
In order to recapture her homeland, Yggdra gathers her allies and confronts the empire. "Yggdra Union" is a tactics RPG that features three elements: the "Union System", in which players team up with her allies to launch attacks, the exhilarating "Clash" through army battles, and the "Tactics Card".
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.33/day in the week to Aug 4 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Engagement
Reviews
Themes across 53 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Sting Entertainment is an unusual development studio that creates niche yet memorable games. Fans who are already familiar with them will feel right at home with this PC port. New players unfamiliar with this developer will inevitably encounter the following issues: [list] [*]unusual yet complex gameplay mechanics [*]awkward, unbalanced and apparent lack of finetuning - choosing a card before an unannounced stage event will waste the card and skip the turn - some stages are unwinnable and demand an undisclosed number of losses before events trigger to proceed - unannounced enemy reinforcements can potentially appear and completely gang up on weak allied units who are positioned in the back - game mechanics involving critical hits, frame-perfect skill card usage and hapharzard enemy movement and combat targeting will naturally lead to constant restarting and reloading [*]insanely frustrating means to complete the item compendium, character recruitment and bonus stage entries with cryptic requirements. Completionist savants are forced to use a guide. [/list] This port attempts to mend many finetuning issues by providing cheats and QoL improvements (free savestate, ability to unequip items, infinite equipment uses on easy mode, starting every battle with maxed skill gauge, etc) which makes this game incredibly approachable although it lessens the hardcore difficulty that some oldschool fans may appreciate. For the sole purpose of video game preservation, this niche game being released on Steam is a great success. [b]For new players I highly suggest playing this game on easy mode first as slight mistakes are not punished by mandatory restarts and reloading. One unlockable character is locked behind NewGame+, therefore some people would consider using a SYSTEM.DAT file from the Steam discussions to start NewGame+ from the very start to maximize the playthrough's available content.[/b]
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Japanese*, English*, Traditional Chinese, Korean*languages with full audio support
Hours played at review time, across 53 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
童年回忆,steam版给撤回给局内sl还可以卸装备,玩起来舒服不少,但卡片强度参差不齐和米拉诺无双的老问题还在,想全员养成太难而且收益太低,但终究瑕不掩瑜,好评。 给想认真研究通关和角色养成的玩家一些资料: 1. NS 圣剑同盟 困难模式 全收集 https://www.bilibili.com/read/cv12735264 目前个人认为最棒的通关攻略,虽然是ns版的但完全适用steam版,照着打可以不用sl轻松通关,普通模式也能用,适合各个层次的玩家翻看,一些不同小细节(如穿脱装备等)可以结合其他资料做调整。 2.【Yggdra Union 公主联盟 圣剑同盟】白金全收集向完全攻略https://docs.qq.com/sheet/DV1RUR1ZNRXhDVXFu 目前最全最新的完整版wiki,同时照顾各种版本游戏,资料详细搜索便利,适合想要全收集的玩家。 3.聖劍同盟 收集道具圖鑑攻略(附圖) https://steamcommunity.com/sharedfiles/filedetails/?id=3460802062 steam指南区的优质攻略(可能需要梯子),相比其他攻略最大的优点是每关都有截图,可以一目了然地看到道具位置不用一格格数格子,而且提前看到各阶段敌方兵种站位有利于提前部署减少sl,内容言简意赅且整合了对新手最友好的建议,适合轻度玩家。 4.成長チャート · ユグドラ PSP Wiki Book https://heriet.github.io/yggdra-psp-wiki-book/GrowthChart.html 日网wiki(可能需要梯子),这个是对前边第2个资料的补充,可以详细看到每个角色每次升级后会提升哪些属性,以规划mvp或者能力提升道具来实现收益最大化(比如给镰刀女的黄金泥鳅什么时候吃最划算),适合想尽量全员培养的进阶玩家。
GBA时代的游戏,但量大管饱,完成全成就也算是完成了我小时候没通关完游戏的小遗憾,如果不追求全成就正常通关,我有几点非常想吐槽。 1.强迫要最高难度第二周目才能解锁D结局 2.有个隐藏角色也是必须二周目才能让她入队 3.不看攻略,道具真的非常难收集 4.不能自由的选择关卡游玩 5.其他已汉化的系列赶紧上steam!我不想用NS玩。
在各种意义上都太好玩了,但从2章开始突发遭遇战有点太频繁+高强度了多少有点难受。一方面都SRPG了应该考虑一下战略玩家和战术玩家的区别,退一万步就算主流是应急战术那在可能会突然冒出敌人的位置应该至少给一个明显点的暗示/留一个安全距离/我方先手,考虑到一般而言我方出击单位有且仅有四个,一旦突然冒出一个先手+快速贴脸的突击部队,被偷到后方的概率是非常之大的。每局本来安排好的资源遇到这种情况有很大概率会全线崩盘[strike] 或者即便没出什么大事可能也会因为某个角色硬吃了车轮战导致可能的战力亏损,对强迫症患者极度不友好 [/strike],虽然硬吃一轮死了第二把重开基本上能吃一堑长一智地安全通过但某种意义上对战略型玩家是不是太折磨了(……)如果每张图都要这样起码吃一遍背板那为什么不提前看攻略,那如果非要看攻略才能节约这每一局浪费的时间那战略安排和思考的乐趣又剩下多少…… 可能用战旗思路来进行这种半卡牌+战旗的游戏有点偏颇但不得不说3章开始随着这种阿克琉斯之踵的情况增多正反馈也不愧是越来越少……但如果谈到精神动力那公主确实是特别完美的。[spoiler] 某种意义上如果不没完没了地拿战场是瞬息万变的这种鬼概念折磨我那人确实可以为了尤古朵拉发动圣战 [/spoiler] 其他:本作无论是剧情还是角色设计及风格都非常出色,网上可以搜到系列的设定集,非常推荐阅读观赏
if you like Fire emb style rpgs and weird game play loops with cards pick this game up its only 10 dollars as of writing this review
I always play to get the max reward/xp per stage this game taught me sometimes it's ok to settle for less
以前年轻的时候不理解当时那些喜欢玩传奇的人,现在这游戏就是我的传奇.
非常的好玩,推薦給喜歡策略戰旗遊戲的人。難度選最難的那個玩起來剛剛好,而且如果真的太難也不用擔心破不了關,這遊戲是可以降難度的,所以選最難的,其他難度有點太簡單了。 最後拜託光輝同盟和烈焰同盟也都一起上steam吧!必玩!
ユグドラさんかわいいミラノさんかわいい
It's a really weird strategy RPG, you need to approach it like a puzzle game. It's very janky and unbalanced (both ways) so you can abuse or play around the mechanic. A classic from an era where game design is very experimental.
Players by region
Where this game's players are, estimated from review languages.
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