of the game. The backbone and foundation that Disco Elysium created is there, with pros and cons compared to DE. Updates to Zero Parades have brought a more streamlined system for optimizing skills with clothing and a still excellent thought and skill system. And the inclusion of the new status system with Fatigue, Anxiety and Delirium have brought about a really nice gameplay element. One that encourages the use of substances to manage and a more rewarding reason for sleep. Along with the removal of the day limit that Disco implemented. The game is familiar but different. Where Disco shines over Zero are in its soundtrack, and for me, the writing. Compared to Disco's soundtrack, Zero feels a bit hollow. While there are a number of great songs that pop up, they don't fill the game space as completely as Disco did. Disco decidedly had much much more time to flesh out and perfect the story. 10+ years of writing went into Disco and it's apparent. The depth that Disco's writing had I don't think has ever been matched in a game since, or before Disco. And, while Zero touches on some very critical ideas, it's apparent that the writing does not reach the same level that Disco achieved. But how could it? It's still a decidedly great game, with lots of replayability to explore different choices and results. It just does not have the same impact that Disco did for me. I spent a long time after playing Disco thinking about what Disco had to say, and feel that it had an impact on my own thinking. I don't think Zero will have that same level of impact. More likely, I'll just be thinking about some interesting characters and themes that have some unanswered questions. I'm not quite done with the game, but even here I can absolutely recommend picking up Zero Parades if you enjoyed DE or other games within the genre. Luck and skill, operant.
gay spies
luck and skill, operant
总体来说评分可以有8/10 +: 优秀的美术+1 质量在线的配音+1 戏剧化时间+1 游戏性相较前作有所提升+1 -: 那件事-3 糟糕的汉化-1 文本明显不如Disco Elysium-2 音乐没啥存在感,但雾镜酒吧和两次被审讯的音乐我倒还是挺喜欢的 尽管它不如极乐迪斯科,但依然胜过绝大多数游戏。 BUG: 在获得相关属性劣势时进行孤注并不会提升相应的状态值(除非这是特性) 在部分情况下会出现点击无效的情况,无法选择对话以及点击*继续*(*似乎*与同一时间操作过于频繁有关) 安居工程的一堆箱子旁出现旁白及技能配音缺失的情况(之前的一次更新公告已明确说明前者的配音已补全) 连接山寨集市和旧码头的那扇铁栅栏门在通过检定后,在地图上的白色检定依然存在 地图上的部分白色检定存在逻辑问题,比如进入坦普办公室的门时,分身检定通过后,依然存在技术流的检定 文本建议: 拿回冈萨医生的医疗用具,直接强闯,未与雨果医生进行相关对话,事后也并未出现相关对话选项,希望能加一下 给山羊眼付过一百块的定金后自己造枪,拿着枪回去找他,希望能增添*炫耀*的选项 我的一周目只回了一次档,希望袋头男能根据玩家的回档次数说出不一样的对话 汉化问题: 文化宫的炸弹型号到底是k7还是c4? 安居工程大楼管理员的一句文本“how?"应该被翻译为“怎么会?”或者“咋可能”而不是”怎么学?“ 与万花筒初次见面的戏剧化时间的上面两句话 *漏翻*(怎么能有这样的低级错误) 初次进入废弃的火箭发射中心时*档案*技能的一句文本把“枢密处”写成了“枢秘处” 全新世的论文中到底是“行动员j”还是“行动员c"(也有可能是字体的问题) 最终决战时自己造出来的枪都被*踩碎了*后面是怎么抢回来的?
剧情太差了,文案故弄玄虚。
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