
Discover the decadence and danger of 1980's Japan as you fight like hell through its neon-lit entertainment districts in the definitive edition of the action-adventure crime drama that created yakuza legends.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
About
Yakuza 0 Director's Cut is the definitive edition of the critically acclaimed prequel to the Yakuza series.
Fight like hell through Tokyo and Osaka entertainment districts as yakuza Kazuma Kiryu and cabaret club manager Goro Majima in an epic crime drama of intertwined fates that created legends.
■ CREATIVELY CRUSH ENEMIES
Kiryu and Majima each have three unique fighting styles to dynamically switch between to creatively crack skulls with your fists, makeshift weapons and more. Anyone can enjoy exhilarating brawler action with easy-to-pick-up controls and a high skill ceiling.
■ DISCOVER THE DECADENCE OF 1988 JAPAN
Fighting isn't the only way to kill time in 1988 Japan: from discos and darts to classic SEGA arcades and cabaret clubs, there's endless distractions to pursue in the immersive, neon-lit city.
■ DIVE DEEPER WITH DIRECTOR'S CUT CONTENT
Director's Cut content gives deeper insight into key incidents and character backstories with never-before-seen cutscenes. Plus, the Red Light Raid online multiplayer mode lets you join forces with friends and choose from 60 playable characters to take down hordes of enemies.
*If you have the digital download version of Yakuza 0, you can get the digital download version of Yakuza 0 Director's Cut at a discounted price.
*Yakuza 0 and Yakuza 0 Director's Cut have differing specifications and cannot carryover save data.
Genres
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 1.9Kreviews | 82% | — | $1.8M |
| $49.99 | 1.9Kratings | 96% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 396 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
これ?DIRECTOR’S CUT?何が変わったん?
很好玩~值得
Rivivere per la terza volta questo capolavoro [b]con i testi FINALMENTE localizzati in italiano [/b] (e in generale nelle diverse lingue europee) ne è valsa assolutamente la pena. Purtroppo, ahimè, NON permette di trasferire i dati salvati dalla versione "vecchia" del gioco, cosa ingiusta visto che si tratta dello STESSO gioco con qualche scena aggiuntiva. A tal proposito, il vantaggio della versione PC è che esistono programmi che permettono la conversione dei dati salvati, quindi tutte le ore passate sull'altro Yakuza 0 e i progressi fatti non vengono buttati bel cestino, ma si può iniziare in modalità NG+ anche qui. Per quanto riguarda le scene aggiuntive: si riconosco abbastanza subito. Alcune di esse si attivano in maniera molto forzata (es. devi entrare dentro un edificio per continuare la storia principale ma parte una scena totalmente scollegata con il protagonista che fa una passeggiata per strada e incontra un altro tizio) e sono tutte MOLTO LUNGHE. In generale le ho molto apprezzate, la scena finale con Kazuma e Nishiki è preziosissima, ma fa abbastanza ridere che dei personaggi morti durante la storia ora sono magicamente tornati in vita (ma visto l'andamento della serie che c'è stato ultimamente non me ne stupisco, anzi..). In generale penso che [b]Yakuza / Ryu Ga Gotoku 0[/b], insieme ai due giochi della serie spinoff [b]Judgement/ Judge Eyes [/b] e [b]Lost Judgement[/b], rimane tra [u]i migliori titoli prodotti da RGG Studio [/u]. Essendo un gioco prequel sviluppato successivamente (e quindi pieno di strizzate d'occhio a chi conosce già il franchise) è quel titolo che da un lato ti fa innamorare della serie (se inizi appunto dallo 0) e dall'altro te lo godi ancora di più quando hai giocato anche gli altri titoli e hai familiarità con il setting e i personaggi. Forse, l'unico "difetto" che ha questo titolo, in quanto gioco capolavoro uscito più tardi, è alzare troppo l'asticella nei confronti dei nuovi giocatori del franchise, che si aspettano lo stesso livello di qualità anche nei giochi che sono usciti prima dello 0, ma la cui storia è ambienta dopo. In altre parole, questi titoli potrebbero essere percepiti come "più deboli", quando in realtà si tratta di giochi sviluppati prima di questo. Purtroppo mi è capitato troppe volte di leggere opinioni di persone che si sono ritrovate in questa situazione quindi ai nuovi giocatori dico: fate attenzione!
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 4: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese*, Korean, Portuguese - Brazil, Russian, Simplified Chinese*, Spanish - Latin America, Traditional Chinese*languages with full audio support
Hours played at review time, across 399 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
dame da ne da dame yo damenanoyo
Когда в первый раз подрался с Мистером Гопстопом то мне сразу вспомнился тот день как огромный хач вытряс с меня деньги за украденный арбуз и отпиздил ногами по печени. Эх славные деньки
me when there's no change in the plan and okay got it
franchement, le jeu commençait à devenir intéressant quand on contrôle Majima. Une vraie intrigue avec des enjeux intéressants et d'un coup, chapitre 5, retour du gameplay avec Kiriyu, on doit aller virer des squatters. Franchement, pour l'instant, je suis mitigé. Kiriyu est vrm inintéressant, la progression est lente, et de manière globale, y a bcp trop de dialogues INUTILES. Les déplacements sont rigides, les combats le sont aussi d'autant plus qu'ils sont particulièrement pauvres en combos. Bref, je vois pas ce qui fait de ce jeu un chef-d'oeuvre, en termes purement jeux-vidéos, c'est très moyen.
神作 体量挺大,玩了30小时才玩到第八章(至少10个小时在经营夜店) 主线剧情合理,但数不清的支线和小游戏才是如龙的精髓。吃饭睡觉打如龙,一玩就停不下来
I played this game for 31.9 hours according to Steam (29 hours and 2 minutes according to the in-game timer) and finished the main story alongside some side content. I unlocked 22 out of the 55 total achievements. I picked it up on sale, which fits my personal rule of never paying full price for older games. Story The story is phenomenal. Everything fits together nicely, sits together really well, and creates a super enjoyable, amazing narrative. However, it does suffer from a few presentation flaws: Cutscene Quality: The cutscenes feel inconsistent—some are too long, others too short. A lot of conversations rely on generic, non-animated in-game text boxes rather than proper motion-captured cutscenes. Pacing Issues: The narrative drags, particularly toward the very end. After you beat the final boss, the conclusion takes a very long time to wrap up. A solid conclusion is great, but it definitely feels drawn out. Gameplay & Combat The combat system is super good, versatile, and fun: Majima: His Breaker fighting style is absurdly overpowered. There is literally one single combo in Breaker stance that you need to know, and you are set for the rest of the game. Kiryu: His fighting style is harder and requires much more skill to master, but it is deeply satisfying. I prefer playing as Kiryu over Majima. Mechanics: Landing cinematic Heat Actions and getting showered in cash after beating people up feels fantastic. Side Businesses & Minigames The core side business content was a massive highlight: Business Empires: I really enjoyed both Kiryu’s Real Estate Royale and Majima’s Cabaret Club Czar. Both were super fun to manage. Minigames: I skipped the optional minigames entirely because I simply didn't feel like doing them. Characters The character writing is top-tier and genuinely unpredictable, which made the story ten times better. Favorites: Tachibana is my absolute favorite character in the game, alongside Kiryu. Technical Aspects I played on highest settings at 2K resolution, holding a stable 60 FPS. The main issue is optimization. Visually, you can tell this isn't a current-gen game (it nowhere near matches the graphics of a title like Death Stranding 2), yet the performance demand feels heavier than it should be for the visual output you get. Final Thoughts This game is phenomenal overall. Despite the optimization quirks and the slow pacing after the final boss, it is an incredible ride from start to finish Score Score: 9/10
导儿,你剪辑个奴麻痹呢?这给怕游戏我买了三份,屁塞没中文的移植,阴天度死为吃啊上中文剪辑,屁塞上的中文剪辑,这也就是我没买过皮埃斯和叉逼鲍克斯,不然得花多少钱,可每次都让我有些遗憾:我要高清界面和暧味女友的风骚,懂?把那种限制级的东西给我端上来,快着,那才是剪辑,懂了?
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.5M | 3.5K | 63% | $59.99 | |
| $547.5K | 1.1K | 82% | $19.99 | |
| $59.3K | 1.3K | 82% | $1.99 | |
| $0 | 0 | — | $69.99 | |
| $26.2M | 25.3K | 67% | $59.99 | |
| $7.2M | 6.8K | 85% | $27.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.8M | 5.2K | 87% | $16.99 | |
| $1.8M | 12K | 94% | $7.99 | |
| $1.8M | 6.8K | 95% | $19.99 | |
| $1.8M | 1.2K | 82% | $59.99 | |
| $1.8M | 2.8K | 88% | $14.39 | |
| $1.8M | 968 | 59% | $49.99 |