
The Horde is coming, but you're ready to fight it! Assemble your squad, choose their upgrades, and build powerful synergies against thousands of undead. Survive. Then evolve. Then break every limit in this deceptively simple but addictive bullet heaven game.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 33.57/day in the week to Aug 21 → 113.71/day in the week after.
About
You've had enough of hiding behind the barricades. Now it's time to let the zombie horde pay for their unholy existence. The virus has spread throughout the world, but humanity is far from giving up.
Forget about things like complicated controls or hour-long cutscenes - in YAZS you jump right into the fray and watch the fireworks! It's a game that everyone will enjoy, no matter their gaming experience, as the characters you command aim and shoot on their own. Just drop onto the couch and bask in your endorphin rising from a bullet heaven gameplay loop!
Your squad evolves upon your customized decisions as you play. Pursue a varied set of perks and support skills, or focus on your favorite character to alter their gear and gain their ultimate abilities.
Control a lone SWAT soldier or an entire team of badass mercenaries armed with katana, flamethrower, and rocket launcher - it's up to you every time you play!
Forge your squad to your liking with permanent upgrades. Decide upon how you'd like to progress and if you change your mind just reset and try something else. Pursue the specialization you enjoy the most and observe how your team becomes death, destroyer of worlds.
Assert your dominance over the enemy by increasing the virus' strength and making the hell's army stronger and faster. And when you finally stand at the top, ascend to a higher state of being with the unique prestige system, proving that you're not afraid of anything.
As a small team of buddies, we make games we enjoy playing and want to share them with you. If you're interested in this title, adding it to your wishlist would mean the world to us!
Don't be shy of dropping into our Discord to chat, posting your questions on the forum, or writing us an email. We'll be more than happy to hear your thoughts on the game and our design direction. Cheers!
Sums Steam only; PlayStation, Xbox, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 15.5Kreviews | 92% | — | $5.2M |
| $14.99 | 988ratings | 92% | — | not modelled | |
Updates
Engagement
Reviews
Themes across 1967 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Top tier bullet hell game. One of my favorite with Vampire Survivor and MegaBONK.
Easily my new favorite bullet heaven style game. It's not super grindy and plays very smoothly. It's really fun getting to combine different survivors and weapons with all their unique abilities. The upgrade/progression is also not too complicated and easy to read, It's very clear what your getting out each skill point you spend which is satisfying. It's not too easy either, which I've found to the case with some games of this style, but this ones not like that ya gotta watch where you move pick appropriate upgrades during your runs to ensure you don't get overwhelmed. Overall I'd say the game is designed very well. Solid 9/10.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Latest in each market: best DE #65, worst FR #96 · 8 markets collected
Reviews, worldwide (the counter carries no country): 238.4/day in the week to Jul 16 → 5.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Polish*, Simplified Chinese*, French*, German*, Spanish - Spain*, Japanese*, Korean*, Portuguese - Brazil*, Russian**languages with full audio support
| $14.99 |
| 959ratings |
| 96% |
| — |
| not modelled |
| $14.99 | 25ratings | 92% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Hadn't played for a long time but now that YAZS is out of EA, I find myself addicted again. Awesome Games knows how to make awesome indies.
消遣时间好游戏
...
how am i able to review a game i don't own please tell me anyone who sees this is steam bugging
fun and entertaining game
It's a fun game and I really like the ability to combine different characters for a lot of different builds. However, for someone who has played a lot of roguelite bullethell games, it is way too easy. The hardest part of the 30-minute Endurance Mode is the first 8 minutes where you are getting the build set up, after that it is just 22 minutes of running around waiting for the round to end. The problem is that enemies are not scaling in hp, even the big charger-boss dies almost instantly. You can choose increased difficulty, but that's really only relevant in the first 3-4 minutes, then you start outscaling the enemies. Also some quality of life changes I would love to see: - You should be able to choose which skills you want on auto-cast, and which ones to manually use, and to manually aim them. It feels pretty stupid that all 8 buttons on my Xbox-controller have no purpose at all, you only use the joystick to move around. - There should be stuff in the maps you can interact with to add new elements of danger (powerful modifiers on monsters, curses on the player, etc) in exchange for rewards. This gives the players even more control over making every run unique, while adding significant difficulty, followed by rewards.
Finally 1.0, Good game.
初玩还是挺不错的,但是合成比较中规中矩,后期比较重复乏味,但是幸存者类游戏大多都有的通病,希望开发组能更新更多内容,总体好评
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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| $9.8M | 26.8K | 91% | $14.99 |
Related
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|---|---|---|---|---|
| $5.2M | 8.5K | 62% | $34.99 | |
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