
In the distant future, the X universe faces a period of profound and irrevocable change. While the universe stumbles towards an uncertain future, countless adventures await as new enemies rise in search of power.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 10 → 0/day in the week after.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 5.2Kreviews | 42% | — | $6.1M |
| $29.99 | 175ratings | 58% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 806 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I have tried this game on and off for several years. I think every time I do, i get a little further before hitting some kind of "brick wall" with what should only be some very basic function, preventing me from interacting or continuing with the game. Yes the developers have place some tutorials on the internet, however, that is for Advanced tips. I can't even do the basics. It boggles my mind that these people would design such a game as to turn potential players away from their product by providing a completely un-intuitive and confusing interface. Update Jan 2026. I made it a little further again...got up to the "Corona Fervid"..YAY.....Review positive as I think somewhere here I got my moneys worth. Same story still. I think in Hindsight, the game creators just needed to gate (restrict content) for new players and slowly unlock the more advanced features once certain milestones / acheivements had been made. It's great to have a game with a great amount of possibilities, but, new players need to be eased into it.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 21 → 0/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German*, Italian, Russian, Simplified Chinese, Traditional Chinese, French*, Korean*languages with full audio support
Hours played at review time, across 806 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
资源设定的严重不合理,前期任务需要的建筑资源全宇宙没买不到,不仅如此,早期商店啥都缺,这甚至导致我买个船AI都不给我造
I like all the X series lots of hours of fun and enjoy every minute of it. Been in all the X series for many years now and I will continue.
It's not easy, I won't lie. Especially if you're an old school gamer that misses the 200 page game manuals that used to come with simulation games. But. If you have the time and the patience? This game is visually stunning and the mechanics are decent. The dialogue is somewhat lacking, but these days that's not uncommon.
Jak dla mnie piękna gierka, niesamowite doświadczanie skali statków i konstrukcji kosmicznych. Lądujesz na swoim niszczycielu, każesz mu dokować/ lecieć/ manewrować i patrzysz z pokładu jak ogromne konstrukcje przesuwają się nad tobą .... Dużo marudzenia już napisano o tym tytule, jak dla mnie to jest/był poligon doświadczalny dla X4. Jednak to w niczym nie przeszkadza żeby się zanurzyć w tej przygodzie :) Naprawdę niesamowita robota designerska (statki, bazy), przepiękne widoki sektorów, mgły, pola asteroid ... Jedynie do tworzenia postaci powinni zatrudnić kogoś z większym polotem, ale to akurat kuleje we wszystkich X-ach :D Fabuła to tylko taki samouczek/wprowadzenie. Potem sami reżyserujemy przygodę, jest sporo ukrytych miejsc w odległych zakątkach, poza szlakami. Polecam zainstalować kilka modów m.in. możliwość przewożenia większej liczby osób, to bardzo ułatwia życie. Podróże w XR nie muszą być masakrą, jeżeli mamy już jakiś dodatkowy statek np towarowy, możemy użyć go do szybkiego transportu. Dokujemy na nim i używamy skoku do wybranego miejsca zaopatrzonego w "jump beacon" - to dopiero ułatwia życie :D Przy maksymalnym upgradzie SKUNKA będzie można skakać bez asysty. Co do latania SKUN-kiem, polecam włączać i wyłączać "wspomaganie pilotażu" (czyli włączamy +- zgodne z fizyką zachowanie statku), można nieźle manewrować w pojedynkach z przeciwnikami, naaaprawdę wychodzi z tego wyśmienity "dog fight". To co najczęściej widzę na filmikach-poradnikach to śmieszne próby złapania przeciwnika w celownik, czasami w jednej płaszczyźnie ?! Takie ganianie własnego ogona :) Używając tzw "lotu ślizgowego" (wyłączone wspomaganie pilotażu) oraz silników pionowych i bocznych, możemy orbitować wokół przeciwnika, ostrzelać go z boku, przodu, góry itd... Latanie wzdłuż ogromnych kadłubów daje mnóstwo frajdy, tylko trzeba wyłączyć funkcję "pozycjonowania/wyrównania do powierzchni kadłuba" (nie pamiętam dokładnych nazw tych funkcji). Niestety zachowanie twojej floty bojowej jest słabieńkie w porównaniu z np X3, statki dość chaotycznie atakują, nie lubią latać w formacji ;D Przed atakiem najlepiej zebrać wszystkie jednostki blisko miejsca ataku, potem atakować, może wszystkie zdążą zająć pozycje. Zarządzanie flotą jest bardziej upierdliwe niż w X3 (..ten interface), na pewno jest mniej opcji, ale i tak można się fajnie pobawić. Miłego rozwijania kosmicznego biznesu!
x serie - a must have
Ist am Anfang ein wenig holprig aber ein volles geiles Spiel wenn man einmal voll dran ist im Spiel. lg
Bon jeu
Мне нравится!
Terrible support for joysticks, impossible to dock with joystick, even hard with mouse...
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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