
Zero Hour is a tactical FPS with online team-based game play that takes place in a variety of fictional locations interpreted in Bangladesh with Real-life scale & resource management. It brings a grounded, close quarter combat experience to the game.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
About

Welcome to Zero Hour, a tactical FPS with online team-based action gameplay that is set across various locations in Bangladesh with real-life scale & resource management. Join forces with up to 10 players in intense cooperative missions, or go solo with up to 9 AI squad mates. Experience hostage rescue and bomb defusal missions that require calculated strategies in the dynamic 5v5 PvP mode. Shape your route through compelling situations by interacting with story-driven NPCs and engaging with various objectives.
Intense PvP Action
Engage in intense 5v5 PvP battles across various game modes, including bomb defusal, hostage rescue, and deathmatch. Experience competitive gameplay with a comprehensive leaderboard and tier system. Choose your loadout wisely, as limited guns and gadgets add a strategic layer—you'll lose them upon dying, making every decision critical.
Intense Tactical Action
Zero Hour presents serious slow-paced, and methodically intense gameplay. The game offers authentic gunplay and scenarios, where quick thinking and strategic execution are essential for victory. Utilize the planning table to overview operations and formulate your approach before taking action. Remember, every move counts, and success demands teamwork, strategy, and precision.
Innovative Gameplay Elements and Weapon Customization
Explore over 18 diverse maps set across various locations in Bangladesh, featuring unique elements like functional elevators, bulletproof glass, and dynamic shutters for strategic advantages. Strategically utilize the breaker switch to control building lights, adding tactical depth to your missions.
Choose from over 23 distinct weapons and 18 utilities, emphasizing resource management and team coordination. Fine-tune your arsenal with detailed weapon customization, modifying rails, sights, and foregrips for optimal performance. Immerse yourself in realism by checking magazine bullet counts and repacking magazines for efficiency.
Dynamic Door Mechanics
Doors are your lifeline and your barrier. Infiltrate with caution as terrorists set traps and alarms. Meanwhile, attackers have an arsenal of over 4 breach options: kick, door rammer, C2 explosives, and back kick combined with grenades, ensuring a variety of strategies to navigate these vital entry points.
Dynamic Suspect AI
Face a variety of suspects, each with distinct behaviors. Some even wield suicide bombs, while others utilize sniper tactics in long-range maps. They even have the ability to sense incoming fire and strategically time their advances ensuring maximum safety. The dynamic nature of suspects keeps you on your toes, with no guarantee of their next move.
Your K9 Companion
The K9 Attack Dog feature brings an immersive and emotional experience to your missions. As the game starts, you're assigned as a dog handler, initiating your journey with a small, nameable puppy. Initially resting in a cage, the puppy soon becomes interactive and starts playing around, following the player through the training facility. After successfully completing three missions, the canine companion becomes available for mission deployment.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 33.4Kreviews | 77% | — | $10.4M |
| $9.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 970 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
ready or not but with a tenth of the budget and set in bangladesh for some reason not a good game. Just play Ready or Not, it's literally what this game is trying (and failing) to emulate
Dead game
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Spanish - Spain, Japanese, Russian, Simplified Chinese*languages with full audio support
Hours played at review time, across 972 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[quote][b]Note: Dying PvP game[/b] This is a PvP focused game, but only a handful of players remain. The player base is too small to provide the variety the game was designed around, and at this rate it will be completely dead within months. It's extremely difficult to find a match. This game cannot be played as originally intended.[/quote] This is basically Rainbow Six Seige from Temu... remember R6 Siege? That's where Ubislop took the beloved Rainbow Six Clancy franchise and gutted it. They removed all the single player planning, strategy and co-op and replaced it with a toxic MTX infested PvP crapfest "live service" disaster... abandoning PC gamers in the search for hundreds of dollars in MTX money from console peasants they hoped to poach from Call of Duty. Appalling to see great game franchises die, isn't it? Well, this is worse than R6 by a million miles... apart from just being R6 but worse in terms of gameplay and polish. The developers mismanaged the community, there's toxicity, teamkilling without penalty, and uncontrolled cheating. That's certainly one of the factors behind this dying that we'll explore. And dying it is. I wasn't able to get a match in my region, during peak hour, despite quite a long wait. You probably won't get one either. So, "Zero Hour" is a practically dead PvP game. Why did it fail? It's video game autopsy time! [i]Most PvP games on Steam fail.[/i] Very few of them ever go viral. This game failed because the developer expected it to become "virally" popular without creating any actual reason or compelling features. This doesn't do anything that other games already do better. There's fierce competition in the PvP game arena... and I'm not referring to players fighting other players. There's thousands of PvP-only games but only a tiny handful of them are successful enough to attract and keep a wide player base. This game failed to compete and didn't get enough people to stay active. Despite being free, it did not have what it takes, it's as simple as that. This game lacks any meaningful solo content. The developer tried to use other players as a substitute for real work like level design and story, gambling that just because their game exists, it's going to magically pull the entire player base of Counter-Strike 2 over to this failure instead. They lost that unwise gamble. A game with no players and no solo content is a dead game. Developers need to stop relying on players as a substitute for real content, just because they feel creating genuine narrative, level design and so on is "too hard". On the upside, the game does feature customisable controls and resolution, so at least some of the basic, minimum requirements have been met. Unfortunately there's a number of other technical defects and shortcomings which contribute to the game being difficult to recommend to gamers. The graphics in this game are really quite good, which at least makes the game look more appealing. And while it's vital for any game to have impressive visuals (gaming is a visual medium, after all), there's more to a game than just the graphics. To be worth a gamers time and money, the game must match top tier visuals with top tier gameplay, and that's not happening here. These technical defects push this game below acceptable standards for any modern PC game. Now on to pricing and value for gamers. So, should you buy this game? Is this one of the best of the 140,000+ games on Steam? Zero Hour has the ridiculous, laughable price of $15 USD, for which you could easily get any number of older AAA games. For comparison, the $15 asking price for this game could get you games like "Remnant: From The Ashes", "Phantasmophobia" or "Dead Cells". Quality, professionally made games like those are frequently on sale cheaper than this. There's an additional $32 in cosmetic DLC available on top of the $15 USD purchase price. Selling cosmetics separately is the kind of thing that was invented for consoles and mobile phones, but here it is on Steam, too, the appalling microtransaction economy that gamers despise. It's not P2W, but I think it's important when developers are needlessly greedy. Zero Hour has the completely insane price of $15 USD, which is incredibly suspicious, higher than AAA pricing for an asset flip shovelware scam game. Why would the "developer" put such a high price tag on an asset flip with no true value as a game? There's no direct proof for this, but it's entirely possible this game is priced this way for money laundering or other criminal purposes. Higher prices allow more money to move with fewer transactions. Valve have previously banned developers for running money laundering scams. While there's no direct evidence in this case, it's highly suspicious and gamers should be wary. Ethics aside, there's enough defects and quality problems with this game that it's not worth recommending to gamers, but the unethical nature of the developer/their associates makes it completely impossible.
AS 4:38 DA MANHA DE UM DOMINGO N TEM 2 LOBBY NO MUNDO TODO UM NO SERVIDOR DA ASIA OUTRO NA AUSTRALIA COM 12 PLAYER ONLINE 382 PING BOM DE MAIS RECOMENDO PRA DESINSTALAR
游戏特别好,虽然有很多bug,但该有的还有,麻雀虽小五脏俱全,重要的是下载只要15GB!在这个26年技术飞快的年代,没有80gb都不叫游戏,只要5块钱何乐而不为呢
There are no servers to play on
Vraiment très sympathique, un ptit coup de coeur douceur ! Une sorte de Tom Clancy's Rainbow Six: Rogue Spear et Counter-Strike réunis en coop, avec un gameplay plus arcade. Plusieurs approches sont possibles : infiltration au silencieux et au laser, ou assaut frontal à coups de cache-flamme et de lampe tactique. Il y a même un taser pour les adeptes du non-létal. Plusieurs chemins, plusieurs gadgets : une vraie liberté d'action. Conseil démocratique : prenez un petit AK des familles et un bon gros Desert Eagle, comme dans Counter-Strike 1.6 ou S.T.A.L.K.E.R.: Shadow of Chernobyl. C'est toujours utile quand un mouvement dissident décide de se faire entendre un peu trop fort.
酒店 《八百年不见到一个投降的》 《不是,咋打着打着投降了啊?》 《咋打到人质了靠》 《队友别踩雷啊》 《被抓拆雷后摇了》 《队友你咋把投降的给打了》 《封存武器35/36》 《限时炸弹,找不到就爆》 《伪装敌人的两个SB人质》 《厕所老八,边吃边阴人》 《4楼0.1咋刷屏障了靠》 《4楼0.2凿壁偷光两室干成一室5人混寝(还有个人质【可能】)》 《4楼0.3转角遇到爱+墙角老6》 《3楼群英荟萃,楼梯开门一眼千年》 《3楼和4楼楼梯——我靠,有人!饿~(还有个拌雷)》 《2楼(划掉)迷宫(✅)》 《1楼请输入文本》 《-1楼查无此人》 爱玩的都是M
The movement with strafing and aiming feels so clunky
Is the game perfect? Of course not. Customization is pretty lacking, and the AI can be quite dumb at times. However, for someone who can't afford Ready or Not, this game is honestly a fantastic budget alternative. It delivers a really solid tactical experience for its price point. It's just a real shame the developers abandoned it, as it had so much potential to grow.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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