
Equipped with your pot plant companion, travel through the roots of time delving into the past and present depths of an ancient submerged city. Exploring grand halls, navigating between walls, and taking advantage of ancient mechanisms on your mission to steal the heart of the city.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
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kötü kamera açıları ve anlamsız zaman sistemiyle göz dolduruyor :D
終盤の赤い水ゾーンでルートに抜け穴があり、誤ってそのまま進んだところマップ外へ落下してしまいました。 自動セーブされてしまったことでロードする度に落下するところから再開してしまいそのまま進行不可に。(流石に最初からやり直す気力はありませんでした…) しかしながら、なぜ無料なのか分からない程の高クオリティで謎解きの難易度も丁度良くかなり楽しくプレイさせていただきました。おすすめです。
Unfortunately, this is incredibly terrible.
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Hours played at review time, across 35 reviews with recorded playtime.
Ehh, could use a lot more guidance... not really sure what I'm even supposed to be doing in this game.
The camera absolutely needs a fix. But the game itself is short, simple but interesting. Got it on a heavy discount and for that it was worth the half hour I spend with it.
Unplayable. Invert Y is not inverting, and the camera is all over the place.
10 Liraya çok güzel çıtır çerez oyun, kaçırmayın bence
Coza rui da desgrama
Zeitgeist is a really interesting little adventure game because the first thing that caught my attention was the setting. I am exploring an ancient city that was once submerged but is now sitting in the middle of a desert, looking for the Heart of the City. Water is almost gone from the world I am coming from, so there is a pretty clear reason for going after it. I also have a little pot plant companion with me, which is such a strange detail that it gives the game a lot of its charm. The main mechanic is being able to switch between the past and present versions of the city. This is where most of the puzzles come from, and I liked the idea behind it quite a bit. Something that blocks my path in one version of the city can be different in the other, so I have to look at the environment and work out how the two versions connect. There are also switches and ancient mechanisms to figure out, along with the usual jumping and platforming. The atmosphere is probably the strongest thing about the game for me. The city has a colourful and slightly dreamy look, and there is something nice about exploring the old halls while seeing how different they are between the two time periods. It feels like the game wants me to slow down and actually look at the surroundings rather than just rush from one objective to another. The mystery surrounding the city also gives me enough of a reason to keep going and find out what is really happening. Where it starts to lose me is the actual feel of moving around. The platforming can be awkward, and the camera is not always as helpful as I would like it to be. Some of the puzzles are good ideas, but there are moments where I am not completely sure what a switch has changed or what the game expects me to do next. I think the core ideas are much better than the execution in some places, which is a shame because there is clearly a lot of potential here. The game is also quite short, and I think that works both for it and against it. I never felt like the puzzles were being stretched out for no reason, but I also finished wishing there had been more to explore. I would have liked more time with the time switching mechanic and more complicated puzzles that really tested what I had learned. There are 12 achievements too, which gives me a few extra things to look for, although the main reason I would come back would be to experience the world again rather than chase every achievement. Overall, I think Zeitgeist is a creative free adventure that has some genuinely good ideas behind it. The time switching mechanic is interesting, the setting has a lot of personality and the little plant companion is a nice touch. The rough movement, camera and occasional lack of feedback make it harder to fully enjoy the puzzles, and the short length means the game ends before its best ideas are pushed as far as they could be. Even with that, I think there is enough here to make the experience worthwhile. It feels like a small game with ambition, and I would rather play something like this than another completely generic platformer. Rating: 7.7/10
牛逼。我还在想这游戏能有多差。 跳跃非要加个摔倒的动作何意味,又没有血量,而且判定又迷得要死,跳几层台阶都摔倒是吗? 而且鼠标移动视角慢的要死,要转一圈起码要把鼠标晃好几个来回。 菜单我一开始还觉得挺有意思,结果发现这菜单在过场动画面前只能算个萝莉。 推个方块推到尽头自动触发bug自动带着方块往后退,牛逼了。 以及后面不知道什么东西,到底要干什么,玩家需要干什么,去哪里全都没指引,也没剧情,去了一个地方我往左走了,一个不知道什么东西无法启动,结果回去的路上我还掉下去了。飞起来的那一瞬间小脑萎缩了,给我的感觉像mc开创造跑酷你知道吗?然后回到地面上还要来段蜜汁倒走,以为是你是MJ走太空步呢?还回不去了,死死不了,回回不去,玩个迪奥。 免费游戏你就是端上来啥我都能接受吧,但你端个使是几个意思,还不如使呢,至少holy sh*t点一千下就能全成就,你这能干啥?
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