
XCOM: Chimera Squad delivers an all-new story and turn-based tactical combat experience in the XCOM universe.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2/day in the week to Aug 14 → 2.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 23.5Kreviews | 71% | — | $6M |
| $9.99 | 240ratings | 70% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 899 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
边角料做的,打完了感觉就这
XCOM: Chimera Squad hat mich positiv überrascht, weil es trotz kürzerer Missionen und kleinerer Truppen wieder richtig Spannung aufbaut. Das Spiel behält das Taktikgefühl bei, das ich an XCOM liebe, bringt aber einige clevere Änderungen, die es frisch wirken lassen. Besonders die „Breach“-Mechanik zu Beginn jeder Mission sorgt dafür, dass man schon zu Beginn Entscheidungen treffen muss, die den gesamten Einsatz beeinflussen. Was mir gut gefällt, ist die Kombination aus bekannten Elementen und neuen Ideen. Die Teams sind kleiner, dafür hat jeder Charakter deutlich mehr Persönlichkeit. Man entwickelt schnell Bindung zu seinen Agenten und fiebert bei jedem Einsatz mit. Gleichzeitig bleibt das strategische Layer spannend: Ausrüstung verbessern, Fähigkeiten sinnvoll kombinieren und die Stadt sichern. Die Missionen sind kürzer, ja, aber gerade dadurch wirken sie konzentriert und intensiv. Jeder Zug zählt, jede Entscheidung kann den Unterschied machen. Für mich hat das dem Spiel einen etwas flotteren, gleichzeitig sehr taktischen Rhythmus gegeben, der angenehm anders ist als die großen XCOM-Kampagnen. Natürlich fehlt die epische Breite der klassischen XCOM-Titel, und Langzeit-Spieler könnten die begrenzte Truppenanzahl vermissen. Aber gerade die Fokussierung auf kleine Teams und die direkte Interaktion macht Chimera Squad für mich zu einem spannenden, eigenständigen Erlebnis. Für mich ist XCOM: Chimera Squad ein cleveres, konzentriertes und taktisch reizvolles Spin-off, das bekannte Stärken der Reihe mit frischen Ideen verbindet.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 21: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese, Korean, Polish, Russian, Simplified Chinese, Traditional Chinese*languages with full audio support
Hours played at review time, across 900 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
游戏不难,部分任务恶心。三个任务就有一个撤离任务,撤离任务期间,敌方无限增援,每回合一次!不限上线,这把没打掉,下把又一堆出来。这就够恶心,。还他妈插队!增援出来行动比你快,临门一脚了,非要打中你,要不就脑控。制作组脑子有屎,自以为这么设定很酷。
good game
I couldn't get warm with the main series. XCOM: Chimera Squad on the other way was a game I have really enjoyed. It was short but it had enough depth to keep me entertained. The fights were pretty challenging in the end game.
loo unico malo de la saga de xcom es que no hya mas juegos, se lo enseñe a un amigo y aun no me volvio a hablar por que jamas dejo de jugarlo
[h1]XCOM est de retour en ville[/h1] XCOM: Chimera Squad Chimera Squad prend une direction différente des autres XCOM. Plus resserré, plus dirigé, il abandonne la grande guerre globale pour se concentrer sur une seule ville et une escouade bien définie. Un choix qui change pas mal la dynamique, pour le meilleur comme pour le pire. [h3]Gameplay[/h3] Le gameplay reste du tactical au tour par tour, mais avec quelques twists intéressants. Le système d’initiative individuelle (au lieu des tours par équipe) change la manière d’aborder les combats, et pousse à réfléchir différemment à l’ordre des actions. Les phases de “breach” en début de mission apportent aussi un petit côté puzzle sympa : bien préparer son entrée peut faire toute la différence. Les missions peuvent être parfois difficiles, mais avec une bonne équipe et un équipement adapté, on arrive à s’en sortir. Il y a un vrai plaisir à optimiser ses agents et à comprendre comment exploiter leurs compétences au maximum. [h3]Personnages[/h3] Contrairement aux autres XCOM, ici les personnages sont imposés et ont leur propre identité. Ils ne sont pas forcément ultra marquants, mais ils ont chacun leur personnalité et surtout des compétences uniques qui influencent vraiment le gameplay. Ça donne une approche plus “escouade spécialisée” que “armée personnalisée”, ce qui fonctionne bien dans le cadre plus réduit du jeu. [h3]Histoire[/h3] L’histoire est plus présente que dans les autres épisodes, avec un focus sur la cohabitation entre humains et aliens après la guerre. C’est intéressant sur le papier, même si ça reste assez simple dans son traitement. Le fait de rester dans une seule ville renforce ce côté plus local, presque “maintien de l’ordre”, plutôt qu’un conflit mondial. C'est un twist appréciable. [h3]Durée de vie[/h3] Le jeu est plus court et plus condensé qu’un XCOM classique. La progression est assez rapide, et on enchaîne les missions sans temps mort. C’est un format plus léger, qui peut être vu comme un avantage ou un manque selon ce qu’on cherche. [h3]Conclusion[/h3] XCOM: Chimera Squad est un épisode à part, avec de bonnes idées mais aussi quelques limites. Son approche plus resserrée, ses personnages uniques et ses mécaniques revisitées en font une expérience intéressante. Un bon tactical à faire si tu veux une variation plus accessible et différente de la formule XCOM.
Нормас
Obligatory TOS BS mention, 2k can eat a fat one. Onto the actual game, its a mess. If you like XCOM, don't play this cause you won't feel like you are playing an XCOM game at all. No strategy here, just mindless combat endlessly. Returning to base is basically just when you can buy new gear and that is it. The combat is also awful, and they clearly know it is bad because the game actively encourages save scumming by introducing a Restart Encounter option, and enemies are always in the same placement so you can try to cheese your way past the Exceptionally poorly balanced combat. The writing is like someone thought they needed to give the script to a Marvel writer, because the game Clearly needed terrible jokes every few seconds. The only likable character is the one who barely talks, and Only because they don't talk much. The plot is also paper thin, just "Oh, XCOM does anti-terrorism now I guess, and you're going to track down gangs in a city because gangs bad." BTW, if you Do make the mistake of buying this game and playing it, make sure to pick the Correct gang to go after at the start of the game, otherwise you'll need to start over your entire playthrough after 8 hours once you find out that you are now soft locked from finishing the game. XCOM is dead now, and this dumpster fire is to blame.
Good
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| $6M | 7.1K | 95% | $24.99 | |
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