
A run, jump, and dodge platform game where you escape a castle full of evil and save the kingdom from wicked monsters and wizards.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 24 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
2d platform hatanın affı yok en başa dönersin ona göre dikkatli ol. klavye kırmalık
игра топ за 3 гривны
続けたいと思うよりもどうでもよくなる、私はそう感じました。 安っぽいグラフィックでも楽しめればいい、低価格でも楽しめればいい、しかしそれは叶いませんでした。 アクションとして操作性が悪いのは致命的、評価を下げる一番のポイントとしているのがそれです。 挙動に若干クセがあり、目的の場所に飛ぼうとしてもキャラの着地ポイントが少しズレる。 移動しても少し滑る感じで上手い位置に止まれない。 そして極めつけはやられると鍵の収集状況も全てリセットされてしまう事。 操作性が悪い為やり甲斐があるとも思えず、鍵をまた集め直しと言う虚無しかないです。 この操作性ならば、せめて鍵の進行状況は引き継いでほしかったです。 コインもリセットされますしスコアの概念も無いので、正直わざわざ収集する意味があるのかも疑問です。 あと魔法使いが登場してワープ空間有りのステージは、ワープ後いきなりトゲの上に落とされると言う初見殺しもありました。 死にゲーと言う感じでもないのに、こんなトラップがあるだなんてさすがに言葉を失います。 グラフィック的にもとてもシュールなゲームで、おまけ程度にキャラボイス一応付いてます感。 正直このゲームを買うくらいでしたら、同じメーカーならば「Hover 2030」「Spooky Cats」の方を推します。 上記の2ゲームは比べ物にならないくらい、断然楽しめました。 https://store.steampowered.com/app/488580/Hover_2030/ https://store.steampowered.com/app/372210/Spooky_Cats/
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| $1.2K | 62 | 50% | $0.99 | |
| $1.2K | 51 | 96% | $1.19 | |
| $1.2K | 88 | 80% | $0.99 | |
| $1.2K | 66 | 88% | $0.99 | |
| $1.2K | 76 | 95% | $1.99 | |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $263.9K | 1.5K | 99% | $8.99 | |
| $76.4K | 1.5K | 72% | $1.99 | |
| $18.6K | 82 | 66% | $8.99 | |
| $18.2K | 137 | 99% | $5.99 | |
| $6.8K | 23 | 74% | $9.99 | |
| $8.5K | 79 | 99% | $4.99 |
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
操作非常离谱,基本必须只能按设计好的路径走才可以过,自由度极其低。
Yafti, developed and published by Russpuppy, is a compact indie platformer that embraces the fundamentals of classic 2D side-scrolling design while incorporating a creative twist through its built-in level editor. At first glance, it presents itself as a straightforward run-and-jump adventure set within a castle filled with hostile creatures and environmental hazards. However, beneath its minimalist exterior lies a game that attempts to balance nostalgic challenge with player-driven creativity. The core gameplay revolves around precision platforming. Players must navigate through stages populated with spikes, enemies, and narrow pathways that demand careful timing and deliberate movement. Success depends heavily on mastering the controls and understanding momentum, as jumps often require accurate spacing and reaction speed. The difficulty curve leans toward being demanding rather than forgiving, which can create a satisfying sense of accomplishment when clearing tricky sections. At the same time, this precision-focused design may feel punishing to players who prefer smoother, more forgiving platform mechanics. Enemy placement and level layouts emphasize hazard avoidance over combat depth. While adversaries exist throughout the stages, the primary challenge stems from environmental traps and spatial puzzles rather than complex battle systems. The design encourages players to observe patterns, anticipate movement timing, and carefully plan their approach. This approach reinforces the game’s old-school inspiration, where memorization and practice play significant roles in progression. One of Yafti’s most notable features is its integrated level editor. Players are not limited to the developer-created stages; they can design and build their own courses using the provided tools. This feature significantly expands the game’s potential longevity. Creative users can construct intricate obstacle sequences, experiment with enemy arrangements, and challenge others to attempt their creations. While the size of the community may limit the volume of shared content compared to larger platforming franchises, the editor introduces a sandbox-like element that distinguishes Yafti from many small-scale indie platformers. Visually, Yafti adopts a simple pixel-art aesthetic. The environments and characters are clean and functional, prioritizing clarity over elaborate detail. This minimalist style aligns with the gameplay’s focus on precision, ensuring that hazards and platforms remain easy to distinguish. The soundtrack and sound effects support the experience without dominating it, maintaining a straightforward presentation that complements the retro-inspired design. In terms of reception, Yafti occupies a niche space within the indie platforming scene. Players who appreciate challenging, mechanically focused platformers may find its design rewarding, especially when engaging with the level editor to create personalized challenges. Others may perceive the controls and presentation as somewhat rough around the edges compared to more polished genre entries. Its appeal largely depends on one’s tolerance for precise movement mechanics and interest in user-generated content. Ultimately, Yafti stands as a modest but earnest homage to traditional platforming. It offers demanding gameplay rooted in timing and control mastery while providing creative freedom through its stage-building tools. Though it may not redefine the genre or compete with high-profile releases, it delivers a focused experience that will resonate with players who enjoy minimalist design and hands-on level creation within a classic 2D framework. Rating: 6/10
This is a game of all time.
zor olan oyun değil zor olan karakteri kontrol etmek bu mantık çok saçma oyun çöp
This game is miserable to play. Every floor feels like it's covered in ice which is awful because then you hit the real icy floors and realize this game SUCKS. Wall grabbing/sliding feels horrendously inconsistent and I don't see this as a worthwhile experience. Enemies are invulnerable so no interaction there. If your pinky toe so much as touches a hazard your dead restart. One life is such a handicap. I got to level 8, thought about my mental health for half a second, and turned it off. I feel bad for hating on a game that's only $.99 but no, this game truly just isn't it. The only credit I can give this game is the art style as I love 2d art styles. Does that save this? No Possibly the worst plat-former I've ever had the misfortune of playing. 2/10 "The only game where just moving in general feels awful"
oyunu oynamak turkiyede yasamaktan da zor
Yafti is a pretty simple platformer, as you probaby guessed by the trailer. At one dollar, the game is pretty cheap. Yafti doesn't really have anything unique, its a solid platformer, but theres nothing super unique. There are some wizards, but they suck at wizarding and only know the spell "dropping a waterbottle on the floor and then freezing it" The controls are really smooth, and despite the fact you can't buffer, moving around each level is actually fun The character design makes no sense, hes trapped in a medieval castle, trying to save a king with his pirate buddy, all while wearing loafers, cargo pants, and a t-shirt. I don't recall seeing a typo throughout the entire game, that being said, the plot is pretty plain. You need to escape the dungeon, you need to save the king, and that's the entire plot. I noticed people saying this game was difficult, I think its moderately tough, especially because this might be the only game outside of Geometry Dash that I have seen to have a frame perfect, but that singular frame perfect is in a 10 second level. In general I dont think this is a difficult platformer. To summarize, this game is worth it because despite its flaws, it is a solid platformer and its only a dollar. But don't expect anything more from it.
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Players by region
Where this game's players are, estimated from review languages.