
Kidnapped and taken to an unfamiliar location, nine people find themselves forced to participate in a diabolical Nonary Game by an enigmatic mastermind called Zero. Why were they there? Why were they chosen to put their lives on the line? And more importantly, who can be trusted?
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.43/day in the week to Sep 4 → 2.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 7Kreviews | 93% | — | $3.1M |
| $29.99 | 1.6Kratings | 95% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 907 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
好玩
Блин, крутая игра ваще, даже две в одной. 999 само великолепие, и потом с виду всратая ВЛР тоже оказываеться классной вааще
9 plot twists in a row more like
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.1M | 3.3K | 84% | $24.99 | |
| $3.1M | 7.9K | 53% | $9.99 | |
| $3.1M | 19.6K | 93% | $8.74 | |
| $3.1M | 5.1K | 78% | $19.99 | |
| $3.1M | 32.9K | 87% | $4.99 | |
| $3.1M | 10.6K | 85% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.8M | 4.9K | 82% | $19.99 | |
| $8K | 13 | 69% | $29.99 | |
| $0 | 983 | 86% | Free | |
| $13.6M | 27.1K | 97% | $29.99 | |
| $666.6K | 4.7K | 90% | $4.99 | |
| $218.2K | 350 | 91% | $34.99 |
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese**languages with full audio support
| $29.99 |
| 825ratings |
| 82% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 907 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Super good game with probably the best story in any game or movie or show even to ever land on planet earth. Even if you don't like escape rooms I STILL recommend just simply because of how insanely good the story is in these 2 games. Amazing job to the devs, this was a good one.
不愧是打越剛太郎
999剧本确实不错,节奏把控也很好,小游戏体量和解谜难度也很好,总体上是很不错的。除了最后的诡计有点牵强,[spoiler] 就好比薛定谔的猫都在你身边跑了半天了后来告诉你它还在笼子里 [/spoiler],有些难评。 善人死亡就实在是不知道怎么说,里面的人都妥妥的是工具人,完全看不出来用途,[spoiler] 除了dio简直脸谱化的坏(你和dio对抗你不选背叛?),你让所有其他的人都是机器人露娜之类的那结果不都是一样吗?alice的作用就是计算器,淳平的作用就是带小孩,小孩的作用就是睡大觉 [/spoiler]?诡计也实在是设定的太复杂了,你觉得这种过拟合到令人发指的穿越真的正常吗?感觉剧情是为了诡计服务的,而不是反过来,真是为了这个醋包了个饺子。还有那一堆解密小游戏,密室的有趣之处应该是如何组合道具,如何使用这些道具来达到目的,如何通过观察获得额外的信息,而不是打开平板完那些小游戏,算飞镖或者猜数字之类的,实在是无趣,很多解谜我都想跳过,纯纯折磨。最后我想吐槽一下[spoiler] 西格玛你从来不洗脸是吧?水面不反光随处可见的电子设备屏幕还不反光?西格玛你是完全瞎的靠脑机接口和人交流的对吧?[/spoiler] 综合一下看在999的面子上给好评吧,希望零时困境不要再填充大量的无聊小游戏了。
Absolute banger, one of my favorite VN. The story is engaging, with lots of twists and turns, and the characters and their designs are great. The second entry is even better, and even if some of the endgame twists kind of fall apart if you think about it too much, it’s still very entertaining. [spoiler]Like Sigma not realizing he has a bionic eye protruding from his face... [/spoiler] The escape room sequences aren’t very hard, but they offer a welcome change of pace and are always enjoyable. My only complaint would be that there is some overlap between routes, so you end up reading certain parts of the story multiple times, but it’s never clear when you can safely skip them.
Obrigado, Br.
演出面や会話文でテンポの悪い部分がありますが、ストーリーや脱出ゲームは楽しめました
2 fantastic escape room visual novels that don't stop subverting your expectations until the moment you finish them.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.