
U.F.O is an alien resource management action game where you beam up humans using your spaceship and churn them into resources to upgrade your spaceship. In 30 days, the evil galactic warlord will complete his master weapon. Can you defeat him in time or will he bring extinction to your race?
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
⠀
I came out as bibolar from this game.
good trash
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
💋
I am 32 years old. My ex-wife and I have a daughter together, and we adopted our son together. Both are now 4 years old. When we were going through our separation, I felt lost and unhappy. I was self-destructive. One day, I was so angry with everything spiraling out of control that I punched a concrete wall in a moment of overwhelming emotion. This resulted in breaking my fifth metacarpal in my right hand—the hand I worked with, played games with, and used to carry my children to bed—the hand I desperately needed to ensure I could continue providing. Upon learning the severity of the self-inflicted damage, I became almost suicidal. Keep in mind that just a few months before this, I was the happiest man, with no history of depression or anxiety. I had never experienced anger outbursts, nor was I the type to break down and cry, but I was in a tough situation that truly prevented me from seeing the light on the other side. With nothing better to do, I looked for a game I could play WITH ONE HAND while recovering. Somehow, I stumbled upon this game and read some of the comments. I decided it was worth a try... I must admit I didn't beat the game, nor did I play as much as some of you. In fact, I may have played this game for only a day or two. That being said, after doing so, I had a new joy and hope for life. I managed to leave behind the pain and suffering that had been thrust upon me. I could experience the joy and happiness of other people. I relaxed for 5 ♥♥♥♥ minutes listening to this music, long enough to realize that I would be okay. After realizing this, I turned off the game and went back to work. My hand hurt a lot, but I was motivated. I stopped feeling so sorry for myself and became the father I needed to be at that moment, not the weak boy I was behaving like. Today, I am close friends with the mother of my children. We don't fight, argue, or say hurtful things to each other. We are parents and friends. Now I have 3 children. My third child is, wait, ALSO 4 YEARS OLD. The woman I am with was going through a very similar situation at the time of my separation, and we just unexpectedly stumbled into each other's lives. We have been dating for a year and are very happy together. Moral of the story: you never know what life has in store for you, and if I had given up when all odds were against me, I wouldn't be where I am today. This silly little game helped me realize that. Thank you.
UFO - Unfortunately Fortunate Organisms is more shovelware from Back to Basics. This is a simple arcade-like game where you fly a UFO around a round planet, with a mild bullet hell/shooter component as the entities on the ground try to shoot you and stop them from abducting you. Collect enough victims from the planet, call the mothership, rinse and repeat. Some effort went into trying to tie bells and whistles to this dumpster fire, so you can upgrade a few things to make subsequent missions less annoying. Another way to achieve this is to uninstall the game, and that's what almost 99% of people who played the game actually did. More on that later. From a technical perspective, the game doesn't meet basic minimum requirements that most PC gamers expect as standard. While there are options to change the resolution for the game, all this does is scale up the simplistic 2D art assets used to make the game, which makes little or no difference to the graphics quality. Without any other substantial graphics tweaks, it's not possible for gamers to improve the lacklustre 2D visuals. The game features somewhat lazy, simplistic 2D graphics, of the type you normally expect to see in low effort Flash/browser games. Considering this is being evaluated as a PC game, having the graphics phoned in like this isn't going to result in a high quality, visually impressive game that PC gamers are used to seeing. The very poor quality of the rest of this game also puts it squarely on-par with ancient 1990's Flash/Java games, and given it's 2023 (and this was released not so far back in 2017), gamers and the industry expect and deserve better than this kind of low effort shovelware. These technical defects push this game below acceptable standards for any modern PC game. You don't have to take my word about how bad the game is, we can measure the interest in a game by how much people bothered to play it. UFO - Unfortunately Fortunate Organisms has achievements, and they show us a very clear picture that the game absolutely failed to capture any interest from gamers. The most commonly and easily attained achievement is just for escaping a planet while you're damaged, but only around 1.3 percent of players bothered to get that far before uninstalling the game. That's a tiny, tiny proportion of gamers who even bothered with this. Ouch. Reviewing SteamDB to check how popular this game was with players reveals a surprise... there's a very healthy spike in player counts for the game. But this isn't consistent with the achievement stats, that show only around 1 percent of players bothered playing the game for any reasonable amount of time. How is it possible for this game to have so many concurrent players who weren't even playing the game? Trading cards. Players will use card idling software to collect the cards and sell them, but this won't trigger any achievements in-game. That tells us people only really bought this game for trading cards, and that's a damning indictment of the woeful quality. A closer look at the numbers shows the game just has a couple of players every week running up the game and idling it for cards, then deleting it. We must ask how it benefits gamers for there to be so many games like this, with no merit as a serious game, that only generate sales from people idling and selling the trading cards. UFO - Unfortunately Fortunate Organisms is relatively cheap at $1 USD, but it's not worth it. Given the defects and quality issues with the game, coupled with the unrealistic price, this is impossible to recommend.
sus cromos valen mas que toda la argentina
(Эмо стих) Утро Я гляжу на останки Древа потерянных звёзд. Душу оставив задатком, Счастье купить занемог. И как будто украдкой Уставил в туманное небо свой взор. Город не жаждит осадков, И сверху утих долгий спор. Утром погасли свечи закрытой тетрадкой, И высь манит холодом над головой. Те, кто горели, зарыты закладкой. Те, кто светили, застыли над дураком. И утро, холодное утро Ломает мне пальцы, мешая писать. И прутья, железные прутья, Обещают бесстыдным не лгать. Река тянет лёд, обещая мечту океана, А он слепо верит. Осколком полотна, ветром рваного, Растает и стерпит. И трудно, особенно трудно С течением заживо утопать, Но мудро, на редкость так мудро Мечтою гореть и сгорать.
UFO - Unfortunately Fortunate Organisms is a compact arcade-action title that mixes reflex-based gameplay with a light layer of strategic planning, built around a playful inversion of the usual alien invasion premise. Instead of defending Earth, you take control of a struggling extraterrestrial pilot tasked with abducting humans to fuel survival and prepare for a looming confrontation. Developed by Rebourne Studios and published by Back To Basics Gaming, the game leans into simplicity and immediacy, offering a loop that is easy to grasp but gradually reveals a bit more depth through its structure. The core of the experience revolves around short missions on planetary surfaces where you must dodge incoming threats while collecting humans using a tractor beam. Movement and shooting are straightforward, but the challenge quickly escalates as enemy defenses intensify and hazards begin to overlap. The game blends elements of arcade shooters and bullet-hell design, requiring constant movement and quick decision-making to stay alive. At the same time, the act of collecting humans introduces a risk-reward dynamic—some targets are more valuable than others, while certain pickups can negatively affect your run, forcing you to make snap judgments under pressure. What gives the game a stronger sense of direction than a typical arcade shooter is its time-limited progression system. Each playthrough unfolds across a fixed number of in-game days, during which you must gather enough resources to strengthen your ship and prepare for a final encounter. This structure adds urgency to every decision, as failure doesn’t just reset a level—it costs valuable time. The result is a loop that encourages efficiency and planning, pushing players to balance cautious play with the need to progress quickly. It also creates a natural incentive for replayability, as subsequent runs allow for better optimization and smarter upgrade choices. Upgrades form the backbone of the game’s progression. Resources gathered during missions can be invested into improving weapons, durability, and other ship capabilities, allowing for different approaches depending on playstyle. You might focus on survivability to endure longer encounters or invest in offensive power to clear threats more quickly. While this system adds a welcome layer of customization, it remains relatively straightforward, and over time it becomes clear which upgrades provide the most consistent advantages, reducing experimentation in later playthroughs. Visually, the game adopts a clean, minimalist style that prioritizes clarity during chaotic moments. The environments and effects are functional, ensuring that hazards and targets are easy to identify even when the screen becomes crowded. However, this approach also means that the game lacks a strong visual identity, with environments that feel somewhat interchangeable. The audio design follows a similar path, offering basic sound effects and understated music that support the gameplay without standing out. One of the game’s strengths lies in how well its systems come together during short sessions. Each run feels focused, with a clear beginning, progression arc, and endpoint, making it easy to jump in and out without a large time commitment. However, this structure also highlights its limitations. The variety of missions, environments, and enemy behaviors is relatively limited, and once the core loop is understood, the experience can begin to feel repetitive. While multiple endings and upgrade paths add some replay value, they don’t fully offset the lack of evolving mechanics. Despite its modest scope, there’s a certain charm in how the game combines action and strategy without overcomplicating either. It captures the spirit of classic arcade design while introducing just enough progression to give each run a sense of purpose. It doesn’t aim for depth or long-term engagement, but it succeeds in delivering a cohesive and enjoyable experience within its limited framework. In the end, UFO - Unfortunately Fortunate Organisms is a focused, bite-sized game that offers a satisfying blend of quick reflex gameplay and light strategic planning. It’s best enjoyed in short bursts, where its simplicity and pacing work in its favor. While it may not hold attention over extended periods, it provides a solid and occasionally engaging experience for players looking for something straightforward and slightly different. Rating: 7/10
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $1.2M | 2.5K | 85% | $12.99 | |
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| $59.1K | 166 | 43% | $9.99 | |
| $37.5K | 69 | 61% | $19.99 |
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