
Zero Hour is a tactical FPS with online team-based game play that takes place in a variety of fictional locations interpreted in Bangladesh with Real-life scale & resource management. It brings a grounded, close quarter combat experience to the game.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
About

Welcome to Zero Hour, a tactical FPS with online team-based action gameplay that is set across various locations in Bangladesh with real-life scale & resource management. Join forces with up to 10 players in intense cooperative missions, or go solo with up to 9 AI squad mates. Experience hostage rescue and bomb defusal missions that require calculated strategies in the dynamic 5v5 PvP mode. Shape your route through compelling situations by interacting with story-driven NPCs and engaging with various objectives.
Intense PvP Action
Engage in intense 5v5 PvP battles across various game modes, including bomb defusal, hostage rescue, and deathmatch. Experience competitive gameplay with a comprehensive leaderboard and tier system. Choose your loadout wisely, as limited guns and gadgets add a strategic layer—you'll lose them upon dying, making every decision critical.
Intense Tactical Action
Zero Hour presents serious slow-paced, and methodically intense gameplay. The game offers authentic gunplay and scenarios, where quick thinking and strategic execution are essential for victory. Utilize the planning table to overview operations and formulate your approach before taking action. Remember, every move counts, and success demands teamwork, strategy, and precision.
Innovative Gameplay Elements and Weapon Customization
Explore over 18 diverse maps set across various locations in Bangladesh, featuring unique elements like functional elevators, bulletproof glass, and dynamic shutters for strategic advantages. Strategically utilize the breaker switch to control building lights, adding tactical depth to your missions.
Choose from over 23 distinct weapons and 18 utilities, emphasizing resource management and team coordination. Fine-tune your arsenal with detailed weapon customization, modifying rails, sights, and foregrips for optimal performance. Immerse yourself in realism by checking magazine bullet counts and repacking magazines for efficiency.
Dynamic Door Mechanics
Doors are your lifeline and your barrier. Infiltrate with caution as terrorists set traps and alarms. Meanwhile, attackers have an arsenal of over 4 breach options: kick, door rammer, C2 explosives, and back kick combined with grenades, ensuring a variety of strategies to navigate these vital entry points.
Dynamic Suspect AI
Face a variety of suspects, each with distinct behaviors. Some even wield suicide bombs, while others utilize sniper tactics in long-range maps. They even have the ability to sense incoming fire and strategically time their advances ensuring maximum safety. The dynamic nature of suspects keeps you on your toes, with no guarantee of their next move.
Your K9 Companion
The K9 Attack Dog feature brings an immersive and emotional experience to your missions. As the game starts, you're assigned as a dog handler, initiating your journey with a small, nameable puppy. Initially resting in a cage, the puppy soon becomes interactive and starts playing around, following the player through the training facility. After successfully completing three missions, the canine companion becomes available for mission deployment.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 33.4Kreviews | 77% | — | $10.4M |
| $9.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 966 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Игра недоделаный огрызок если есть деньги на Ready or not то взомите лучше её если нет поднакопите но в это играть не оч
"Ready or Not" auf Wish bestellt. Man merkt schon recht schnell, dass das Tutorial irgendwie nicht vernünftig geführt ist und diverse Dinge verbuggt sind (AI Kameraden begleiten einen erst nach Neustart des Spiels - sonst fehlen sie trotz aktivierter Option; Kill House im Training hat keine Stoppuhr, Fallen resetten nicht, failed immer am Ende, weil keine Uhr lief und/oder ein Pappgegner fehlte). Die Grafik ist unglaublich hässlich (ala 1999) - was auch am superschrecklich leeren Interieur-Design liegt. Da das Spiel aus Bangladesch kommt (aus Indien und naher Umgebung erwarte ich erfahrungsgemäß keine große Softwarequalität), spielt man auch nur dort vor Ort in den jeweiligen Slums und Co. - also das eigentlich eher amerikanische Setting wird dann kurzerhand nach Fernost verlegt. Das wirkt für mich als Europäer einfach nur komisch. SWAT-Games haben IMMER den amerikanischen Touch. Fehlt für mich nur noch, dass Shah Rukh Khan auf den Tischen tanzt. Man hätte es echt cool machen können, wenn man Programmier-Professionalität anhand der großen Vorbilder (Ready or Not, SWAT4, Rainbow Six Raven Shield) gezeigt hätte. Eventuell wäre dann auch eine unübliche Abweichung des Settings nicht schlimm. Aber so wie es jetzt ist, wirkt es einfach billig dahingerotzt. Man rennt durch bescheuerte Räume, wundert sich über ständig bereits platzierte Türstopper (von wem?), die man nur mühsam langsam entfernen kann, hat ständig Stolperfallen, die durch das Türöffnen selbst nicht ausgelöst werden und ballert Gegner über den Haufen, die teilweise erst 2 Sekunden später umfallen. Und sucht sich dann am Ende einen Wolf, wo bitteschön in dem hässlich designten 0815-Haus die "gesuchte Intel" liegen soll. Dann versucht man die Mission "force zu completen" (dafür gibt's nen Knopf) - und auto-suicided den gesamten Squad. Wait... what? Ja gute Nacht ey. https://steamcommunity.com/sharedfiles/filedetails/?id=3679104256 https://steamcommunity.com/sharedfiles/filedetails/?id=3679104332 https://steamcommunity.com/sharedfiles/filedetails/?id=3679104761
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Spanish - Spain, Japanese, Russian, Simplified Chinese*languages with full audio support
Hours played at review time, across 968 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
игра класс. когда я играл в онлайн на меня вылетел какой то игрок я от испуга с табуретки упал всем советую
Simply a watered down ready or not, most of the negative reviews I read are just people who played that game and are complaining that this isn't as polished. If that matters to you, then don't bother, otherwise, this is literally just a slightly lower quality alternative for a fifth of the price. it does have some bugs, but none that I encountered were game breaking, mostly just something to chuckle at and move on from. Solid 7/10 if you aren't picky and just want to have fun doing SWAT stuff with some buddies or solo. The dog is a big plus too.
bought and played the game 08/2020, enjoyed it, but now i dont see it in my library?? when they sold to the new company did they make the early access players buy it again?
Ready Or Not is Superior
Zero Hour is easily the laziest milsim game I've ever played. Which sucks to say because for a long time (until today), it was one of my favorites. I originally purchased ZH in 2020 as soon as it was available for purchase. It's charm was similar to Tom Clancy's Rainbow Six Vegas 2 which is still one of my favorite childhood games. At first, I didn't mind the simplicity of the gameplay and the amount of bugs the game had. It was expected for an early access release and as long as my friends played it with me, it was still fun. However, over time, things only got worse. It is alarmingly clear that this team is overtly abusing Steam's Early Access program. The original content roadmap we were given featuring K9's and bodycams was not worth waiting for in the slightest. Everything they've implemented, they do it so half assed. They leave the features full of bugs, effectively breaking the game for many players. You know what never seems to break though? Their in-game store and credit system.. As long as people spend money they do not care. It's actually wild to see how much energy they put into the skins and credits before giving any kind of love to the gameplay itself. If you asked me 2 months ago about my thoughts on ZH, I'd have a lot more grace. However, there is a well known bug that crashes players games when they attempt to load into a coop/solo mission. Since PvP is literally dead, if you can't access Coop/Solo (the only other playable mode in the game) the game is unplayable. Speaking of game modes and content; This game has been released for almost 6 years and the majority of content on the main menu is still inaccessible or coming soon.. FOR 6 YEARS.. All you really have access to is PvP (dead asf), Solo/coop missions (broken and dead asf), locker (to change gear and equip skins), settings, and your stats. The 2 modes I mentioned (PvP & Coop) are dead, broken, and almost unplayable. You're essentially paying for a headache. Even at $9.99. Imagine my surprise when I checked for a patch and all I saw was their announcement to bring ZH to Xbox and PlayStation. Why introduce crossplay to an already dead and broken game that they've put no love into? The devs know this game is dead and their last ditch effort for a cash grab is introducing crossplay. Hell, they still haven't updated the sickeningly spazzy bodycam since they launched it, or the buggy K9's, or the abysmal hitreg. Literally nothing. The last official patch/hotfix I'm seeing was sometime in 2024. No game breaking bug fixes, no optimization, no new features, they're just putting the game on other marketplaces to get more money.. I still hope to see a day where the devs genuinely care about this community but as of right now, they are still chasing funding 6 years post release... Just sad.
По сути, получился какой-то недоделанный огрызок. Судя по всему, разработчик решил добавить возможности из Ready or Not и Rainbow Six: Siege, в итоге получилась багованная дрысня за 100 рублей в базарный день. Враги могут чудом чувствовать тебя через стены и отправлять в тебя полный рожок через дверь, а иногда даже не видят тебя вплотную, превращаясь в куст текстур после смерти. Боты-напарники любят встать в дверных проходах всей группой, что иногда делает просто невозможным выйти из комнаты. Вся стратегия заключается в том, чтобы брать с собой ПНВ и отключая свет зачищать этажи от врагов, чтобы по окончанию миссии искать последнего бедолагу, который спрятался в самом дальнем углу, самой дальней комнаты, а потом еще 30 мин искать какую-нибудь папку с документами (зачем?). Непонятно, для чего нужен этот соревновательный режим и большое количество растяжек, от которых иногда просто дергается глаз.
Хороший аналог Ready Or Not. В целом за свои деньги (отдал я около 100 деревянных) игра окупает их полностью. Выбор снаряги здесь будет поскромнее чем в той же RON, и ИИ ботов гораздо тупее, но с друзьями поиграть и попотеть здесь явно придется. На выбор 15+ карт, и несколько сценариев их прохождения. Рекомендую.
У них проблемы на сервере и за вылет с меня вычитают 5к опыта! Отличная политика.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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