
You wake up in a mysterious dungeon, full of dangerous traps and unlucky inhabitants. Brain cracking puzzles await you while a dark story will slowly unfold in this supernatural place!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 30 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
ESP: Exquisito juego de puzzles y exploración, los gráficos son nostálgicos pero las mecánicas para resolver los puzzles (transformaciones con distintas capacidades) le dan un toque muy original que combina de 10 con la historia del juego. Se nota que pusieron mucho amor y cuidado en su diseño. Lo recomiendo. ENG: Exquisite game of puzzles and exploration, the graphics are nostalgic but the mechanics to solve the puzzles (transformations with different capacities) give it a very original touch that fits perfectly with the game's story. You can tell they put a lot of love and effort in its design. I recommend it.
Great little game. The English is fine in it, maybe slightly off sometimes; I saw a review saying it's like, unplayable due to the translation or something? Uhhhh no, it was extremely easy to follow, and very little, if any, of the dialogue is really necessary to understand how to play the game, just for story. Anyway, it's basically a top-down puzzle-oriented metroidvania (AKA a Zelda-style game, but next to no combat). Dying makes you come back as a skeleton, then dying again as a skeleton, you come back as an umbra (shadow), and dying as an umbra, you come back as an anima (floating soul). Each one had different abilities and dies to different things, and you gain more abilities as you progress. The music is lovely and changes depending on which form you have. Btw, It's not a mystery dungeon game, at all, those are basically JRPG traditional roguelike games. This is neither of those things. Recommended.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Italian, French, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
- 태그에 메트로베니아, rpg라고 있지만 실제 내용은 퍼즐과 어드벤쳐이다. (능력을 강화해서 못갔던 장소를 갈 수 있다던가 미로를 헤메는 rpg적 요소도 있긴 하다...) - ui만 한글이지 스토리는 영어다...(그리고 비중이 좀 된다. 문장이 그렇게 긴 편은 아니라 영어실력에 따라 돌아가는 상황보면 대충 이해는 되겠지만...) - 주인공은 4가지 형태로 변형이 가능하며 형태마다 다른 특징이 있다, 이 특징을 이용하여 성을 탐험(미로를 탐험)하여 주인공의 목적을 이루는 것이 주된 내용이다. - 개인적으로는 sfc 시절 게임을 하는 듯 하여 재밌게 플레이 했다. * 도전과제 등 - 엔딩별 도전과제 2, 수집품 도전과제 2(꽃, 문서), 영묘 5시방향의 패스워드 푸는 도전과제, 그 외 스토리?(던전진행) 도전과제가 있음 - 엔딩은 꽃 다 모으고 대성당에 입장하면 진엔딩, 그냥 중간에 성밖으로 나가버리면 일반 엔딩 - 꽃과 문서는 지도 업데이트를 받으면 자기가 못먹은 장소를 표시해준다. 단 꽃은 위치가 대충 나오는데 문서는 그 맵에서 몇개 남았는지만 표시하고 위치를 표시하진 않는다... 그나마 어디서 못먹었는지 알 수 있는건 다행이긴 한데... 그리고 7시에 있는 문서 1장은 5시쪽 미궁에서 밖으로 나갔다가 다시 지하로 진입하는 복잡한 과정을 거쳐야 된다. - 패스워드는 8107357 - 가끔 인간형태 피지컬로 뚫어야 되는 구간이 나오기도 한다. 다른 형태로 정답 찾는다고 시간 낭비하는 상황이 생길 수도 있다... - 게임대홍수 시대에 나온 게임이라 흥행에 실패해서 가이드도 없다. 다행히도 유튜브 공략 1개(몇 개 없다)가 거의 100%에 근접한다...
Interesting premise, but everything is so slooooow from the movement to the maneuvers even the dialog just crawls along at a glacial pace.
[quote][url=https://store.steampowered.com/curator/6142328/][b] With 1,300+ reviews, make sure to follow The Cpt Froggy Club Curator Page for plenty more![/b][/url][/quote] You play as Nora, and you awake inside a weird symbol drawn upon the floor with candles around you in some mysterious dungeon. You are greeted by The Wanderer who will help you go over some of the basics of the game; this information will appear on the screen as you approach an area. As Nora, you will exist in four different forms, the forms in which you exist are Human, a Skeleton, Umbra and Anima. Each of the form types has its own abilities but they also have different weaknesses. You will have to unlock all the abilities for each form. As a human you have the abilities Roll which allows you to pass spike traps and use Swing this lets you kill creatures and cut grass. Although as a human you are venerable to many things Guards, Creatures, Spikes, Falling, Poison and Arrows. As a skeleton you have the abilities Bone-merang lets you throw a bone to activate a switch and Frost Armour makes you immune to the cold and while activated will protect you from arrows and will die from Spikes, Water, Falling and Arrows (without Frost Armour activated). As Umbra you have the abilities Shadow Form this lets you move through bars and Dark Wave allows you to put out candles and kill creatures and you will die from Water, Light, Falling and Poison. While as Anima your abilities are Blink which lets you cross walls and Flash which lets you radiate light in those places where it is dark. To change between each of the forms you must either die or light a candle, so if you were to die as a human you would then become a skeleton, die again and you become an umbra and die again, and you’ll become an anima. Lighting a candle will work in the opposite direction, although you will come across some dark candles which will allow you to become an anima once lit no matter your current form. You will use each of the forms and their abilities to help you out throughout the game as you explore the world you find yourself in and solve puzzles. While you swap forms by lighting candles, when you die the candles will go out and you will change form again. So, you’ll have to die and light the candles so you can have the right form in which to proceed depending on your current situation. There are many characters that you will interact with but there is one called The Wanderer. They will aid you as you progress and eventually you can use them to fast travel between known locations. You will help other characters throughout the game, help them to overcome and solve problems for them. Ultimately the main goal is to get them all out of this world in which you are trapped in. The graphics and artwork are great, and the story is good. The game for the most part ran smoothly although at times I did suffer from some stuttering, sometimes this was after saving or taking a screenshot, other times it just happened out of the blue. Most of the time it didn’t last for long but there was one point in the game when you must move along a path before an arrow gets fired and hits you. The length of time between completing the move and failing the move was extremely tight. You could make it easy when it didn’t stutter but when it stuttered it made the whole thing extremely hard to complete. It nearly had me pulling out my lovely golden locks out especially as I had done it on the first couple of tries, only for me to have made a mistake and got myself killed. I then spent a good while trying to perform this manoeuvre but we got there in the end. At one point I had totally got lost in what I was doing, I knew where I wanted to go but there was an arrow being fired down a small path and you could not get passed. No matter what I did, I wasn’t sure what or how to get passed. After going back over my tracks, I came across a message which explained that you could use Frost Armour to protect yourself from arrows. Now where this message shown itself, I had been by many times and never seen the message. The reason was I had come down a passage then followed it to the left but because I walked down along the bottom side of the passage wall the message never shown, it only shown itself when you walked along the top side of the passage. It was an easy thing to miss but one which had me running around thinking where the bloody hell have, I got to go. The game has two different endings and what I like about it is that when you are about to complete one of the endings you get a warning. This will allow you to go and save the game if you wish and then continue from the save point to carry on with the story, rather than start the game from the start and go for the second ending like in some games you might have to do. For those of you who like to 100% complete achievements in their games then you will have no problem in collecting all of them. In the options you will find settings for Resolution (Windowed and Full Screen), Brightness, Blinking Lights, Pulsing Lights and Master, Background and Sound Effects Volume Controls. Language English and Italian with UI Languages for French, German, Spanish, Portugues, Polish, Russian, Chinese, Japanese and Korean. Keyboard Controls (can be rebound to a preference of your own liking). Positives + Nice graphics and artwork + Relaxing game + Nice story + Two endings + Easy 100% Achievements Negatives - A few stuttering problems - No cards currently After waking up in a mysterious dungeon, use rituals and death to change forms, using the different abilities of each to solve the mystery of where you are and why you are there. 7/10 [quote]Key provided by developer/publisher for review purposes via THE CPT FROGGY CLUB! Any opinions expressed are entirely my own! [/quote] [quote]For more reviews, great game giveaways and much more. Come join us @ www.Zeepond.Com and [url=https://steamcommunity.com/groups/thecptfroggyclub]The Cpt Froggy Club[/url] Steam Group[/quote]
[h2]4つの姿を駆使し突き進む見下ろし型パズルアドベンチャーゲーム[/h2] 謎の遺跡から始まるツクール製のゲーム。想像以上に満足しました ただし、日本語は操作説明のみ。ストーリーは完全英語です それでもクリアだけなら問題ないでしょう [spoiler]攻略ガイドは無いので、詰まったら実況を見るしかないです[/spoiler] 様々なエリアで用意されているパズルを解いていきましょう セーブポイントはマップ上に多くありプレイ上の不満点は殆どありません 4つの形態(魂、影、骸骨、人間)それぞれに固有の技と特定の弱点があるのでクリアの為にはきちんと特徴を捉えていなければなりません このゲームではトラップでやられても形態が変化し最後のセーブポイントに戻されるだけなので「死」すらもパズルの要素の一つとして組み込まれているのが巧妙で見事だと思いました ゲームオーバーはないので何度でもやられてトライ&エラーを繰り返すのも容易です 形態ごとにBGMが変わるのも良き [b]「プロローグ」[/b] 恐らく最初に選択するであろうゲームモード 謎の遺跡で魂として目覚め脱出する物語 先へ行くにつれ新しい姿と能力を手に入れるのでプレイの幅が広がる実感が湧きます 恐らく2~3時間でクリアできるでしょう それぞれの姿でどの仕掛けが動かせるか、どのトラップでやられるかが理解できるでしょう ある意味チュートリアル [b]「スタート」[/b] こちらが本編 プロローグ以上の濃密なストーリー、より豊富なステージが待っています 主人公の記憶を少しずつ取り戻し、なぜこのような場所にきたのか、そしてなにが起こったのか解明しましょう [strike]最初はプロローグからそのまま最後まで話が展開すると思っていましたが別物でした[/strike] 道中で新たな被験体の仲間が見つかり彼らと協力することで自身に新たな能力が身に付きます より思考の柔軟性が求められ自身の認識が拡張されるでしょう エンディングは2種類。真エンドのためにはマップ上にある12輪の花を見つけなければなりません 途中で見つかるマップからおおよその場所がわかるので親切 それでも隠しマップから高難易度ダンジョンヘ進むことが必須条件 [spoiler]パスワードは「BIOTEST」をleet表記したもの[/spoiler] ついでに実績に関係する60冊のノートもマップを隅々まで探索しないと集まりませんが、追加アイテムでおおよその場所が把握できます 真エンドの終わり方は素晴らしかったです(英語が理解できれば) [h3]まとめ[/h3] パズルアドベンチャーゲームとしてお勧めできる作品です ストーリーも日本語対応をしてくれればもっと日本での認知度が広がるでしょう
What a phenomenal game! The demo doesn’t show the game’s full nature being a Zelda like action adventure with a mini open world, puzzles to solve, upgrades, collectibles and having a map with some helpful info. Although things are not handed to you easily, most of the puzzles were fair and interesting in the right way. Having 4 forms each with strengths and weaknesses mixed with the death mechanic, I enjoyed this more than expected. I’m also surprised with the story and characters. It remained intriguing, pretty well told and all questions were answered. The flaws are pretty minor. There were 3 instances where the puzzles were vague or where you need to go next was left too ambiguous (finding a key not sure where it belongs unless you remember that one locked door, one of the flowers being hard to get to unless you remember that other side from a different area and not remembering any hints for a password to an optional room). The game has fast travel through save points but weird enough, it doesn’t work on all save points. There is no logical consistency why that is the case. The map is not big though, so it’s not a huge loss. The game took me around 8 hours to 100%. The achievements were part of the main game plus collectibles for the most part. So there wasn’t a lot of filler nor was it a grind. I’m just surprised about the game’s quality. It’s really well designed. The normal price of around €8 is worth it and it’s currently even 70% off on Steam. I highly recommend SS if you enjoy these type of games.
[quote][h1]死亡不是结束,而是刚刚开始[/h1][/quote] 今天给大家介绍一款逃脱解密类游戏《Soul’s Spectrum》,其实本想在介绍前想让大家去steam上领一下他的免费前传Awakening的,因为两作东西与操作是相通的。不过后来打开steam才注意到,已经前作在正作作上架后给下架了。 估计你们也没及时领取前作,就听我粗略聊聊《Soul’s Spectrum》吧。本作是一款通过在解密寻路的同时有剧情驱动小游戏,不过很可惜本作暂时只汉化了UI,剧情方面我自己也没细看与打完,就不做详尽剧情介绍里。 打开本作直接看到女主被困在迷宫里,当我们操作女主试图逃脱,马上就被魔物盯上并被杀害,并且游戏也直接弹回了开始界面。但是故事真就这样结束了?仔细看会注意到游戏名下多了一个骷髅图标,再点开始,发现女主以骷髅的形态重生在了迷宫里,可以再次逃脱。这次因为不是人类形态,魔物也不会追杀你了。但骷髅也过不去陷阱又死了,于是女主的逃脱又一次失败了,这次女主又以暗影的形态再次重生。 是的没错,死亡并不是这款游戏的结束,死后只是切换了一种形态。具体到游戏里,女主的形态有四种,人类 骷髅 暗影 幻灵 每次死亡会往下降一个形态,到幻灵形态是没有弱点死不了的,还能穿墙,但是幻灵常常会被光幕阻挡探不了路,也触发不了一些实体道具。 我们也可以通过点蜡烛上升女主的形态,每点一个蜡烛,形态会向上升一个,到成为人类形态时再点常规蜡烛就没有用了。不过后面有一种黑蜡烛可以直接变成幻灵形态。 四个形态各有特点,并且会随着剧情推进拿到开路的功能性道具比如骷髅形态可以扔骨头来触发远处的道具,人类形态可以用镰刀开路。每个具体的可以在游戏菜单里那个被翻译为点亮的选项下看到。 作为解密游戏,本作引导做的是不错的,初期哪个形态进那扇门才能完成预期任务,游戏是直接在门前做标记了。当然这个意思是不是说直接切成对应形态进门就能完成游戏的,大部分推进解密流程的门基本都是有前置开关的,通过细致的观察,还能收获到同图标的门是很可能是相通的。等到拿到地图,这个地图看不到具体的路,但会给在地图上标出你和目标地点的位置,游戏难度并不大,在引导明显的同时还是保留了探索性的。在语言不通的情况下,打通本作应该也是没太大难度的。 题外说一个我的经历,我第一次卡关看成就有一个是逃脱守卫,还以为可以用人类的形态逃脱魔物的追捕,本作被追捕不会定你,而是真跟着玩家后面追,后来才意识到不对,被追捕过程中你什么道具都不能触发,最后只有死路一条。切大图估计能逃脱,不过我也没试了,因为我解锁了了这个成就发现是过图就行了。算是我偷窥成就被误导了一次吧。 游戏的剧情是以悬疑为主基调的,女主为什么会被关在这里,女主自己也丢失了大部分记忆。游戏里可以捡到各种东西,通过阅读让女主回忆起一部分往事。 总之《Soul’s Spectrum》是一个不错的解密向小游戏,多形态机制与悬疑走向玩起来挺有意思的。只是因为没有汉化,解密向又比较小众,才让这游戏到今天都找不到像样的中文流程攻略。大家可以将其加入愿望单,等着出完整的汉化再来购买。 [quote]加入[url=https://steamcommunity.com/groups/feizhai]肥宅聚集组[/url],这里是游戏肥宅与咸鱼萌新的聚集地。 关注[url=https://store.steampowered.com/curator/28359939]肥宅鉴赏家[/url],一起当肥宅w[/quote]
I found this game really good and worth it. It's a complete and full game in every sense, there's not a weaker part than another (except the achievements, but that's an another story and not relevant to the main experience). Everything feels dynamic and polished, a challenging and fair puzzle game that makes your brain thinking a lot how using the different forms and finding everything while forging your path Metroidvania-style. The final reward for getting all the flowers (but it doesn't hurt to get all the notes too) was really well thought and a nice conclusion of this game. Congratulations, developers.
I'll begin by saying that I'm truly amazed. In a very positive way. I didn't expect a product like this. I had low expectations. It's a game that immediately impressed me with its completely original gameplay, different from the usual RPG Maker-style games. You can clearly see the passion and attention to detail in every level. It's a game in which you learn that in order to progress, you need to know how to die. At first, this concept doesn't come naturally, but as you continue, you quickly get used to it. Each form, four forms in total, including the human form, the skeleton (the most funny due to how it moves XD), Umbra, and Anima (adorable), has its exclusive abilities (more can be acquired as the story progresses) and its disabilities. There are also numerous other characters throughout the story that you'll find it hard not to love (did someone mention "the Wanderer"?). Primarily, it's a puzzle game with puzzles to solve in order to progress through various areas, but it's seamlessly integrated with other elements like action (such as when you have to run from the guardians automa), combat for fun, "strategic" combat (lots of rats!), new abilities to acquire to overcome certain areas, secret areas (I love the Black Ritual, and its scary music!). It's also an exploration game, with a map that impressed me from the very beginning due to its size, filled with areas to explore, either before or after, somewhat in a Metroidvania style, and item collection (flowers, notes, etc.). Above all, it has a story. A beautiful story, integrated and thought out as the game progresses. It's not an easy game, but it's not impossible either. I would say it has a level of difficulty that makes you feel quite intelligent when you manage to overcome certain situations :) It's a game with a strong personality, featuring both beautiful and original atmospheres, great music, and a lot of style, but above all, it's engaging and fun. I also adored the fact that it's not just a "fantasy" in the classic style, but it's set in our days, with secret organizations, experiments, and so on, making me remember the times when I played Castlevania: Aria of Sorrow. The ending of the game deeply moved me because it addressed themes that resonate with me. For me, "Soul's Spectrum," despite its retro style (which we love so much), is a breath of fresh air in the modern gaming industry. It shows that to create a great game, you don't need multimillion-dollar studios or extravagant graphics cards. It reminds us that you can create a little gem with fewer resources, as long as you have a bit of imagination, passion, and originality.
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