
Your Turn To Die -Death Game By Majority- is a multi-ending horror adventure game. Sara Chidouin returns home from school late one night to discover that something's gone terribly wrong. When she comes to, she finds herself, her friend Joe, and 9 other people trapped in a mysterious place.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.71/day in the week to Aug 10 → 2.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About




Engagement
Reviews
Themes across 267 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
好伟大的作品,我将燥候完结!
好玩喵,买不了吃亏买不了上当喵。 最终篇下快点端上来喵。
毫无疑问的神作。。 以下内容包含剧透 每个出现的人物都塑造的很好 初试炼说的是恰恰是人所以才会自私才会只在乎自己 但是有些时候信任朋友和亲密的人可能才能解决问题 第二关三岛老师的死又好像是再讽刺前者 个体的无私只会让这个人遭到伤害,,哪怕三岛和菜绪互投了也有日和搅屎棍 第三关更是神了吧,,我哭的好难受 挚友啊。。怎会如此。。但是每一个剧情的设计确实环环相扣而且也为第二章铺垫 以及三小时让丈纱成为我家产 丈纱99 最后君死的音乐神了,,,每个音效每个剧情音乐和探索的时候的音乐我都超级喜欢TT 好听爆了
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese
Hours played at review time, across 267 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
第一个伙伴死去的时候很伤心,一个接一个死去的时候已经停不下来了,你们都去死吧真的是...你们不要死啊TT第一章非常好代秋直,Akiyama桑你的必胜法我学会了,俄罗斯轮盘k.O
muy buen juego
¿Sabes lo que es un voto por mayoría? 🔥🗣️‼️ Amoestejuego, lo jugúe pirateado por primera vez desde Indie horror rpg games, Goty fue el primer juego al que le metí muchas horas (Sin contar Roblox y otros juegos multiplayer), por lo que tiene un lugar especial en mi corazón, y a pesar de todas las criticas y constantes comparaciones con Danganronpa, lo sigo apreciando mucho, jugúe Danganronpa y no llegó a encariñarme tanto como Yttd. Keiji my beloved, Gin mi hijito therian con autismo 🫂 JAJAJKJDJQWD
sara the goat
Fantastic game. I've replayed it when new chapters have come out for the past 6 years, makes me cry lol.
[h2]一部超越了宅文化和RPG MAKER刻板印象的“道德”推理[/h2] 作为完全由市场需求决定的消费品类,宅文化具有很强的圈内互文性。《君死》在死亡游戏、封闭空间、人际抉择、不完整信息的结构上明显来自《999》,而夸张的角色设计、关卡审判似乎又借鉴了《弹丸》。 千篇一律的叙事框架、特征拼贴式的人物、浅薄的文本、直白的欲望、脱离现实的妄想口号是二次文化令人厌烦之处。东浩纪在2001年已经指出从八十年代开始宅文化作为后现代消费品,角色塑造的重要性远大于作品整体呈现,人物与其说是独立个体,更多的是一种从“萌”之数据库提取组合要素的拟像。宅人物并不像活人,也不需要像,这是二次元内部通行的独立语法。归根究底,宅文化是一个躲藏空间,不需要通过虚拟世界去映照现实问题。 《君死》不太一样。《999》的关注点在计划真相和时空结构,核心是对科幻(后期直接导向对不可知和灵修)的兴趣;《弹丸》追求的是娱乐化与夸张的戏剧呈现。 而《君死》看起来倒像在用宅文化的通用语法,试图讲述一个突破宅文化的故事:夸张,但是不脱离现实的人的故事。这个游戏里如弹丸般同样充斥着各色职业、夸张外形、五颜六色的头发,但是没有“超高校级”,所有人物在情感与能力上都是凡人。 在《君死》里可以看到: 孩童的坚强。 懦弱者的成长。 虚无者的目标。 利己者的利他。 卑劣者的守护。 强大者的畏惧。 对行差踏错的懊悔、自责与自新。 闪光点并非都来自主角,而是均匀地分布在每一个角色上。在主视角看不到的地方,每个角色亦有自己独立的思索、行动和人际网络。万事皆有因,人皆有光明与卑劣的那一面,所有人物在牺牲中成长与变化,从自私与猜忌一步步走向了合作。 《君死》在无数的艰难抉择中,展现了一种更软弱、更现实、更不完美的道德困境。[spoiler] 为了保证不可逆选择的重量,我甚至觉得这个游戏完全可以不设置存档。 [/spoiler] 叙事手法上,剧情进展、信息发放和推理过程勾连紧密一波三折,简洁有力毫无闲笔。对绝望、痛苦、懊悔的情绪表现可圈可点,调查过程中穿插几个幻影闪回已经令人感同身受。水平足够超越多数日宅动漫游戏和推理小说。 技术上,RPG MAKER做出来的东西不是都该像《恐怖美术馆》《去月球》《受虐的诺艾尔》那样吗?很难想象《君死》是用RPG MAKER搓出来的。感染力十足的立绘何其多,小游戏丰富多变贴合主题不多余、尤其处刑中的“无效按钮”简直是沉浸式神来之笔。不仅想法设计,手工程度之高亦令人心生敬畏……通用引擎已如此多样化,RPG MAKER多少式微,但《君死》以踏实优秀的剧本和玩法仍然在刷新一个老旧引擎的可能性。 工具可以降低创作的门槛,但是优秀的作品从来只取决于创作者的能力。 个人观感一个不完整的《君死》已经超越了《999》和《弹丸》全系列为我带来的感动(当然也有可能是以上隔了太久淡忘了。 大体上,这确实是人的故事,而不是假人的故事。 要说缺点吧,因为游戏是分章推出的,导致每章结束张力拉满都像大结局,下一章再展开时情绪就有点断裂。 第三章时前半伏笔已经收束得比较全了,逻辑盘得很圆,可见初期制作时剧本已经非常完善,不用担心二次元常见的“梦哪写哪”。迟迟推不出最终章可能是生产力和收尾困难的问题……
this game has so much stuff on me finished it soooo many times bought it on steam just to complete all achievements and display it, go figure how much i love ts game
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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