
Wage a global war of resistance against an alien invasion. Command turn-based tactical battles, build a network of covert bases, directly control your fighter wings, and achieve strategic victory in a simulation of asymmetric warfare against a technologically superior foe.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.86/day in the week to Aug 23 → 5/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Xenonauts 2 is a strategy game that puts you in charge of a multinational military organization tasked with eliminating an extraterrestrial threat. Working from the shadows, you must seek out and engage the growing alien presence wherever it appears. Expand and manage a covert network of bases across the globe. Pursue research and development to bridge the technological gap with the alien invaders. Train, arm, and command your ground troops wherever the alien threat emerges.

It is 2009 - the Cold War continues, and the Berlin Wall still stands. In the shadows, a secret organization works beyond arbitrary political boundaries to gather information about a greater threat to humanity. Mysterious sightings of unidentified flying objects and unknown beings have grown more common, coinciding with escalating international tensions and panic. Those who report such sightings frequently disappear without a trace, and it is clear that the aliens grow bolder with each passing day. Time is of the essence.

Knowledge is power - unfortunately, little is known about the alien menace when you take charge. You will need to engage in combat operations around the globe to learn what you're up against. Eliminate extraterrestrial forces in deadly tactical battles to recover research samples, allowing your scientists to improve your equipment and slowly uncover the truth about the alien invasion.
A massive variety of enemy types will keep you on your toes as you fight against a multitude of species, each with their own strengths, weaknesses, and fighting styles. Securing alien bodies to perform autopsies on will give you insights into their potential weaknesses, allowing you to prepare accordingly.
Aliens aren't all you'll be fighting - human agents known as Cleaners work in tandem with the extraterrestrial threat, bringing with them added varieties of troops, combat locations, and mission objectives. The Cleaners work to further alien goals and objectives, operating directly under their influence - any strike against the Cleaners is an indirect strike against their alien overlords. You will have the opportunity to gather intel by infiltrating their bases, securing data, and seeing how far the conspiracy goes.
Every combat engagement is an opportunity to learn more about the enemy force and how it fights - if you're willing to take the risk. Will you look to quickly eliminate active threats using explosives, grenades, and missiles, or will you take a more tempered approach to secure bodies and alien technology that can be taken back to HQ for autopsies and reverse-engineering? Will you focus on the development of airpower to bring down UFOs and investigate their crash sites for additional intel? Your adversary has the advantage in both technology and equipment – any choice you make will involve tradeoffs.

The war against the alien force takes on a global scale - as they attack indiscriminately, your troops must be prepared to operate across the globe using multiple bases, taking time between operations to rest, recuperate, rearm, research, and eventually reengage the enemy. No two campaigns are the same as complex simulations ensure even the smallest variances in decisions will have far-reaching impacts across the entire game.
A small radar station in Alaska detects an anomaly over the Bering Strait. Air Bases in Kamchatka and Yukon scramble jets to investigate, chasing multiple bogeys each, bringing them down over the water. Thousands of miles away, a radar station in Italy works in tandem with response teams stationed at a base in Algeria and an air base in France to take down alien operations on the Iberian Peninsula. Meanwhile, a new base is being built in Southeast Asia where the invaders have slipped through the cracks multiple times, inciting panic. Build, design, and manage multiple bases, each with its own squadrons of fighter jets and transports, radar arrays, research teams, operatives, and more. Consider the limitations of fuel ranges when you place them and use a grid-based construction system to optimally lay each of your bases out. Specialize your bases for detection, rapid response teams, research, manufacturing, and defenses as you see fit.
Pursue multiple avenues of research to acquire a vast variety of aircraft, vehicles, weapons, armor, and other battlefield equipment to experiment with. Your approach on the battlefield will be determined by a combination of the terrain you're engaging in and what equipment you've chosen to bring to the field. The presence of mechanized combat platforms and vehicles can tilt many situations in your favor as they break through cover and deliver particularly devastating ordnance, though their use can come at the cost of the ability to procure valuable resources from intact alien bodies and equipment. The research tree is vast, with over one hundred projects to unlock, allowing you to take on the alien threat with your own personal strategic and tactical touches.
Infuse alien technology across all manner of equipment, and even develop autonomous battlefield combat platforms and sentry guns to assist with your forward operations as well as the defense of your bases. If you give your engineering teams enough time, money, and resources, you'll find yourself well equipped for the threat - unfortunately, all three are perpetually scarce. Will you rush to produce automated combat platforms to minimize the threat to your operatives? Or produce additional dropships to respond to more threats at a time? Or will you seek improved armaments for your fighters to strengthen their ability to intercept and take down alien squadrons?
Training centers you build at your bases allow soldiers to improve their combat capabilities during downtime, but actual combat experience is of course of unparalleled value. Each mission gives your operatives an opportunity to improve their abilities according to the actual actions they take in combat, and even earn medals for their deeds.

Whether fighting in the air or on the ground, your tactical prowess is put to the test when engaging alien attackers. Battles are extremely dangerous affairs, asking you to manage positioning, ammunition, lines of sight, cover, and much more besides - many of your operatives will get wounded, and many of them will die, but those that survive grow more experienced and are more capable of taking on future dangers.
Scramble jets to respond to UFO sightings, engaging them in real-time tactical battles that put you in command of your fighter wings. Tell your pilots how to maneuver and who to target, ensuring their victory while also keeping an eye on their fuel gauge and the proximity of your nearby hangars. No forced 1-1 duels here – if the aliens bring a technologically advanced and heavily armed space craft to the fight, gang up and send a whole squadron of your best planes to bring it down. The strategic layer and air battles are closely intertwined, and careful planning of your global network of bases is of the utmost importance.
Put boots on the ground by sending in your operatives for a variety of mission types, pursuing a range of objectives, but beware – your adversaries will not passively wait for you to discover them. Aliens will actively maneuver and seek you out from across the map, moving intelligently to strike at you from beyond visual range, hiding behind cover and taking advantage of the high ground. Maximize your chance of success through effective reconnaissance and lay ambush to eliminate the enemy.
The battlefield is a dangerous place, and with an alien threat that will not stand idly by as you try to hunt them down, losses are inevitable. This isn’t the story of an elite squad of heroes winning battle after battle without loss – war is hell, and many of your troops will give their lives to resist the alien invasion. Your veteran troops will be invaluable, but even your basic recruits are skilled soldiers ready for combat. It is up to you to enable them to become the veterans of tomorrow.
Xenonauts 2 is a standalone title that does not need any experience playing the original Xenonauts to follow the story or enjoy the gameplay experience. The punishing battles, in-depth strategic layer, and complex simulations will take fans of the series and newcomers alike through a dark and deadly story about the defense of Earth and all humankind.
Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 5.8Kreviews | 81% | — | $7.1M |
| $19.99−50% | 211ratings | 86% | #193 | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 957 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
C'est vraiment du bon X-COM/UFO. On retrouve nos sensations de l'époque : + Visuellement, c'est honnête même si le feeling des tirs est bizarre. + La gestion de base très classique qui fonctionne. + Les opérations avec la gestion de l'équipement, des points de mouvement et des tirs de couverture. + La technologie en 3-4 Tiers où il faut aller raider chaque type d'OVNI pour obtenir des tech. Autopsier des aliens donne un petit bonus de dégâts, tjrs mieux que juste une page de texte de l'époque. + Les interceptions sont une réussite sans chercher des strat de chacal. + La tension lors des terreurs et des bases aliens, faut vraiment jouer la prudence (et bcp recharger). + Les types d'armement sont tous intéressants. Le bouclier un peu fort comme faut bien survivre mais ça se tasse en fin de jeu quand tu as ton bataillon de colonels. Après je trouvais l'équilibre "pistolet/fusil/canon/armes funs" d'origine suffisant (fallait juste enlever le tir auto du plasma lourd!). Pas très fan du système de suppression. + On a tout : de l'arrivée des grand OVNI ouskon se cache à la fin ouskon devient invincible. + On en a même un peu plus avec la menace alien qui évolue par phase, de nouvelles armures de combat, de l'équipement end game, des armes à fusion après le plasma. Mais pas de lanceur malheureusement. + Quand même bcp de QOL (sûrement trop) pour adoucir un jeu horriblement répétitif et punitif (système de blindage, grenades qui font le café, sauvegardes auto à chaque tour de combat et avant chaque interception, soins en combat, gestion d'inventaire simplifié). Je ne l'ai pas trouvé si difficile (merci F9). Mais y'a encore pas mal de lacunes... - Les temps de chargement quelle horreur et certaines missions on le fait en boucle. - Manque de cash mais TOUT le temps. Placer sa troisième base est difficile. - L'idée des points d'opération toutes les 24h ajoutés au fait qu'on ne peut/doit raider chaque type d'OVNI que 2 fois, c'est artificiel et ça n'amène rien... ça pousse à créer 2 modes de jeu qui embrouillent le joueur avec ce constat d'échec : on n'a pas réussi à équilibrer le truc. - Les soldats prennent un temps énorme pour se soigner. - Pas de pouvoirs psy pour nos soldats, c'est tristounet de se passer de tout ce volet. Et les aliens, il y a quelques contrôles mentaux mais pas de quoi te mettre en difficulté si tu avances groupé. Une promenade de santé par rapport aux terribles éthérés. - On va pas spoiler la fin mais nous on veut juste une mission de la mort sur Mars en plusieurs étapes... En gros, c'est ce qu'aurait dû être Xenonauts 1. Est-ce que c'est incroyable? Non. Mais on sent quand même le gros travail, l'expérience apporté par le 1 et les sensations des premiers X-COM qui reviennent. Donc pouce en l'air. Juste dommage de pas avoir policé le endgame. On exige le DLC pouvoirs psy --> Lune (pk pas) --> Mars !!!
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Korean, Simplified Chinese, Traditional Chinese, Russian, Polish, Portuguese - Brazil*languages with full audio support
| $39.99 |
| — |
| — |
| — |
| $0 |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 958 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
If you fell in love with the classic X-com (UFO enemy unknown) from the 90`s, this game is as close as perfect as it comes and you should play it ! Pro - Everything - Not a singel CTD ! Cons - Capturing alive aliens did not feel as rewarding as in x-com - No grenades to put aliens on fire - Only 1 landed UFO in playthru. - Downed UFO`s do not loook like they just crashlanded, no fire, no damged terrain. - After playing it you want a DLC or Xenonauts 3 ! The cons are only minor, not gamebreaking :)
Спойлер: концовка вас разочарует
Controls are clunky and it feels like I’m playing a 30 year old game. Even Jagged Alliance 2 had better game play than this.
Fin stemning - godt game play
probably one of the best X-COM likes out there, not nearly as tedious as the original but not nearly as simplified as the reboots
The cleanest, leanest, most fun take on the classic '94 X-COM formula yet. Cleans up the jankiness of Xenonauts 1 by moving to isometric 3D. Trims the micromanagement fat but leaves the meat. The two layers are crammed with strategic and tactical decisions. Plus, the soundtrack is a total banger. On the strategic layer, balancing resources, global support, and time are like spinning plates. Everything that's worth anything is ungodly expensive. The world's nations are fickle and stingy with funding. Staying one step ahead is fraught with peril. Repairs, injuries, spies, and alien assaults add up quickly, requiring a deft hand to manage lest you become overwhelmed. On the tactical layer, death comes quick and damage is often lethal. But the tools you have available are incredibly effective answers to alien problems. While the aliens have numerous gruesome methods for dispatching your fleshy human soldiers, the arsenal of explosives, smokes, snipers, shotguns, shields, and more give you the tools you need to put them down before they can overwhelm you. You can't just shoot and scoot: Disabling enemy actions, concealing troops from fire, and destroying enemy cover are all important. But you're always at risk of an unseen alien rounding a corner and shearing a veteran soldier in two with one razor-clawed swipe. Truly excellent game design, and I'm hyped for future expansions.
Fun, reminiscent of the old X-Com / UFO games. Doesn't feel too different than the original Xenonauts, with some extra gameplay features on top.
be a fun game if the moddoers wernt so worthless, none of them work, and as a base game, its a bit lack luster.
Best strategy game I've played since Xcom 2
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $19.5M | 13.7K | 91% | $39.99 | |
| — | 0 | — | — | |
| $5.4M | 6.6K | 91% | $39.99 | |
| $48.5M | 48.3K | 88% | $49.99 | |
| $16.7M | 44.3K | 83% | $19.99 | |
| $880.5K | 3K | 64% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $7.1M | 8.4K | 88% | $21.99 | |
| $7.1M | 32K | 80% | $9.99 | |
| $7.1M | 49.7K | 89% | $9.99 | |
| $7.1M | 12.8K | 92% | $14.99 | |
| $7.1M | 13.4K | 62% | $19.99 | |
| $7.2M | 44.1K | 89% | $5.99 |