
Experience the first “modern-era” Ys game, now off the small screen for its worldwide PC debut! Features a full party system, dozens of unique combat skills, and a massive overworld to explore. Uncover the secret of the Five Great Dragons, and help Adol Christin save the day once again!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 2 → 0.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Reviews
Themes across 54 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[hr][/hr] 260626 昔PSPで途中でやめてしまったが、改めてプレイしたが「フラッシュガード」などが追加されたせいか思ってた以上に面白かった。 グラフィックはPSPをHD化しただけなのでそこまで綺麗ではないがアクションが面白いのでそこまで気にならなかった。 音楽はイースシリーズだけあって最高にいいです。 難易度は実績もあったので「ナイトメア」でプレイしたが理不尽な難易度ではなくちょっと歯ごたえがあるぐらいの難易度で楽しめた。 全体的に完成度が高いゲームだと思うのでおすすめです。 全実績解除まで約41時間ぐらいだった。 残念だったのは 仲間のCPU操作が画面外の敵に突っ込んでいき、採集ポイントで敵が微妙な位置にいると段差とかで移動できないのに敵に反応して採取してくれないのが地味に面倒だった。 注意点 ・言語設定がデフォルトで英語です。通常のゲームオプションでは言語設定は変更できないので、 初期起動時はスチームのソフトから「プレイ」を押して「設定ツールを起動」を選んでこちらで言語設定を変更できる。 ・コントローラー無線の場合、ゲーム起動後に接続すると認識しないので注意。 ・このゲームだけなのかわからないが、PSのコントローラー以上のボタンがある背面ボタンや追加ボタンはキー設定できなかった。 [spoiler]・実績「不審者退治」はボス前にある回復ポイントがなく急に戦闘になり、負けてもそのままストーリーが進んでしまうためセーブしてないとかなり戻ってやり直すことになるので注意。場所は「カイロス峡谷」になるので洞窟を出るたびにセーブしておくのがおすすめ。[/spoiler] 小ネタ[spoiler] ・ガードボタン設定は2つあり、同じボタンに設定すると1つのボタンでガードできる ・スキルボタンにガードボタンを設定すると通常はガードで、スキルトリガーボタンを押している際はスキルが使えると思ったがガードボタンに上書きされるためスキルが出ない。 使えないと最初は思ったが、スキル自体は発動しているようでスキル経験値のカウントはされるため後半の長いスキルをガードでキャンセルできるためレベル上げには使える。 ・敵はエリア移動か時間で再出現するが敵配置が密集してないので図鑑埋めやアイテム集めに時間がかかるが、セーブしてロードで敵が復活する。ちなみに採取ポイントは時間でしか復活しない。[/spoiler] [hr][/hr]
Lohikäärmeritareita, maanjäristyksiä, pelattava Dogi, uusi pelimoottori ja ensimmäinen (virallisesti) ryhmäpohjaisista Ys-peleistä. Näillä eväillä viedään Ys uusiin ulottuvuuksiin ja niiden yli. Uudet mekaniikat ja pelimoottorin vaihtuminen näkyvät erinäisistä saumoista läpi. Pelin alkupuolisko laahaa todella pahasti, mutta onneksi toisella puoliskolla meno piristyy huomattavasti. Varmaankin heikoin ryhmäpohjaisista Ys-peleistä kokonaisuudessaan, mutta Ys on Ys vaikka onkin hieman heikompaa sellaista.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese*languages with full audio support
Hours played at review time, across 54 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Playing this after the Napishtim engine games I just can't bring myself to like it.
很久以前在PSP上玩的,现在回过头来在PC上重玩,真的不得不感慨,PSP上多边形真的少得可怜。 甚至觉得YS 6FO每个都比7画质更好。。。 而且这次重玩还有奇怪的proton bug, proton 10/11的日文字体渲染有问题,proton 9没问题,但是proton 9没法播放OP/ED。。。 游戏本身是第一次引入了组队机制,不再是126FO的红毛一个人冒险,同时引入了后续系列的技能系统,基本奠定了之后树海,8, 9的系统格局。 Flash Guard也是第一次引入,但是timing要求很严,基本接近黑魂的盾反timing, 而且触发之后很多时候还会被多段攻击打断,没有树海/8/9的那么爽快。 Boss战反而继承了6FO的难度,不再是后期boss战随便打,而是更接近传统动作游戏的难度,必须得学boss的招式。 而且非常有限的回复道具,这个对比后期伊苏作品有不少挑战度。 但是问题点同样不少,首先技能是和武器绑定,导致每次都是拿到新武器立刻得用到技能等级1,还有个成就要求一个角色的所有技能等级10, 这真的必须疯狂刷,而且不像后期8可以刷蜂巢那么简单。 合成系统的平衡也很成问题,最后的全员武器+服装,必须疯狂刷素材,随便武器都是x30的最终地图的素材,这个明显是最后骗时间注水的内容。 地图方面更多的是接近地牢设计,虽然有平原但是远没有树海/8/9的充实的探索要素。因此还是比较接近6FO。 最后剧情应该算是全系列最惨了,不光红毛被抓被拷问,还要我们中出二五仔,而且还是两个二五仔,而且应该是系列唯一女主彻底没了的节奏。8的Dana都没这么惨。 总评是系列良作,应该算是6FO到树海/8/9的过渡期的作品,引入了新的系统但是也引入了新的问题。 怀旧的话12+6FO不光更怀旧而且每作都短小精悍画面也比7好,大作的话树海/8/9,尤其8更是系列目前的顶峰。
Everyone should feel ashamed for playing this masterpiece and not giving it the Thumbs Up it deserves.
[h1]Previously, on Dragon Ball Ys, Adol crashed another ♥♥♥♥♥♥♥ boat. When will he ever learn to sail? When will he ever get the girl? TUNE IN, NOOOW![/h1] Well, this was a wild change of pace. This Ys game introduces parties. You are no longer flying Solo as Adol. You can play as Dogi for the first time and he's a POWERHOUSE. I hope I can use him in future games...[i]it SURE would be a massive mistake to never let me play as him again. It SUUUUURE would be.[/i] Other than the party system, this game focuses on two other gimmicks. Damage types(Strike, Slash, and Pierce) and DRAGON ENERGY(TM). You now know why I decided to make the reference above. You basically need a balanced party for a good portion of the game. Certain enemies will either take little damage or NO damage from certain damage types. Dragon Energy comes in the form of skills and EXTRA skills. Skills are special moves that you can learn from weapons. Once you level up the skill from 0 -> 1, you have the skill permanently and can use it with different weapons. The max is 10. [b]PRO TIP: The skill that is assigned to a certain weapon will gain extra experience points if you use the weapon to level up the skill. In other words, use the weapon that the skill came from(or can come from) to level it up faster if that's what you want to do.[/b] EXTRA skills are super moves. Each party member has their own unique one. There's also party effects that are technically part of EXTRA skills, but I'll let you discover that on your own. One aspect of the game that I found myself both enraged at myself and this blatant oversight, is that there's a mechanic that is introduced and never explained again. There's no explanation in the help menu just in case you forgot. It's called [b][u]FLASH GUARD[/u][/b]. I cannot stress this enough, LEARN THIS MOVE. It's your best defensive option since rolling through attacks is an extremely tight window. You execute this by holding the Skill button(Mine was L2), and then hitting R2. This will nullify damage and get you more meter for your skills. Don't be like me and have to awkwardly learn this towards the end of the game. So, I did like these new mechanics to a point. I do prefer the solo adventures of Adol and I definitely prefer how Oath of Felghana or Ys VI played, personally. The story was nice and had some neat twists and turns. The music was fantastic. I'd put it up there with one of Nihon Falcom's best soundtracks. This game was long. Not as long as my playtime, I went for some unnecessary achievements for minimal bragging rights. As I've said in other reviews, I PREFER when Ys is short and sweet. I hear that the games get longer though....much longer. Oh dear. Will I make it through the rest of the series with my sanity? Will I actually make it to Ys 10? Will I even enjoy any Ys games after this? Will I finally witness Adol sailing like a pro? Find out next time on-....nevermind. That joke got old. Yes, I recommend this game.
I mean its Ys, what cant i say if youve been a fan since book 1 an 2. Theres nothing for me to say but get ready for VII another great game in the series. If youre new to Ys series youre gonna love it. I recomend starting at book 1 an 2 or chronicles, but thats the good part cause you dont have too to enjoy this series. Ive been playing Ys since the Turbografx CD/ TurboDuo came out. late 80s early 90s. Another great game in the series
This game is beautiful
otro YS que no decepciona. Buena historia, entretenida, combate divertido. Incluso si es tu primer juego de YS, creo que es una buena opción para empezar en la saga.
剧情一般,女主npc,战斗爽,音乐不赖
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Where this game's players are, estimated from review languages.
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