
Kidnapped and taken to an unfamiliar location, nine people find themselves forced to participate in a diabolical Nonary Game by an enigmatic mastermind called Zero. Why were they there? Why were they chosen to put their lives on the line? And more importantly, who can be trusted?
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.43/day in the week to Sep 4 → 2.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 7.4Kreviews | 93% | — | $3.3M |
| $29.99 | 1.6Kratings | 95% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 907 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
peakkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkk
牛逼
绝对的神作,更推荐NDS版
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese**languages with full audio support
| $29.99 |
| 825ratings |
| 82% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 907 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Art style in the second game is dog, but the story is very deep and confusing. The puzzles in VLR were a lot worse in my opinion than the simple puzzles of Nine Doors, but I'd say it edges out the first game in terms of content and mystery
太好玩了
El juego es una locura, tanto en historia, personajes, misterio, puzzles, etc. Las conexiones entre los distintos sucesos y los giros de guion en los que estos desembocan hacen que te caigas de culo. Lo único que no me gusto fue el estilo artístico que le dieron a la secuela que a mi parecer decae respecto al primer juego, igualmente te acostumbras rápido y se te olvida. En resumen trilogía 11/10 GOTY.
일단 999 후기 방탈출은 너무 쉬워서 지루하기만 했음 스토리는 대충 인간들은 텔레파시를 통해 정보를 공유할 수 있다라는 유사과학을 중심으로 전개되는데 그 현상의 이유나 원인, 조건 등은 전혀 설명하지 못하면서 결국 그 능력에 의존해 개연성 없이 마무리됨 또한 타임 패러독스의 결과도, 등장인물들의 의도와 심리도 명확하게 제시하지 않아 '그래서 어떻게 된 건데?', '그래서 왜 그런 건데?'라는 생각이 들어 몰입이 잘 안됨 선인사망 후기 일단 지금와서 보기엔 그래픽이 꽤 똥내남 3DS 출시 초기 괜히 기술도 자본도 없는데 3D 그래픽으로 개발해서 홍보하던 시대적 배경이 느껴짐 솔직히 닌텐도 64시절 3D게임 그래픽이랑 별로 다를거 없는듯 스토리의 경우 개인적으로 몰입감이 전작보다도 떨어졌는데, 999는 물이 차오른다던가 방이 터진다던가 하는 극한상황에서 탈출해야 한다는 긴박함이 있었는데 선인사망은 그런 거 없이 방 들어가서 조사하는 게 끝 게임성 측면에서도 좋게 보기 힘든 게 우선 방 조사할 때는 카메라 이동 속도가 지멋대로 빨라졌다 느려졌다해서 화딱지나고 방탈출 게임은 여러 도구를 창의적으로 조합 또는 사용해서 기믹을 풀어나가는 게 핵심이라고 생각하는데, 이 게임은 여러 오브젝트와의 상호작용보다는 대부분 퍼즐을 통해 탈출에 필요한 아이템을 획득하게 됨. 퍼즐도 논리보다는 유추에 가까운 느낌인 것들이 많아서 피곤함. 그리고 등장인물들이 다 쌀숭이인지 뭐 하나 설명할 때마다 좆같은 비유를 하는데 이해에 크게 도움되는 것도 아니고 몰입을 방해하는 수준임. 매번 주절주절 '무슨 상황이 있다고 가정하자~ 그때 어떤 일이 일어난다고 가정하자~ 이걸 A라고 하고 저걸 B라고 하자~ A가 어쩌고저쩌고 B가 어쩌고저쩌고~' 비유 시작하면 짜증나서 그냥 넘김
推荐给喜欢给喜欢解谜游戏与密室逃脱的玩家,因为是打包捆绑,所以我下面也分为两部分谈下: 999: 最早接触这游戏还是通过电视上的游戏风云频道,四叶的形象很是戳我,以至于这么多年来我一直对999念念不忘,今年也算是朝花夕拾了,在这些年里我早已被剧透得差不多了,当初看游戏风云对结尾出现的爱丽丝感到懵圈,今番补票通关后面对结尾拦车的爱丽丝依旧蒙圈哈,事实上作为三部曲的开山之作。999交代的已经差不多了,除开结尾突然冒出的爱丽丝,我也就对结尾没能见到淳平和茜的重逢感到遗憾而已。999的解密中安排了许多相关数字根的谜题,难度尚可,最难的其实是推箱子,可惜的是本作最惊艳的地方steam上的本作并没有复刻当初ns上借助双屏展现出来的效果。 善人之死: 因为我不是解密游戏的爱好者,所以我对本作的评价是不如前作的,不过从各方面来看本作可谓野心满满的诚意之作,画面规格从2D升为了3D,可惜呈现出来的效果还不如前作(值得一提的是在这系列的众多密室中,生态园的风格堪称独树一帜,因此我对其印象最深)......本作的解密难度不仅比前作要高还很繁琐,但趣味小游戏要比数字根有意思,我还专门为治疗室开门那的数字游戏存了档,一开始我打算用豆包偷懒,结果豆包智商堪忧,只能亲自上阵了。文本量也要比前作大,这点光看本作的路线图便能看出来了,世界观也拓展得更大了,但是文本里频频出现的废话让我挺不耐烦的。 本作激起我情绪的地方有三处[spoiler] 露娜、天明寺和K身份的揭露,话说因为暗示有机器人存在,一开始法伊能跳那么高, 我还把她当成机器人呢,还有四叶的存在让我不敢确认天明寺和K的身份[/spoiler],因为把许多的交代留到了下一作。所以通关后的我要比999时更加蒙圈,也谈不上存在通关999时的那种些许怅然了。
For how cheap you get this for on sale, this is an absolute steal. Definitely the most insane, convoluted and layered plots I've ever seen. Endlessly fun and interesting, goated voice acting too.
Zero Escape: The Nonary Games is a bundle containing 999: Nine Hours, Nine Persons, Nine Doors and its successor Virtue's Last Reward. Both games are visual novels with escape-room puzzles, branching narratives, and sci-fi elements. The third entry of the trilogy, Zero Time Dilemma, is sold separately. A defining feature of the series is its many narrative paths and endings. To reach the true ending, players are required to explore multiple routes and gradually piece together the larger mystery. The core appeal of the series lies in two elements: the life-threatening escape-room scenarios and the constant stream of mystery boxes. Who can be trusted? Why are the characters trapped? What is really happening behind the scenes? The games succeed in creating curiosity and motivating players to push forward for answers. 999: Nine Hours, Nine Persons, Nine Doors (999) 999 is my favorite in the triology. It has the strongest pacing, the most likeable cast, and the most appealing presentation in the series. While the characters are not exceptionally deep, they are developed enough to make the story engaging and to maintain emotional investment throughout the adventure. One reason the pacing works so well is the balance between visual novel and puzzle segments. The escape-room puzzles are generally straightforward and often revolve around numerical concepts. As a result, they rarely interrupt the narrative for too long. The game alternates between story and gameplay at a steady rhythm, which keeps the momentum going. The story itself is also the most grounded in the trilogy. While there are unusual and speculative ideas, they never become so extreme that they overshadow the characters. Consequently, I found it much easier to care about the people involved and the outcome of the story. The dialogue is comparatively concise and focused. Another advantage is the presentation. 999 uses 2D sprites rather than fully 3D environments. This makes navigation faster and simpler while also giving the characters more expressive animations. In my opinion, the animated 2D artwork has aged much better than the low-poly 3D models used in the later games. The soundtrack is relatively modest, but okay for a low budget title, and it complements the tense atmosphere well enough. The voice acting is surprisingly good. Virtue's Last Reward (VLR) VLR switched to a 3D engine and introduces more complex puzzles. Unfortunately, not all of these changes are improvements. The visual presentation is the most obvious downgrade. The low-poly character models and environments have not aged particularly well, and they lack the charm of 999's 2D artwork. The transition to 3D also impacts gameplay. Navigating rooms is slower, rotating the camera takes time, and identifying important objects is less obivous. Inventory management is similarly less convenient, as the radial menu requires more effort than a straightforward grid-based system. One of the most interesting additions is the voting mechanic inspired by the Prisoner's Dilemma. This system creates additional tension between characters and gives interactions more weight. Unfortunately, I found the cast to be the weakest part of the game. Many characters feel one-dimensional and not that likeable. The pacing is also considerably worse. Even with the skip function enabled, the game requires revisiting many scenes and repeatedly viewing variations of events. Since VLR features the most complex puzzles in the trilogy, the slower pacing is amplified further. Another issue is that VLR takes a long time to provide meaningful answers. For a large portion of the story, it continuously introduces new mysteries without resolving existing ones. While this certainly keeps curiosity alive, it can become frustrating when the characters spend significant amounts of time discussing questions rather than making progress toward answers. The soundtrack, however, is a noticeable improvement over 999. The tracks fit the sterile and unsettling environments well. The voice acting remains strong. Overall The Nonary Games is a collection of mystery visual novels that combines escape-room puzzles with branching narratives. The entire series thrives on creating questions and making the player want to discover the answers. While both games are worth playing, I prefer 999. Its more grounded narrative, stronger pacing, simpler puzzles, and expressive 2D presentation create a much tighter experience. VLR introduces interesting mechanics such as the Prisoner's Dilemma voting system. However, it suffers from weaker pacing, more repetition, less appealing visuals, and a cast that I found harder to care about. Overall, I would recommend The Nonary Games to players who enjoy mystery stories, escape-rooms, sci-fi elements, and branching narratives. Just be prepared for a structure that requires multiple, partial playthroughs to reveal the full picture.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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