
XCOM 2 is the sequel to XCOM: Enemy Unknown, the 2012 award-winning strategy game of the year. Earth has changed and is now under alien rule. Facing impossible odds you must rebuild XCOM, and ignite a global resistance to reclaim our world and save humanity.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 11/day in the week to Aug 14 → 18.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 109.6Kreviews | 85% | — | $45.5M |
| $2.99−85% | 28.4Kratings | 83% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1677 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
⣠⠴⠒⢛⣋⣉⣉⣉⣉⣛⠓⠦⣤⣀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⣠⠴⢚⡭⠖⠚⠉⠉⠁⠀⠀⠀⠀⠉⠉⠓⠲⢭⡓⢦⡀⠀⠀⠀ ⠀⠀⠀⠀⣠⢞⡥⠚⠉⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠉⠳⡝⢦⠀⠀ ⠀⠀⠀⣰⣫⠞⡤⡀⠀⢀⠀⠀⠀⠀⡀⠀⡀⠀⠀⡀⠀⠀⠀⠀⠀⠀⠘⣎⢧⠀ ⠀⠀⢰⣷⠇⠈⠛⣵⠄⠀⢁⡆⠀⢠⠇⠸⢼⡀⠾⠻⠢⡄⠀⠀⠀⠀⠀⠘⡾⡆ ⠀⠀⡏⡼⠀⠀⣼⠏⠀⢠⣾⠀⢀⡞⣳⡀⠈⣧⠀⠀⠀⢹⡄⢀⡶⣛⣓⣦⢹⣷ ⠀⢸⠁⡇⠀⣸⠁⠀⣠⢯⡇⢀⣾⣀⠀⢳⡄⢻⡄⠀⠀⠈⣿⣸⣸⠁⠀⢸⠈⢹ ⠀⢸⠀⡇⢠⠇⢀⡜⢁⣟⡴⠋⠀⠉⠉⠓⠻⡜⡇⠀⢀⣖⡿⠿⠋⠀⠀⠋⠉⢻ ⠀⢿⠀⣇⢸⡞⠁⢠⡾⠋⠀⠀⠀⠀⠀⠀⠀⢻⡇⠀⠸⣟⠁⠀⠀⡟⢦⠀⠀⣸ ⠀⢸⠀⠹⡾⡯⠿⠦⡄⠀⠀⠀⢀⣤⣦⣄⡀⠀⣧⠀⠀⠈⡷⠆⠀⣇⠸⡆⢾⡷ ⠀⢸⠀⠀⡇⣷⠀⠀⠀⠀⠀⠀⠀⠀⠀⠈⠙⠃⣿⠀⠀⠸⣇⠀⢀⣿⠀⠹⣾⠃ ⠀⢸⠀⠀⡇⣿⠀⠀⠘⠀⠀⠀⠀⠀⠀⠀⠀⠀⣿⠀⠀⢸⣿⣿⠉⢸⠀⠀⢙⠀ ⠀⠈⡇⠀⢧⢻⡀⠀⠀⣀⠀⠀⠀⣀⠀⠀⠀⠀⣿⠀⠀⢸⠉⢸⠀⠈⡇⠀⠀⢧ ⠀⠀⢹⠀⢸⠈⢷⣄⠀⠈⠃⠘⠉⠁⠀⠀⠀⣠⣿⠀⠀⡏⠀⠘⡀⠀⢿⠀⠀⠈ ⠀⠀⠀⢇⠀⢇⠀⠙⠳⣤⡀⠀⢀⣠⡤⢖⣋⡥⡇⠀⣸⠀⠀⠀⣇⠀⢹⡇⠀⠀ ⠀⠀⠀⠈⢇⠘⣄⠀⠀⠀⠉⢩⢿⣷⣿⡉⠀⢸⠇⢸⠟⢳⠤⠤⠼⣄⡘⣿⡀⠀ ⠀⠀⠀⠀⠈⣧⡙⣴⠋⠉⠉⣻⣾⣇⣿⣧⠀⣼⣰⠃⣰⠋⢀⡤⠖⠂⠈⢳⣧⠀ ⠀⠀⠀⢠⡞⣫⠽⢿⣇⡴⡏⢻⣿⣿⣟⣟⣿⡷⠃⣰⠃⡴⠋⠀⠀⠀⠀⠀⣿⢧ ⠀⠀⠀⢸⡇⠐⠚⠡⣿⢧⠁⠀⠛⢻⠄⡏⠞⠀⢰⢇⡞⠁⠀⠀⢀⠤⡀⠀⣿⠘ ⠀⠀⠀⣸⡇⠀⠀⢸⡏⠈⠀⠀⠀⢸⣶⠛⢦⠴⣻⡞⣀⣀⣰⠮⠶⠚⠁⠀⣿⡄ ⠀⢀⡏⡿⢧⡀⠀⠀⣧⠀⠀⢀⣠⠞⣿⣤⠞⢰⠋⠉⠁⠀⠀⠀⢀⣤⠀⢸⡏⢧ ⠀⢸⠁⠙⢦⣙⠦⠼⣿⡖⠚⣉⣠⠖⠁⠸⡄⡿⠀⠀⠀⠀⠠⠚⠉⠀⠀⡞⡇⢸ ⠀⡟⠀⠀⠀⠎⡍⠉⢹⢿⡏⠁⠀⠀⠀⠀⢹⡅⠀⠀⠀⠀⠀⠀⠀⠀⡼⢡⣷⠀ ⡼⠃⠀⠀⠀⠆⡇⢀⠟⡆⠀⠀⠀⠀⠀⠀⠀⢷⠀⠀⠀⠀⠀⠀⠀⣸⠁⢸⢻⠀Ta buenazo ⠀⠀⠀⠀⠀⠀⢾⡇⠀⠀⢳⡀⠀⠀⠀⠀⠀⠀⠀⢧⠙⠆⠀⢠⠏⠀⠀⡟⠀⡇ ⠀⠀⠀⠀⠀⠀⢸⠁⠀⠀⠀⢷⠀⠀⠀⠀⠀⠀⠀⠈⠁⠀⢠⠏⠀⠀⠀⡇⠀⡇
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 11: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese, Korean, Polish, Russian, Simplified Chinese, Traditional Chinese*languages with full audio support
| $2.99−85% |
| 4.2Kratings |
| 74% |
| — |
| not modelled |
| $19.99 | 783ratings | 80% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.7K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Love it, also have on ipad.
Easy TOP 10 Favorite games of all time. 99/10 hitchance
I finally got to play Xcom 2 and short answer yes, I would recommend the game but with a few caveats. Firstly playing on a base M1 macbook pro with crossover 26.3 has some issues. (My crossover settings finishing the game were D3D Metal, MSync turned on, with a few Direct X C++ stuff installed). - First I had to do a lot of trouble shooting which I am not sure I would have been able to do without the help of ChatGPT. - The only way the game runs is on war of the chosen so you will need the DLC. - I had to run everything on low. - After booting the game once, let the 2k launcher wig out your mac for a bit then exit the game, boot the game up and then it runs. - Initially the game ran well but as the campaign progressed the game became laggy - rebooting the game helped. - Sometimes I could only play one combat mission with the second combat mission too laggy, that it would force a crash and sometimes the sound that played before a mission began (the "press any key" green button) the game would lag and crash. This was annoying if you saved before a mission then it crashed, it could lead to 3-4 more crashes before actually getting to play the mission :(. I found the best fix to this was making sure there was a bit of scanning time before the mission and prepping the soldiers ahead of time making this problem mostly avoidable. - If it started to lag during a mission, it was best to just save and restart from that point, maing the game run smooth again. I had fun playing X-com 2 as I had been waiting to play it for almost 10 years (breaking my foot and not being able to work finally got me to play it). However, if your hardware is limited and you're not as keen to get the game to work as I was, this might not be for you.
When a game does not even bother to provide an introduction to the mechanics, I do not even bother to provide a balanced review.
Игру спасает только мастерская Стим откуда можно скачать моды, которые фиксят минусы из-за которых в неё играть просто невозможно. Но для этого разрабы создали удобный лаунчер и сами участвовали в разработке некоторых модификаций, за что отдельный респект. Ещё в корзину плюсов можно докинуть тот факт, что при игре с любыми модами достижения работают, хотя и не все. Среди плюсов: - прикольный дизайн уровней и разрушаемость; - реиграбельность, ведь кроме ряда сюжетных миссий в игре присутствуют сторонние, которых достаточное количество для нескольких новых стартов, особенно с модами; - персонализация бойцов и их развитие, прокачка корабля; - неплохой сеттинг, где человечество проиграло пришельцам и вы ведете партизанскую войну; - DLC c Избранными ощутимо дополняет игру, в отличии от большинства игр и вносит приятное разнообразие; - поддержка модификаций, которые сильно бустят все перечисленные плюсы и фиксят почти все минусы. Long War of the Chosen добавляет 100+ вариаций миссий, новые механики и смену старых в лучшем ключе. В разработке мода брали участие разрабы. Минусы: - механика шансов на попадание из которой следует ещё больше минусов. Промах при 80-99%, где противник стоит прямо за углом или в упор, при этом этот промах руинит всё прохождение, ведь гуманоид по которому произошел промах может убить бойца даже если у него фулл хп (змея притянет его и его просто расстреляют в упор). И даже если шанс на попадание 100%, то есть шанс, что гуманоид получит неполный урон из-за механики царапин; - анимации повреждений. Пули пролетают через какого-нибудь толстого мутона или безликого, но пишет промах. Выстрелы через неразбитые окна или стены. Если срабатывает промах при стрельбе в упор, то ваш юнит целится инопланетянину прямо в лицо, а потом резко стреляет в землю. Спасибо нет такой механики в Циве, а то бы я оффнул после того, как увидел бы, что мои Минитмены стреляют в небо, когда я пытаюсь добить кавалерию на соседней клетке. Это говно также фиксится модами; - сложность. Некоторые миссии достаточно простые, а потом выпадает задание, где поможет только абуз сохранений, почти все миссии с таймерами, если не провалишь смертью всего отряда, так время истечет. Без модов с мастерской дроп обеспечен после серии сливов персов системой шансов и таймеров на заданиях. Ведь если даже вы обойдете врага с фланга и шанс на попадание будет 100%, то сработает царапина и вы не добьете змеюку или имбового Кодекса, который чуть ли не босс и способен сам убить половину команды имбовыми перками и клонами, особенно, если не прокачать всех бойцов к тому времени, когда он появится в игре.
I'm pretty much gonna say the same thing as everyone else that loves RTS and Turn based Strategy games. If you like this kind of genre, fighting Aliens and mods from the workshop. You'll love this game.
Игра как тактика является эталоном, на данный момент уж точно лучше не найдёте, крышесносно и мать моя женшина. Всё хорошо, кроме пары НО. 1. Играю на среднем уровне сложности. В начале прям чёткие наставления про ориентацию отсылал разработчикам и стучал по столу - действительно были сложные моменты, в которых приходилось использовать ту самую умную тактику. Огонь, всё как мы любим. Но с изучением магнитного оружия сложность падает кардинально - больше никаких воплей, на расслабоне валю Избранных и боссов, могу долускать ошибки, игра мне всё прощает. Даже броню до средней повышать не обязательно и так всё ништяк. При получении плазмы и тяжёлой брони можно играть пальцами ног 2. Не такая жёсткая в плане науки как первая. В первой, чтобы создать робота надо было ампутировать собственно всё тело чуваку, кроме головы и уж потом приделать к нему механизм. Во второй робот это робот, никто никого не режет. Также например нет допросов с пристрастием пленных лунатиков, в первой одно удовольствие было немного попытать захватчиков) Беузсловно рекомендую, таких игр больше не делают.
I really love this game but it has a nasty habit of waiting a few hours into a campaign to decide to screw you and your save file.
I started playing XCOM 2 after finishing Wasteland 3. I learned that Wasteland 3’s combat system was heavily inspired by XCOM, so I thought I might enjoy it. Unfortunately, I really didn’t. I found the story too silly, like some B-movie about an alien invasion. Games with bad stories turn me off much more than games with very simple or no story at all. I kept thinking, “Why am I wasting my time with this B-movie?” If you can disregard that and love tactical turn-based combat, this game is probably for you. If you care about a good story or compelling lore, however, XCOM 2 is bad in that regard. Finally, it runs well on Steam Deck, although I did spend some time configuring the controls.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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