
This short psychedelic visual novel takes place in a strange world inhabited by harrowing creatures shunned by the light. You’ll meet someone who has made this world their own, and in doing so, learn the reason why you shouldn't be there.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Aug 31 → 0.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About


You Shouldn't Be Here is a short psychedelic visual novel that takes place in a strange world filled with harrowing creatures. You’ll meet Dimitriv who is willing to keep you safe as long as you help him with something.
The story touches on topics such as mental health, exclusion, and various other existential questions.
The gritty pixel-art, together with the somewhat erratic and despairing soundtrack, intends to create a dreamlike, bordering on nightmarish, atmosphere.

In the shape of the infinite, I am one.
Swallowed by an ocean of bliss.
No choices to be made,
no stories to unfold,
no riddles to solve.
No, nothing at all…

You really shouldn’t be here..

Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 64 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
it was truly a once-in-a-life-time-just-jump-in-it-with-no-knowledge type of game. I loved how the game played and it brought some tears to me.
A short kinetic visual novel that doesn't pull its punches. It's a fantastic - if heavy - read, and the prose strikes the perfect balance between being too simple and over-indulgent. While I thought that it kinda beat you over the head that the story is about [spoiler]depression, self-medication, and addiction[/spoiler], based off the reviews I'm seeing I suppose that it wasn't as obvious as I thought during my playthrough. It does a very good job of depicting both problems, especially with what the monsters represent.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 64 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Not so much a game, but rather a short story visual novel. It's practically the same as reading a picture book with music. I don't think I can relate to the story this game is trying to tell. So for me, it just came off as rather pretentious. It felt akin to the Royal Tart Toter's speech from Adventure Time; like a whole bunch of big / deep sounding words and sentences with very little actual meaning. The atmosphere, music, and visuals are great though! I loved that. Also very easy to get 100% achievements for the hunters out there. Honestly, I think this title just wasn't for me.
The story uses a little too much: [i]"If I use a bunch of complicated verbiage and nuanced surrealist terms my game will sound deep"[/i] but it is a very unsettling, well written experience about a heavy topic. The pixel art is gorgeous and the scares were fun, definitely worth it.
damn
Roughly hour long sensory experience filled with beautiful music and thoughtful poetry packaged into a stylish aesthetic. A must buy for you and all of your friends 100%.
A short & sinister narrative experience! It was quite capitivating and in some ways whimsical, despite the haunting metaphors and dark themes. Can't quite describe this game but can say that was a unique and vivid experience for sure! If you like dark crawling narratives give this ago!
This was a pretty fantastic little experience. I definitely recommend it. It's pretty short, but a nice little story. It tackles depression and addiction pretty well. I will say, this is a fully linear experience. Don't expect much in terms of choice or routes. It basically plays like a visual novel with some cool art and animations, and a couple false choices that lead to alternate outcomes that take you back before the choice, usually just leading to a steam achievement.
Developed and published by Doomster Entertainment, You Shouldn't Be Here is an indie psychological horror visual novel that confidently embraces the strange and the uncomfortable. Rather than presenting players with a conventional horror adventure filled with elaborate mechanics and branching outcomes, it delivers a brief but potent descent into an unsettling realm where every encounter feels deliberately out of place. The game's title serves as both a warning and a mission statement, immediately setting expectations for an experience built around alienation, uncertainty, and existential unease. The story begins with the player crossing paths with Dimitriv, a mysterious being who offers assistance in navigating a world populated by disturbing entities. From there, the narrative unfolds through cryptic conversations and surreal imagery, steadily revealing themes centered on isolation, self-destruction, and the fragility of the human psyche. Doomster Entertainment makes it clear that this is not a tale interested in straightforward answers. Instead, the game encourages players to interpret its symbolism and piece together meaning from fragmented dialogue and environmental details. The lack of traditional choices is a notable design decision, reinforcing the feeling that the player is merely passing through a place that neither welcomes nor acknowledges their presence. Artistically, the game excels at creating a memorable atmosphere. Its pixel art style combines retro sensibilities with grotesque designs that leave a lasting impression. The environments often feel dreamlike in the worst possible way, as if they were pulled from the corners of a troubled mind. Every screen contributes to the oppressive mood, while the soundtrack complements the visuals with haunting melodies and unnerving ambient effects. Together, these elements create an immersive experience that succeeds in generating tension without relying on cheap scares or excessive violence. One of the more admirable aspects of You Shouldn't Be Here is its willingness to tackle difficult subject matter. Themes involving mental health struggles, suicide, substance abuse, and emotional trauma are woven into the narrative in a way that feels intentional rather than exploitative. The game uses horror as a lens through which these topics are explored, presenting them as intrinsic parts of its world and characters. Players looking for a thoughtful psychological experience will likely appreciate the maturity of its writing, though those sensitive to such subjects should approach with caution due to the intensity of its themes. That said, the game's commitment to minimalism will not appeal to everyone. Its relatively short runtime means some ideas are introduced and left open to interpretation before they can be fully explored. Likewise, players expecting meaningful interaction or gameplay systems beyond reading and observation may find themselves wanting more. The experience is deliberately narrow in scope, prioritizing atmosphere and thematic storytelling over replayability or mechanical depth. However, this focused approach also allows the game to maintain a consistent tone from beginning to end. In many ways, You Shouldn't Be Here feels less like a traditional game and more like an interactive piece of horror fiction. It understands exactly what it wants to accomplish and remains committed to that vision throughout its runtime. While its abstract storytelling and limited player agency may divide audiences, its strong artistic direction and emotionally charged themes ensure that it stands apart from countless other indie horror releases on Steam. For players who enjoy surreal narratives, psychological horror, and experiences that invite reflection long after the credits roll, You Shouldn't Be Here is well worth exploring. It is a haunting reminder that some of the most effective horror stories are not about monsters lurking in the dark, but about confronting the uncomfortable truths that reside within ourselves. Rating: 8/10
The stylized pixel art and moody score are the highlight of this short experience. That being said, the pixel art swings wildly in quality—at times it is oddly childish, other times genuinely beautiful and surreal. Unfortunately, the tedious, albeit verbose, narrative seems to constrain the artwork. Rather than the narrative being interspersed with dreamlike poetry, the dev has chosen the opposite route: The poem is broken up with shards of narrative and worldbuilding. The writing constantly shifts between child-like, simplistic narration and overly-complex, adjective-heavy prose that desperately attempts to force profundity upon the player. Unsuccessfully. This game sits on the razor's edge between visual novel and digitized illustrated book Gameplay mechanics are extremely light bordering on the non-existent. There are a handful of jump-scares and only one actual "choice" that i came across during my playthrough. The "wrong" decision lead to instaDeath. However, the character quickly respawns at their point of death and is no longer able to "choose" the previous death-laden path. As such, there's no tension or consequence to any player action as far as i can tell. I would go as far as to say that I believe one could blindly click through the game and end with the same overall result. What kept me going was the underlying sense that one is only seeing the tip of the iceberg - because despite the short length of the experience, i was often bored and continuously had to weigh the option of just exiting the game and requesting a refund (but that felt "wrong" for something that currently cost less than a dollar). I persevered as there's seemed to be a much richer world and lore bubbling underneath. Alas, i was mistaken.... The experience consistently drops sermons of existential introspection and thinly veiled metaphors about addiction, drug use, and the crushing roles society forces on the lower classes. The ideas aren't bad in it of themselves - but the execution is dismal. Disappointingly, the commentary felt like forced trappings on a multimedia vehicle meant to promote a singular poem. Despite the low price (even on sale), this one is difficult to recommend. Its not that it's a bad "game" (experience?) its that it should probably be free or the "prologue" to something much grander.
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Where this game's players are, estimated from review languages.
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