
Hold the Line. Command the Fight. Survive the Chaos.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 25 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Hold the Line. Command the Fight. Survive the Chaos.
Ancient horrors have risen from the depths, threatening to destroy what’s left of civilization. As a mercenary commander, your mission is simple: defend the arenas and stop the monstrous hordes — or die trying.
Before each battle, you’ll place your squad. Once combat begins, there’s no turning back. No mid-fight commands. No second chances.
Success depends entirely on how well you plan and position your units.
Enemies come in many forms: melee brutes, ranged attackers, explosive beasts, healers, and even summoners that spawn new threats mid-battle.
Every encounter is a test of wits, not reflexes.
Features:
Tactical placement-based combat
Unique enemies with varied behaviors
No active control during battle — planning is everything
Stylish visuals and intense atmosphere
Dozens of arenas, each like a deadly puzzle
Can you outthink the darkness — or will your strategy fall apart?
Genres
Stats
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Когда уже игроделы осознают, что пиксель это показатель отсталости и убожества? Делать пиксельные игры это всё равно что ходить на работу с горшком и пустышкой. Все выросли и повзрослели, а вы нет? Значит вам пора к мозгоправу, у вас явные проблемы. Да ладно ещё пиксельные картинки делают. Особый вид искусства. Дурацкого, но всё же. Но вот эта вот мало различимая пачкотня на экране это вообще днище. А цветастые подложки на поле боя вообще убивают глаза человека, пытающегося высмотреть что на экране происходит. Терроризм это, а не игропром. По механике игры: Это такое же убожество как и графика. На заданную сумму покупаете и выставляете отряды не разглядеть чего на поле, запускаете битву и ждёте что получится. При чём здесь гладиаторы? Гладиаторы это индивидуальные бойцы, максимум объединённые в команду, но не армия на армию. Никакой, боже упаси, стратегии тут нет, даже тактики не имеется. Разнообразия выбора тоже. Прокачка ни о чём, зачем её вообще тут приплели не понятно. От того что ты там что-то прокачиваешь, ничего не меняется в принципе. Одно и то же занудство. Плохая игра.
Стратегия + симулятор битвы. Вам дают определенное количество монет, несколько видов юнитов, шипы и бочки. Закупаем и расставляем войска, затем жмем старт и наблюдаем за исходом сражения. Игра симпатичная, я люблю такие стратегии, но раздражает, что каждый раз с рестартом уровня меняется состав вражеских войск. Вам даже не нужно подбирать тактику! Часть уровней можно пройти одним видом юнитов, часть уровней этими же солдатами за 5 монет + шипы, а где не получается, просто несколько раз жмем рестарт, пока не получим более слабых врагов.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A simple game in which we have to not only fight with enemies, but also plan and strategize our actions, as well as make critical decisions for survival in the game world. Pixel graphics and pleasant soundtrack will not let us get bored and allow us to relax.
Insanely simple tactics, with the placement of defenders on the playing field. Retro style, simple mechanics, boring but cheap.
Interesting game about strategic battles looks not very on the chosen style and sprites are very strangely realized but on mechanics there are interesting moments that I liked
The game promises strategy, but in the end it all comes down to predictable tactics and monotony. The lack of active controls makes combat boring and tedious. Did not meet expectations.
"Gladiator Fights is an intense and addictive combat game! The controls are smooth, and the battles feel epic. Great pixel graphics and realistic physics. A must-play for action fans!"
Gladiator Fights is an engaging and action-packed game that captivates you with its intense battles and strategic gameplay. The graphics are impressive, bringing the ancient arena to life, while the combat mechanics are easy to learn yet challenging to master. The variety of gladiators to choose from adds depth and personalization
I expected a deep tactical struggle, but the game seems too limited and static. Building teams is often pointless due to the lack of active control. The graphics are good, but the mechanics are disappointing.
A good game on a gladiator theme, pixel graphics which only adds a certain charm to the game, overall I recommend it
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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