
XCOM 2 is the sequel to XCOM: Enemy Unknown, the 2012 award-winning strategy game of the year. Earth has changed and is now under alien rule. Facing impossible odds you must rebuild XCOM, and ignite a global resistance to reclaim our world and save humanity.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 11/day in the week to Aug 14 → 18.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 109.6Kreviews | 85% | — | $45.5M |
| $2.99−85% | 28.4Kratings | 83% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1677 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
One of the worst tactical experiences you can have. Every strategy and tactical decision break and crash into wall of delusional seed hidden mechanic, which makes a percentage of anything a fraud, and graze mechanic that will follow you everywhere and open your squad to a full wipe due you're not being able to neutralise a single enemy in open field because you grazed it 3 times in a row
вообще не стоит своих денег.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 11: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese, Korean, Polish, Russian, Simplified Chinese, Traditional Chinese*languages with full audio support
| $2.99−85% |
| 4.2Kratings |
| 74% |
| — |
| not modelled |
| $19.99 | 783ratings | 80% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.7K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h1]战旗类游戏巅峰之作[/h1] [i]本体就已接近巅峰,天选者之战DLC更是让这款游戏成为战旗游戏不可超越的神话,加上社区海量兼容性强模组,这款游戏的耐玩性已经超越了绝大部分价格昂贵的“大作”[/i]
确实是个好游戏,就是不知道会不会有3.支持一波,第一次写评测
It's kind of fun, but: the game is highly frustrating. There are too many unskippable animations. Yes, I see the enemy turret. No, I don't need to see it scan back and forth for 5 seconds before I can get back control of my troops. Same goes for every single enemy that appears in the game. And same goes for every attack animation and every counter. And the multiple loading screens before/after the mission, one is enough. In the Geosphere the game is frustrating too. Tons of interruptions preventing you from going after the major objective. In the old school XCOM/UFO game you could divide your forces and expand. Here you're stuck handling every tiny issue that happens across the globe. Like I'm expanding the resistance network so I can attack an Alien Base in Siberia, but some patrol got ambushed in South America, so now I have to fly and handle that or I lose all the supplies I get from that region... The entire planet is occupied by the Aliens, people are dying left and right, there's no logic in me interrupting major operations to save a tiny patrol on the other side of the world. It's frustrating. The game missed the mark. If you must try it, get it during the deep discount sales.
Trop laborieux pour moi, les animations sont LENTES, c'est trop pénible !
Not the game for me. Time limited missions constantly to force you to play aggressive / reckless . Snake type aliens that can grab a squad member 20 metres away and immobilize them. Aliens that can teleport at random and create clones of themselves that can attack you, also create a warp field that disarms your squad in a wide area. Random dice that lies about the percentage chance of success. Enjoyed the first xcom despite its flaws, but this feels less like entertainment. More like frustration.
I started playing XCOM 2 after finishing Wasteland 3. I learned that Wasteland 3’s combat system was heavily inspired by XCOM, so I thought I might enjoy it. Unfortunately, I really didn’t. I found the story too silly, like some B-movie about an alien invasion. Games with bad stories turn me off much more than games with very simple or no story at all. I kept thinking, “Why am I wasting my time with this B-movie?” If you can disregard that and love tactical turn-based combat, this game is probably for you. If you care about a good story or compelling lore, however, XCOM 2 is bad in that regard. Finally, it runs well on Steam Deck, although I did spend some time configuring the controls.
XCOM 2 is a classic of turn-based squad strategy, and for good reason. The game is extremely well designed, from weapons, research and enemies to progression and mission variety, with a lot of thought put into avoiding repetition. The story and overall structure also show how much work went into the game. If you enjoy turn-based games, XCOM 2 is a must-play; if you want to learn to appreciate the genre, give it a try. 100% Steam Achievements Time: 230.1 hours Completion Difficulty: 8/10 Playthrough: 3 Recommended Missable: No Guide Recommended: No DLC Required: Yes Online Required: Yes Notable Requirements: Complete the game on Commander+ in Ironman mode; complete the game on Legend difficulty; complete the game on Commander+ by the required date; complete the game without increasing squad size; complete the game without losing a soldier; earn Gold medals in multiple Legacy Operations; win a multiplayer match.
there's a 75% probability that you'll find this review helpful the game rocks! awesome!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.8M | 3.2K | 94% | $19.79 | |
| $62.3M | 20.6K | 83% | $49.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $0 | 13 | 54% | Free |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $45.5M | 139.4K | 92% | $29.99 | |
| $45.6M | 128K | 84% | $19.99 | |
| $45.4M | 67K | 88% | $39.99 | |
| $45.3M | 261.8K | 97% | $9.99 | |
| $45.9M | 30.2K | 80% | $49.99 | |
| $45.1M | 72.6K | 93% | $39.99 |