
In the distant future, the X universe faces a period of profound and irrevocable change. While the universe stumbles towards an uncertain future, countless adventures await as new enemies rise in search of power.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 10 → 0/day in the week after.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 5.2Kreviews | 42% | — | $6.1M |
| $8.99−70% | 175ratings | 58% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 804 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Я честно пытался понять и полюбить эту игру. Но она меня победила. Игры от Егософт всегда были кривоваты, что потом усердно исправляли энтузиасты. Эта - кривее кривых. Игровой процесс растянут, неинтересен и заковырист. Интерфейс неудобный, как будто делался новичками. Громоздкий дебильный кокпит. Уродливый интерьер станций, даже приземляться не хочется. Постоянно возникают непонятные и лишние для космосима ситуации. Может часов через 20 и начнешь потихоньку понимать, что здесь что, где и как, и как получать от игры удовольствие. Но терпение кончилось.
It is a great game, especially now that all the issues have been mostly corrected with the updates. Now I am just looking forward to X4. Personally I feel that it does play better with mods, of course that is just my own opinion.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 21 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German*, Italian, Russian, Simplified Chinese, Traditional Chinese, French*, Korean*languages with full audio support
Hours played at review time, across 804 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game is not like anything else in the X series. It's annoyingly and needlessly difficult and unintuitive. They don't give you SETI, so there's a lot of waiting around for the autopilot to fly around. Interface is stupid and there's not really a lot of enjoyable sandboxing. I couldn't get through it, even though I've played all the other X series. Don't buy, even on sale. epic fail.
Wow the reviews are really bad... It's not a bad game actually. It has certainly some flaws but many got patched overwhile. I returned to the newest X3 (the game right before this one) after playing this for a while and X3 certainly had a bunch of flaws as well, way more than I rememberd, and many of the flaws and negative aspects were actually fixed/improved in X Rebirth. By now X4 is out and is quite a mix of the normal X series and X Rebirth but again has still many flaws, it just came out though and many things got already fixed. If you like "space games" I would certainly recommend X Rebirth, if you can life with some flaws here and there.
Inzwischen kann man Rebirth spielen :) Ich habs mir damals vorbestellt, schoen mit Box und kram und war entsprechend enttaesucht weil es wirklich eine Katastrophe war. Darum bin ich sehr ueberrascht das dass Spiel inzwischen durchaus Spass macht und gut spielbar ist :)
They improved it a ton. I would say at this point it is worth playing.
This is not a bad game but it is a horrible X game. If there were a neutral recommendation that is what I would give this. I can't say that I did not enjoy X:Rebirth because I did. There were times where I wondered wtf Egosoft was thinking. If you enjoy sci-fi and space games give it a shot. Like I said, it isn't a bad game but it's a horrible X game.
X Rebirth являє собою вражаючий новий початок для серії X, пропонуючи відданим шанувальникам і новачкам величезний, яскравий і надзвичайно деталізований всесвіт для дослідження протягом усієї гри. Різноманітні елементи ігрового процесу, такі як насичений екшн космічний бій, детальна торгова механіка та високошвидкісне дослідження космосу з швидкою подорожжю, дозволяють гравцям відчути справді унікальну космічну сагу, яка захопить їх на десятки годин.
This game feels like an upgraded version of Freelancer... which is mostly what I actually want from Star Citizen, not including multiplayer. Walking around space bases feels like an awkward First person mode... as if I'm a hovering drone pretending to be a human, rather than a human. It's that real old style stuff. You can sprint, jump, and duck, but it's all that classic gaming feel to it, which, for what it is, is perfectly acceptable. It's kinda fun looking for stuff to loot, which is addressed by the main character asking his wacky co-pilot what her problem is. The "Small Talk" Mini game is poorly explained in game, on forums, and in most tutorials... but you want to look at the frequency signal and pick the darkest pink/purple bar when the audio bar moves. The more accurate you are, the more refined your responses.... but this doesn't promise success. What you choose to say can really annoy the person anyway... despite them being apparently open to such a thing in the first place. It's a neat feature, but it's implementation is so nonsensical and already getting repetitive 4 hours in. Boarding my Trade Freighter- a bit tricky, this was also poorly explained, but I figured it out eventually. It's hard to target docking nodes sometimes because you might be locked onto another target and you need to cycle out of combat targeting. The big problem comes when launching from my ship. For some reason, my ship is drifting upwards before I've even managed to sit down in my chair to pilot... and it can be catastrophic for my gaming experience... because I turn into an absurd physics pinball, bouncing back and forth in my ship, gaining momentum with each hit, no matter how I try to slow down.... until finally, the game can't take it anymore and my Albion Skunk is launched out of the Trade Freighter at a speed that exceeds anything I can normally achieve while spinning and jittering at a rate that's sure to inspire seizures. Trading is way improved from Freelancer, if you figure out how to read all the charts, how to work the deals, how to arrange trade deals from comm systems, and when to deliver the product yourself. It requires the player to be absolutely rational. This game is just under a decade old as the time of this review, but it's still got more accessible content than Star Citizen.
I loved this jolly romp. Game got a lot of hate, but Rebirth was a daring attempt to do something new considering where games were going back in 2013. With the patches and dlc which Bernd and Co delivered in the face of what must have been overwhelming negativity, well done, they kept the faith with their vision. Lots of really good mods for the game but I switched to X4 to get down to the trading and empire building and was slightly disappointed the systems weren't included in X4. Yisha was a blast.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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