
Zenvader is a super retro shooter mixed with roguelite elements. Dodge the barrage of bullets, improve your unit, and try to defeat the Alien King!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.86/day in the week to Jul 25 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
ZENVADER is a bullet-hell roguelite shooter inspired by classic shooting games in the 80s.
You pilot a “Battle Unit”, the last hope for mankind, and take on an army of powerful aliens.
There are four types of battle units that you can pilot: a unit that excels in rapid fire, a unit that excels in penetrating ability and destructive power, a unit that fights using indirect means such as wall shot and missiles, and so on. Each unit has its own characteristics and requires different strategies.
Your unit is weak at first, but by taking orbs dropped by the aliens, you can temporarily enhance its rapid-firing speed, movement speed, damage dealt, and so on.
By spending “Alien Materia” acquired by defeating aliens, you can unlock new weapons and permanently increase various parameters. The more you fight, the stronger you become, and eventually you will be able to defeat the foes that you thought you could never defeat.
Once your units are fully upgraded, try beating the campaign mode as fast as possible. While the typical clear time is around 20-25 minutes, optimizing your movements and refining your tactics can make clearing it under 15 minutes is not entirely impossible. So, how fast can you get?
Genres
Engagement
Reviews
A fantastic twist on Space Invaders.
インベーダーゲーム自体はあまりプレイしたことがなく、 シューティングビギナーとして気になったので購入。 やることはシンプルなのに、なぜか夢中になって無心になってしまう。 弾幕もwave後半になってくるとなかなかのものがあるけれど、 基本アドリブでよけられるくらいの難易度。 挑むたびにポイントがたまっていくので、それによって 自機を強化して、攻略深度を高めていく。 機体の差別化もハッキリしていて、それぞれに強みがあって 使い分けも面白い。見た目以上のものはあるとおもうので 気になる人は購入してみてほしい。
Tested it out on the steam deck and it runs perfectly. This is honestly the perfect type of game for the steam deck. I’ve only tried out the zen mode so far but it teaches you to balance patience and strategy with real time action and executive decisions. If you like games like balatro this scratches that same type of itch with a completely different genre. Definitely worth a pick up. And shout out to RyiSnow for building it in Java and teaching me among many others how to create solo dev projects from scratch!
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese, Traditional Chinese
Hours played at review time, across 39 reviews with recorded playtime.
ちょっと待ってほしい。 このゲームは埋もれさせてよいゲームではない。 リリースから3か月経った現在、レビュー総数が20件程度しかないことに驚く。今年ベスト級の作品だった。 数百円程度なら、確実に買い。 昔ながらのインベーダー × 定番のローグライトなので、保守的な方向性に見えるが、かなり挑戦的なゲームだ。 どちらも単体でゲームとして成立するジャンルの面白さを持っているが、どちらのジャンルも深く理解した上でその面白さを活用し、発展させてゲームが組み立てられている。 さらに、待ち時間の無さや不必要な演出などのストレスは極力排除され、少しずつ敵の強さとバリエーションが変化するやりすぎないステージデザインと、ちょうどよいアップグレードのハードルのレベルデザインで、伝統のある工芸品のような高い完成度の素晴らしいゲームだ。これを面白いと思わない人はいるのか? <これからはじめる人向け説明> ・マグネット:自機に有利になるアイテムが自機に吸い寄せられる速度 ・ブレット:自機または敵から発射される通常の弾 ・ブレットスピード:ブレットが発射された後の速さ(連射スピードではなく、球速のイメージ) ・ショットクールダウン:ブレットが連射できる間隔 ・W(ウォール)ショットクールダウン:自機のすぐ上にある、自機を守る「ウォール」が弾を連射する間隔 ・Wショットダメージ:ウォールの弾の威力(ブレットダメージとは別) ・パワーアップドロップ率:水色の球のドロップ率
Just got the game, great retro vibe and definitely a challenge to complete and a lot to progress through the game. Overall great game!
80年代画面风格的极简像素、肉鸽弹幕射击游戏。 本作玩法其实有些类似大家熟悉的“TAITO打砖块”、除了发射的子弹不反弹。整体玩家操控的“机甲”只能在底线移动、需要躲避敌人的弹幕,并发射子弹、消灭所有不断来回移动的敌人。消灭敌人概率掉落蓝色光球、从而三选一强化,也包括局外养成内容。不断重复游戏+局内局外强化,从而通关25波的生存模式+挑战模式。 虽然有中文译名,但实际游玩仅支持日语、英语,因此会造成一定强化选择上的疑惑。 不过,本作的局内强化还是比较朴实无华的,基本就是子弹伤害、子弹发射间隔、子弹速度、墙壁子弹发射间隔、炸弹数量、生命值等等数值与属性强化,没有什么机制or技能的强化,因此即便日语/英语不好也不影响游玩。 当然,也由于这种数值强化的设计,整体还是有些难度的,包括每波如果消灭的够快、还有获得额外的强化抽取,属于是强者恒强、弱者恒弱的体验。强化之后前期可以爽爽割草、但不局外养成也就大概很难通关了? 随着玩家到达最高波次的提升,共计也将解锁四种不同风格的机甲、外加局外养成中获取它们各自不同的额外武器强化。譬如单次发射两颗子弹、CD自动发射的追踪导弹、按上蓄力决定丢出举例的炸弹等等。最终披荆斩棘,击败那些一开始你根本无法匹敌的强敌。 整体价格便宜,感兴趣的可以试试。 [quote]加入[url=https://steamcommunity.com/groups/GHYX]干货游戏[/url]&关注[url=https://store.steampowered.com/curator/35106417/]咱的鉴赏家[/url],不定期为大家带来游戏体验分享,也期待您来一起分享自己的游戏体验干货~[/quote]
ミニマルなUIながら、アップグレード要素が豊富でやり込めそう!ちゃんと難しい 昼間っからこんなのやってないで、早く仕事に戻らないと!
Wonderful game made by a wonderful person I am deeply grateful to. I might be quite prejudiced, yet I actually like that game. Had some really nice fun with it!
复古风格的Roguelite弹幕射击游戏。4种截然不同的战斗机甲可供选择,有各种的战斗风格。可以通过三选一局内强化升级战机,也有局外成长设计。玩法上是常见的弹幕躲避以及射击反击,难度不算低。不过局外成长完成后可以变成纯粹爽游。一款体验还行的小游戏,能接受复古风以及喜欢弹幕射击游戏的玩家可以关注一下。
fun fun fun fun fun fun fun fun fun the kind of game where you can get your fill in a couple of minutes, then come back to play some more whenever you feel like it
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Players by region
Where this game's players are, estimated from review languages.
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