
XCOM 2 is the sequel to XCOM: Enemy Unknown, the 2012 award-winning strategy game of the year. Earth has changed and is now under alien rule. Facing impossible odds you must rebuild XCOM, and ignite a global resistance to reclaim our world and save humanity.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 11/day in the week to Aug 14 → 18.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 109.6Kreviews | 85% | — | $45.5M |
| $2.99−85% | 28.4Kratings | 83% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1661 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
El juego en si no es difícil, es super injusto, aun sabiendo de mecánicas, tirando granadas, cubriéndote y otear la zona, flanqueando y sorprendiendo a la IA...Es imposible, por lo menos para mí. El juego quiere que wipees, es decir, te saca un jefe que te congela , te mata dos o tres y luego desaparece, luego las probabilidades se las saca del prepucio, da igual que le hayas flanqueado, que no tenga ninguna cobertura y tengas mas de un 80% de precisión, la vas a fallar o le vas a rozar porque el juego en sí es eso, injusto. Me han dado ganas de dropearlo o de bajarle dificultad, pero aún no lo he hecho, seré masoquista no sé. Es una p*** mierd*. Y no me digáis que es que tengo pocas horas, porque encima me he puesto a ver videos de panchitos enseñándote a jugar y como hacer las cosas "bien". Sois unos hijos de la gran p*** y aquí estoy perdiendo mi tiempo en jugarlo y mi dinero.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $45.5M | 139.4K | 92% | $29.99 | |
| $45.6M | 128K | 84% | $19.99 | |
| $45.4M | 67K | 88% | $39.99 | |
| $45.3M | 261.8K | 97% | $9.99 | |
| $45.8M | 91.7K | 80% | $29.99 | |
| $45.9M | 30.2K | 80% | $49.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.8M | 2.9K | 94% | $19.79 | |
| $62.3M | 20.6K | 83% | $49.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $0 | 13 | 54% | Free |
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 11: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese, Korean, Polish, Russian, Simplified Chinese, Traditional Chinese*languages with full audio support
| $2.99−85% |
| 4.2Kratings |
| 74% |
| — |
| not modelled |
| $19.99 | 783ratings | 80% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.7K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The serpents were hot
Это просто позорище. Я не знаю, специфичен ли мой игровой опыт для порта на macos, но в любом случае вместо игры я получил огрызок дерьмового кода. Игра невероятно забагована, игра вечно фризит при объективно не выдающейся графике даже на момент выхода, игра постоянно останавливается на подумать, что жутко растягивает игровой процесс и бесит. Очевидно, что если игру за поправили за столько лет, то можно уже положить на нее болт. Не рекомендую максимально.
Juegazo, no necesitas mas, si te gusta matar alienigenas y te molan los crpg aqui tienes uno de los mejores jeugos. 90% de acierto y fallas ¿que mas quieres?
Great game, great mechanics, absolutely useless when it comes to any form of enjoyment. I've played these types of games for many years, but on XCOM2 you literally feel as if you're constantly years behind on any tech. I'm still stuck on normal armor and shotguns while the enemy is mind controlling my soldiers and teleporting over the field. Absolutely ridiculous.
시리즈가 접힌 게 너무너무너무너무나도 아쉬운 SF 턴제 전략 게임 그렇다고 추천을 못하냐? 라고 물은다면 이 게임 단독으로 충분히 뜯어먹을 구석은 차고 넘치기에 추천은 할 수 있음 레벨 디자인이 살짝 미스가 있어 초반만 버티면 후반은 무쌍을 찍고 다니긴 하지만 리부트 엑스컴 시리즈 특유의 긴장감과 바둑을 하는 듯한 수싸움 등 플레이어가 유기적인 플레잉을 하도록 요구함 확률 싸움이 불쾌하게 느껴질 순 있으나 여타 주사위 게임들(닼던 등)과는 다르게 환경 기믹을 유기적으로 활용하면서 언제나 이길 순 없으나 지기는 힘든 싸움을 내가 구성해나가는 것을 목표로 게임하면 확률 의존도를 크게 낮출 순 있음 즉 고점 보단 저점을 바라보는 빌드와 플레잉을 요구하고 이게 마치 클래식 보드게임에서 느껴지는 한 땀 한 땀 수싸움의 세계로 플레이어를 중독적으로 빨려들어오게 함 문명을 만든 파이락시스 게임즈 아니랄까봐 이 부분의 매력이 다른 게임들이 넘보기 힘들 정도로 엄청난 게임임 이 게임의 흐름과 템포에 적응만 한다면 이 게임을 끄지 못하고 계속 붙잡고 있는 자신을 마주보게 될 것임 다만 턴제 게임의 한계를 깨부쉈나? 라는 질문에는 이건 아니라고 생각하긴 함 즉각적인 피드백과 아웃풋은 분명 플레이어에게 강렬한 자극을 주긴 하나 게임 자체는 정적인 느낌이 강하기 때문에 이런 부분에 싫증을 느끼는 사람은 금방 지루함을 느낄 것이라 생각함 이 부분에 한해선 1이 2보단 훨씬 초반부 미션이 매끄럽고 시스템도 쉽기 때문에 시리즈에 관심이 있는 사람이면 1편인 에너미 언노운을 먼저 경험해보는 것을 추천함(개인적으로 게임은 2가 더 재밌지만 입문은 1이 훨씬 좋다고 생각함) 결론은 자신이 턴제 게임을 선호 내지는 싫어하지는 않는 사람이라면 세일할 때 입문하는 것을 적극 권장함 ( 절 대 에 일 리 언 헌 터 D L C 를 사 지 마 ) ( 샀 더 라 도 절 대 적 용 하 지 마 )
XCOM 2: War of The Chosen це легенда, як і ваніла. 10/10 Рекомендую. Чисте задоволення.
I loved "UFO: Enemy Unknown" when I was but a young teen playing it on a then top-of-the-line 486 PC with VGA graphics and a SoundBlaster card. The decades rolled on and aside from the disappointment of seeing the other 'X Com' shooting game (my own reaction to it would rival Spoony's); having received the first XCOM reboot in its glory was like a gift from the gods. Then to receive another gift in this sequel and its expansions and mods and community and all that, as well as to see they improved upon it without losing the essence of the originals, was satisfying to this nostalgic gamer.
ненавижу эту игру, лайк UPD: саунд-дизайн просто наилючейший
Great game. Sometimes get way too attached to my soldiers just for them to die mid mission.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.