
Wage a global war of resistance against an alien invasion. Command turn-based tactical battles, build a network of covert bases, directly control your fighter wings, and achieve strategic victory in a simulation of asymmetric warfare against a technologically superior foe.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.86/day in the week to Aug 23 → 5/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Xenonauts 2 is a strategy game that puts you in charge of a multinational military organization tasked with eliminating an extraterrestrial threat. Working from the shadows, you must seek out and engage the growing alien presence wherever it appears. Expand and manage a covert network of bases across the globe. Pursue research and development to bridge the technological gap with the alien invaders. Train, arm, and command your ground troops wherever the alien threat emerges.

It is 2009 - the Cold War continues, and the Berlin Wall still stands. In the shadows, a secret organization works beyond arbitrary political boundaries to gather information about a greater threat to humanity. Mysterious sightings of unidentified flying objects and unknown beings have grown more common, coinciding with escalating international tensions and panic. Those who report such sightings frequently disappear without a trace, and it is clear that the aliens grow bolder with each passing day. Time is of the essence.

Knowledge is power - unfortunately, little is known about the alien menace when you take charge. You will need to engage in combat operations around the globe to learn what you're up against. Eliminate extraterrestrial forces in deadly tactical battles to recover research samples, allowing your scientists to improve your equipment and slowly uncover the truth about the alien invasion.
A massive variety of enemy types will keep you on your toes as you fight against a multitude of species, each with their own strengths, weaknesses, and fighting styles. Securing alien bodies to perform autopsies on will give you insights into their potential weaknesses, allowing you to prepare accordingly.
Aliens aren't all you'll be fighting - human agents known as Cleaners work in tandem with the extraterrestrial threat, bringing with them added varieties of troops, combat locations, and mission objectives. The Cleaners work to further alien goals and objectives, operating directly under their influence - any strike against the Cleaners is an indirect strike against their alien overlords. You will have the opportunity to gather intel by infiltrating their bases, securing data, and seeing how far the conspiracy goes.
Every combat engagement is an opportunity to learn more about the enemy force and how it fights - if you're willing to take the risk. Will you look to quickly eliminate active threats using explosives, grenades, and missiles, or will you take a more tempered approach to secure bodies and alien technology that can be taken back to HQ for autopsies and reverse-engineering? Will you focus on the development of airpower to bring down UFOs and investigate their crash sites for additional intel? Your adversary has the advantage in both technology and equipment – any choice you make will involve tradeoffs.

The war against the alien force takes on a global scale - as they attack indiscriminately, your troops must be prepared to operate across the globe using multiple bases, taking time between operations to rest, recuperate, rearm, research, and eventually reengage the enemy. No two campaigns are the same as complex simulations ensure even the smallest variances in decisions will have far-reaching impacts across the entire game.
A small radar station in Alaska detects an anomaly over the Bering Strait. Air Bases in Kamchatka and Yukon scramble jets to investigate, chasing multiple bogeys each, bringing them down over the water. Thousands of miles away, a radar station in Italy works in tandem with response teams stationed at a base in Algeria and an air base in France to take down alien operations on the Iberian Peninsula. Meanwhile, a new base is being built in Southeast Asia where the invaders have slipped through the cracks multiple times, inciting panic. Build, design, and manage multiple bases, each with its own squadrons of fighter jets and transports, radar arrays, research teams, operatives, and more. Consider the limitations of fuel ranges when you place them and use a grid-based construction system to optimally lay each of your bases out. Specialize your bases for detection, rapid response teams, research, manufacturing, and defenses as you see fit.
Pursue multiple avenues of research to acquire a vast variety of aircraft, vehicles, weapons, armor, and other battlefield equipment to experiment with. Your approach on the battlefield will be determined by a combination of the terrain you're engaging in and what equipment you've chosen to bring to the field. The presence of mechanized combat platforms and vehicles can tilt many situations in your favor as they break through cover and deliver particularly devastating ordnance, though their use can come at the cost of the ability to procure valuable resources from intact alien bodies and equipment. The research tree is vast, with over one hundred projects to unlock, allowing you to take on the alien threat with your own personal strategic and tactical touches.
Infuse alien technology across all manner of equipment, and even develop autonomous battlefield combat platforms and sentry guns to assist with your forward operations as well as the defense of your bases. If you give your engineering teams enough time, money, and resources, you'll find yourself well equipped for the threat - unfortunately, all three are perpetually scarce. Will you rush to produce automated combat platforms to minimize the threat to your operatives? Or produce additional dropships to respond to more threats at a time? Or will you seek improved armaments for your fighters to strengthen their ability to intercept and take down alien squadrons?
Training centers you build at your bases allow soldiers to improve their combat capabilities during downtime, but actual combat experience is of course of unparalleled value. Each mission gives your operatives an opportunity to improve their abilities according to the actual actions they take in combat, and even earn medals for their deeds.

Whether fighting in the air or on the ground, your tactical prowess is put to the test when engaging alien attackers. Battles are extremely dangerous affairs, asking you to manage positioning, ammunition, lines of sight, cover, and much more besides - many of your operatives will get wounded, and many of them will die, but those that survive grow more experienced and are more capable of taking on future dangers.
Scramble jets to respond to UFO sightings, engaging them in real-time tactical battles that put you in command of your fighter wings. Tell your pilots how to maneuver and who to target, ensuring their victory while also keeping an eye on their fuel gauge and the proximity of your nearby hangars. No forced 1-1 duels here – if the aliens bring a technologically advanced and heavily armed space craft to the fight, gang up and send a whole squadron of your best planes to bring it down. The strategic layer and air battles are closely intertwined, and careful planning of your global network of bases is of the utmost importance.
Put boots on the ground by sending in your operatives for a variety of mission types, pursuing a range of objectives, but beware – your adversaries will not passively wait for you to discover them. Aliens will actively maneuver and seek you out from across the map, moving intelligently to strike at you from beyond visual range, hiding behind cover and taking advantage of the high ground. Maximize your chance of success through effective reconnaissance and lay ambush to eliminate the enemy.
The battlefield is a dangerous place, and with an alien threat that will not stand idly by as you try to hunt them down, losses are inevitable. This isn’t the story of an elite squad of heroes winning battle after battle without loss – war is hell, and many of your troops will give their lives to resist the alien invasion. Your veteran troops will be invaluable, but even your basic recruits are skilled soldiers ready for combat. It is up to you to enable them to become the veterans of tomorrow.
Xenonauts 2 is a standalone title that does not need any experience playing the original Xenonauts to follow the story or enjoy the gameplay experience. The punishing battles, in-depth strategic layer, and complex simulations will take fans of the series and newcomers alike through a dark and deadly story about the defense of Earth and all humankind.
Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 5.8Kreviews | 81% | — | $7.1M |
| $19.99−50% | 209ratings | 86% | #196 | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 939 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Very fun Xcom like game, good devs who keep updating and fixing the game and listen to the community when they do something stupid
Вполне годный клон X-COM: UFO defence. Фундамент игры успешно сохранен, фасад подкрашен. Тактическая часть - прекрасна. К тому, как организованы исследования и производство есть вопросы. Политическая часть ощущается лишней. Учитывая ностальгию по X-COM - 7/10.
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $7.1M | 32K | 80% | $9.99 | |
| $7.1M | 42.2K | 89% | $9.99 | |
| $7.1M | 8.4K | 88% | $21.99 | |
| $7.2M | 10.1K | 94% | $19.99 | |
| $7.1M | 6.4K | 82% | $29.99 | |
| $7.1M | 28.6K | 89% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $19.4M | 13.6K | 91% | $39.99 | |
| — | 0 | — | — | |
| $5.3M | 5.2K | 91% | $39.99 | |
| $48.5M | 33.7K | 87% | $49.99 | |
| $7.9M | 44.3K | 83% | $9.99 | |
| $1.1M | 3.9K | 62% | $9.99 |
Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Korean, Simplified Chinese, Traditional Chinese, Russian, Polish, Portuguese - Brazil*languages with full audio support
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 940 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I am a huge fan of xcom-like games, I played most of them, including the first xenonauts. But this sequel... I don't know. I played on normal difficulty, got to what I think is mid-game, then started suddenly being unable to shoot down ufos. I tried to rush the development of next level interceptors, but panic Is skyrocketing and I do not think I'll have the time. Then I start a ground mission, enter an UFO with my soldiers, but the ufo roof does not disappear, so I am unable to continue the mission. What buggers me the most anyway Is that if I look back at my run, I do not see what I did wrong, if anything. I think I'll stop here.
The success chance for recommend was 85%. But when I clicked, it somehow ended up as not recommended. I get it, this is a game about dice rolling, and sometimes you roll 1. But then my LMG dude goes full send at an alien next to him, and one of the beams hits behind LMG dude and destroys a wall section, it’s no no for full release. I can accept that from 10 shots, 7 misses, even in this situation, even if the LMG has a colonel rank. But the wall behind? Same with grenades and grenade launchers dropping grenades next to the soldier using them. I get the percentage shows only 70% hit chance, but please make the miss happens on the end of the arc, not at the beginning of it. Will finish it, but I'm disappointed. Buy only at a discount.
2026 game. Coded with the spirit of a man who peaked in 1994 and refuses to acknowledge it. This doesnt "pay homage" to retro design - it IS retro design, shipped in 2026, as if nobody told the developers that constraints from the DOS era existed because of hardware limitations, not because they were good ideas. Camera? Apparently this was ported from braille. Movement controls? Even chess got it figured out. Mechanics? Leave ChatGPT in charge of that. Modern XCOM'likes understood the assignement. Xenonauts 2 did not even get the memo cold war ended.
Ещё не прошёл (по ощущениям, где-то в середине), но уже очень нравится. В обычном, не "расширенном", режиме маловато тактических боёв (есть некое внутриигровое ограничение), бои интересные, противники приятно удивили своей нетупостью даже на обычном уровне сложности, ибо к тупости "AI" с сожалением привык в стратегических играх за последние десятилетия геймдева (в "древности" типа конца 1990-х это было в общем-то простительно по понятным причинам). Геймплейные возможности на моём текущем этапе игры не шибко, но выше классических X-COM, из нового наиболее значитмого — в режиме глобуса есть некие "очки операций" и соответствующие возможности, а в тактических миссиях — их большее число разновидностей. Отдельно порадовало музыкальное сопровождение, оно ненавязчивое и весьма подходящее, жаль отдельно нельзя скачать для добавления себе в личный плейлист. Графика без излишеств, производительность хорошая.
No. I enjoy the idea, but Xcom 2 does it better. The air battles are super cool, but the tactical battles are just Click, click, click, click, click, click, click, click, click, click, click, click, click, click, click, click, click, click, click, click, click, click, click, click, click, click, click, click, click, click, click, click, click, click, click, click, click, click, click, click, click, click, click, click, click, click, click, click, click, click, click, click, click, click, click, click, click, click, click, click, click, click, click, click, click, click, click, click, click, click, click, click, click, click, click, click, click, click, click, click, click, click, click, click, click, click, click, click, click, click, click, click, click, click, click, click, click, click, click, click, click, click, click, click, click, click, click, click, click, click, click, click, click, click, click, click, click, click, click, click, click, click, click, click, click, click, click, click, click, click, click, click, click, click, click, click, click, click, click, click, click, click, click, click, click, click, click, click, click, click, click, click, click, click, click, click, click, click, click, click, click, click, click, click, click, click, click, click, click, click, click, click, click, click, click, click, click, click, click, click, click, click, click, click, click, click, click, click, click, click, click, click, click, click, click, click, click, click, click, click, click, click, click, click, click, click, click, click, click, click, click, click, click, click, click, click, click, click, click, click, click, click, click, click, click, click, click, click, click, click, click, click, click, click, click, click, click, click, click, click, click, click, click, click, click, click, click, click, click, click, click, click, click, click, click, click, click, click, click, click, click, click, click, click, click, click, click, click, click, click, click, click, click, click, click, click, click, click, click, click, click, click, click, click, click, click, click, click, click, click, click, click, click, click, click, click, click, click, click, click, click, click, click, click, click, click, click, click, click, click, click, click, click, click, click, click, click, click, click, click, click, click, click, click, click, click, click, click, click, click, click, click, click, click, click, click, click, click, click, click, click, click, click, click, click, click, click, click, click, click, click, click, click, click, click, click, click, click, click, click, click, click, click, click, click, click, click, click, click, click, click, click, click, click, click, click, click, click, click, click, click, click, click, click, click, click, click, click, click, click, click, click, click, click, click, click, click, click, click, click, click, click, click, click, click, click, click, click, click, click, click, click, click, click, click, click, click, click, click, click, click, click, click, click, click, click, click, click, click, click, click, click, click, click, click, click, click, click, click, click, click, click, click, click, click, click, click, click, click, click, click, click End turn. ♥♥♥♥.
I wanted to enjoy the game, and some of it is fun...but overall it just isn't very good. It is basically a clone of the original XCom, but it adds nothing. Atleast the offical XCOM remakes added solider abilities.
So let's get the good things out of the way first: the music is basically the MVP of the entire game, excellently setting the mood and building a tension the gameplay frankly doesn't deserve. The fact that the OST isn't up for sale or download is a crying shame. The writing is also very solid and occasionally wryly amusing. If you're looking for a game that's like the original X-COM/TFTD but a bit more polished and pared down to be slightly less repetitive, and you do not further interrogate your gaming experiences or their history, Xenonauts 2 is for you. For me... man I was disappointed. 90% of the game is just re-used Xenonauts 1, with one truly major change, which is kind of baffling considering that it had a several-years-long open beta to polish it. It also still maintains a number of bugs people have complained about for years, like sound effects occasionally being scratchy for no apparent reason. There's also a weird loss in that some of the writing has less personality and some of the art(like when you complete research) being blander and more detailed. It's not bad, but if you compare the Xenonauts 1 Live Reaper Capture art with the Xenonauts 2 version... in 2 it basically just stands there, in 1 it flails at the glass, covering it in scratches. Likewise, the sound and general combat effects are pretty mid. Like, I get a railgun sniper rifle and the projectile looks like I'm tossing a snowball at the enemy in terms of velocity and flair, and sounds about the same. There are jetpacks, but I used them like, twice, because the battlefield is very two-dimensional even compared to the original X-COM. It's also less... interactive. Original X-COM was defined by some of the unexpected things that could happen: burning grass creating smoke screens, a stray shot setting off a gas pump or ammo explosion, buildings collapsing due to their bottom floors being destroyed and... there's just none of that either. The whole strategic interface layer also feels... kind of half-baked. Like, they throw in a surprisingly elaborate air intercept mechanic but after doing it twice you just mash autocomplete because there's no reason to do anything else except if you really wanna listen to the intercept theme. A handful of base defenses negate all enemy attacks on your bases. Keeping Doomsday and Panic timers under control is trivial on normal difficulty. And the tactical layer is... honestly everything that sucked about original X-COM, except that it feels way more random, and at the same time keeping veterans alive is way more important. So, sure, I could let the dice fall where they may, but the complete lack of pressure from the strategic layer means that all I'm doing by doing so is wasting my own time training up more troopers. The fragility of troops and the randomness of the combat never really combine to form interesting stories or events, just annoyance at the mechanics, like when ankle-high bush provides as much cover for the ten-foot alien doom warrior as a bunker wall does. MARS combat drones should be your disposable metal wall but for most of the game the money and time to build/rebuild them is short enough that they don't even really serve that purpose. About the only thing it feels like the Xenonauts devs learned since Xenonauts 1 was that letting alien psionics work without line-of-sight was a bad move, and thankfully they removed this so it's actually possible to play through the endgame missions without taking a bite out of your keyboard. Good job on avoiding the most obvious error imaginable that you already made once before, I guess. The notably smaller maps than original X-COM also tends to mean you're in view of four or five aliens the moment you step out of the landing craft and taking hits as a result is entirely RNG and completely decoupled from your decisions. Which feels like it defines a lot of Xenonauts 2. I rarely ever felt like a lost or wounded soldier was related to a mistake I made, and instead it was generally down to the RNG and the miserable hit odds calculations. Oh! Speaking of miserable calculations: between the start of the game and the end of the game, the exact same enemy types end up at about 300% of their starting health, plus gaining a bunch of armor. Coincidentally, this more or less tracks identically with your weapons upgrades, thus making the whole thing kind of pointless except for punishing you if you don't keep up. I didn't need Skyrim-style level scaling in my X-COM game. Lastly, even the writing seems to have, despite all this time, missed a final pass in the endgame. Spoiler ahead: [spoiler]The wind-up for the endgame mission describes blowing up the alien transport network so their homeworld will wither without its empire and they can't reach Earth. Instead, when you win, humanity seizes the network instead. I like the ending result, but this felt disjointed to me.[/spoiler] So yeah, ultimately. Maybe a game to buy on sale? But in general a quite unpolished performance. Also as a last aside the main menu background art has some odd jank artifacts that honestly look like it was grafted together from multiple other pieces or the artist used AI to create it and missed some cleanup.
Игра корявая до жути, создается впечатление что это бэта версия Xcom. Удалять я её конечно не буду, подожду адекватных обновлений.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
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Where this game's players are, estimated from review languages.
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