
Kidnapped and taken to an unfamiliar location, nine people find themselves forced to participate in a diabolical Nonary Game by an enigmatic mastermind called Zero. Why were they there? Why were they chosen to put their lives on the line? And more importantly, who can be trusted?
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.43/day in the week to Sep 4 → 2.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 7.4Kreviews | 93% | — | $3.3M |
| $29.99 | 1.6Kratings | 95% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 907 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
абсолютное кино, снимаю шляпу
Personally one of the best science fiction stories I've seen in video games. I was you, and you will be me.
Me gusta
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.3M | 3.6K | 78% | $24.99 | |
| $3.3M | 6.9K | 83% | $14.99 | |
| $3.3M | 2.8K | 77% | $34.99 | |
| $3.3M | 8.3K | 93% | $14.99 | |
| $3.3M | 6.2K | 94% | $19.99 | |
| $3.3M | 6.9K | 47% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.8M | 4.9K | 82% | $19.99 | |
| $8K | 13 | 69% | $29.99 | |
| $0 | 983 | 86% | Free | |
| $13.6M | 27.1K | 97% | $29.99 | |
| $491.6K | 3.5K | 92% | $4.99 | |
| $383.4K | 615 | 91% | $34.99 |
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese**languages with full audio support
| $29.99 |
| 826ratings |
| 82% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 907 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This review is for 999: Incredibly well made story with no ret-cons despite the level of mind-****ery that occurs. Escape rooms are also very well made and challenging but fun. 100% worth the money just for 999 alone, VLR is also very good but haven't played enough to review properly. 10/10 purchase.
I went in expecting a tense, choice-driven visual novel and got a mixed bag. When it’s good, it’s really good. the story twists still hit, the branching structure rewards replaying, and the cast has some legitimately memorable moments. If you love games where choices matter and feed into a bigger meta-mystery, parts of this collection will scratch that itch really well. as for what i hate about the game (still recommends it though) : A lot of the dialogue is unintentionally funny sometimes in a charming way, sometimes in an eye-roll way. Tone’s inconsistent. Pacing is slow. If you don’t like long stretches of reading or dense exposition(was okay with it). I’m biased to like choice-heavy novels, so I appreciated the structure more than someone after a purely gameplay-focused title.
意难平啊意难平,还没玩三代,希望三代能看到这对的he吧
神太神了 999的体验非常好 就是谜题简单了点 不过也不影响烧脑[spoiler] 最后淳平和茜对话的时候真的鸡皮疙瘩都起来了 ,瞬间理解了一切(并不)不过因为茜为了完成历史的重现所以有不同时间线产生,在那些时间线上因为9人游戏死去 想一想就会觉得有点难受,是先有鸡还是先有蛋呢[/spoiler]就是玩完还是不太懂其中的一些逻辑,搜解析也是说后面的作品会解释,不同时间线玩着很爽。玩极限脱出之前先玩的ai梦境档案 对其中一些诡计会有些眼熟感觉很亲切 善人死亡的体验就不如999,首先不知道为什么开门和移动的动画那么长还不可以跳过,有时候要看好几分钟的动画很烦人;[spoiler] 而且这个dio真的太烦人了真的好想扇,每次结局西格玛可以出门的时候都会被拦住真的会笑出声,不过看到结局会理解为什么 [/spoiler] 解密比第一部要难了,有一些死活想不出来的或者不会的规则:比如双陆游戏和七巧板 还是看了攻略才会。 依旧玩到真结局脑子被烧坏了[spoiler] 尤其是茜解释那些时间跳跃 过去的意识穿到未来,未来穿到过去,各种穿越真的太难懂了,好不容易知道了大概怎么回事,最后出现的一个异常者是谁又整懵了。不过我猜测可能病毒也是他们自己泄露的,所以为了弥补这一过错又要历史重现时间穿越之类的,你倒是说完啊喂!法伊到底是谁也没说,希望第三部玩完可以解释全部的一切 [/spoiler] 还有很喜欢打越作品的这些伪科学论,真的很有意思,特别是[spoiler] ice9和八代解释小型犬抽象画实验那里,还有爱丽丝,太有趣了 [/spoiler]
好玩,两部都好,只可惜善人死亡故意拖时间+角色不讨喜有点恶心人
极限脱出真是炒鸡好玩的解谜悬疑游戏,玩完三部后我觉得贯穿三部曲的最突出的优点就是优秀的氛围塑造,即使解谜环节不会限制时间,作为玩家也能很容易感觉被困陌生环境的紧张感与面临危险时的急迫,还有一点就是被困主角们的怀疑与猜忌更是有趣。 999作为极限脱出的第一部,其解谜难度来说比较入门但都做得很有意思,对我来说算是很好解决,我认为也很适合解谜新手游玩。其剧情发展相比后两部来说前中期节奏会比较慢,剧情整体构思对玩过ever17的我来说就没啥惊艳的了,不过依然优秀。 善人死亡虽然没了999的2D画风很可惜,但是看久了也觉得丑萌丑萌的hhh,而且本作就谜题数量和剧情量来说都可以算作量大管饱,且困难模式的谜题也是相较999来说更具有挑战了,剧情构思方面我觉得要比999要好就是挖坑太多了导致到第三部也没填完。 综上,如果你热爱悬疑解谜,那极限脱出系列绝对值得一试。
[h1] I Enjoyed it [/h1]
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.