
The dark is no place to be alone. After a beautiful show of summer fireworks, two young girls begin to make their way home. However, a mysterious attacker separates them, and both must brave the haunting night filled with unspeakable terrors and survive the darkness.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
About
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 858reviews | 93% | — | $422.5K |
| $19.99 | 1.1Kratings | 89% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 57 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
“要剪掉红绳吗?” “剪掉” “要剪掉红绳吗?” “剪掉”(没有任何作用,妖化的yui步步紧逼) “抱歉,yui,我没办法跟你走,这一切都太可怕了,我没办法抛下我的同学和家人还有我所爱的一切去跟你一起,那对我来说太痛苦了,但请相信,我真心爱着你,我希望你能在这之后过得更加快乐。。。下辈子,我们再一起看烟花大会吧!” (剪断红绳) —————————— “要放手吗” “不放” “要放手吗?” (低头看了眼身旁的haru,沉思) “抱歉,让你受了这么多苦。。我不是有意伤害你的,只是。。我太喜欢你了,我真的很想和你一起看烟花大会,说出那些未曾说出口的话。但现在,也许放开你才是最好的选择,比起我的那些幼稚小想法,我更想对你说:请你一定要获得幸福,比其他女孩子都更幸福!在这之后,你一定会成为一名很幸福的女孩子,即便没办法参与你的人生,我也发自内心地祝福你” “谢谢你,再见,我爱你” (松手)
Igual que el primero este tambien lo jugue en su dia en psvita y es un juego muy recomendable y entretenido
GOOD
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Languages: English, Japanese
Hours played at review time, across 57 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
我的日式恐怖游戏启蒙之作
💛
x-- 8/10 --x Amazing horror game, despite the cute graphics there are some genuine moments that scared the heck out of me.
神作
Important notice: I ran the game with no issues on one of the computers that couldn't run the previous episode. In general, fortunately, it seems to have fewer reported issues or, at the very least, they took care to fix them. From the opening moments, and remembering how the first game started, I'm pretty sure one of the creators suffered a serious trauma related to a dog as a child. Then it gets even more shocking. And it's just the tutorial. It's one of the valid reasons this game got an M rating, compared to the T rating of [b]Night Alone[/b]. Not much has truly changed in the couple of years (only one year for Steam users) between episodes. The trouble with aligning with interactable objects is mostly gone, and most encounters with [i]yokai[/i] felt a bit fairer while playing, with fewer chances of being jumped on with no chance to react; more of them also act according to whether the torch is on or off. It's more generous with essential coins for saving and activating fast travel points, as I often found more than I could hold. Objects on the ground, whether consumables or collectibles, are still represented by twinkles but are more visible, and when a collectible is found, there is now a prompt to see it directly rather than having to find it among the others. The "boss fights", which are rather escape sequences or avoiding attacks while interacting with objects, are still one of the weakest spots, as due to often dubious hitboxes they can easily turn frustrating and force numerous repeats, not helped by how sparse save points can be at times. Some regular encounters can still be unfair, and the coding is not 100% clean: I had to reset a couple of times due to the character getting stuck into objects, and once I had to backtrack a lot because an event hadn't triggered earlier (luckily it was a matter of returning to that location through quick travel). On top of that, the slow movement speed and the frequent backtracking can again leave the impression of padding out a short game. But if [b]Midnight Shadows[/b] won't last many hours, it's still fairly longer than the predecessor and offers a wider variety of locations, not just urban outdoors and woods; there are several indoor areas where Jizo statues are replaced by phones. Among the exterior areas, I found the concept of exploring a partially dried-up artificial lake most interesting. The graphics, already pretty to begin with, benefit a lot from this increased variety, even accounting for most [i]yokai[/i] being recycled; of special note are some scenes, like the opening, where movement is mostly limited to left and right, and multiple layers of parallax are used to great effect. The child drawings of maps, inventory, and diary are always delightful. The sound design scores another win as, once again, it is based entirely on sound effects; the only music you will listen to is in the ending credits. Even if a few instances of more "explicit" horror are present, the atmosphere still counts mostly on tension, melancholy, and a strong sense of solitude. Just be aware that this is a [i]really[/i] sad game, much more than the predecessor; not very recommended when feeling down. Once again, not a title I'd go as far as calling a "masterpiece", but certainly better than the original and expanding on its potential; most deserving of cult classic status. Among a sea of horror games, [b]Yomawari[/b] keeps standing out as a fresh take.
前作よりもボリュームが明らかに増えていて楽しかった。雰囲気もすごくいいゲームだと思います!
Jogo muito bom, entendi foi nada no fina de tudo, tinha que ser japonês.
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