
They're back...only this time the heinous aliens are out to destroy Earth and rule the new frontier. As X-COM commander, it's your sole duty to protect humanity and the prized mining operations in outer space.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 14 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Stats
Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
There is no fault in shifting the concentration of X-COM to punctuate the nothingness of space and the real-time stress of virtually dogfighting in that nothingness. Alas, [i]X-COM: Interceptor[/i] was unsuccessful in captivating players in this manner, which is an irredeemable error when 90% of the game is players fighting/defending in space while 10% is spent managing bases and schizophrenically checking your radars. When you are not fighting alien fleets on your own, you've allies who require specific directions lest they sabotage entire missions by blowing up a target marked for capture. The radio silence command will often find itself being the player's top priority as allies do not know when to notify players of key events (such as calls for assistance and destruction of enemy crafts), so players will either have to bear hearing their allied NPCs flood radio communication with excessive boasting and calls for help or command them to be permanently radio silent. Enemy aircraft are similar but engage in this activity way less than your allies, which is beyond reason when players realize they have enough information flying on their screen, blaring through their speakers, and required to complete their mission with little difficulty. This product can only be seen as a good idea being executed in the most rigid and aggravating manner. Even having read the manual, there is nothing — not even the flight simulator — that prepares players for hours of honing their ability to work aside self-sabotaging computer teammates in a game where missions can fail within the first 15 seconds. Like other X-COM games, time is not your friend and resources are always being drained faster than they are generated, so why torture them further with predictably short-lived missions and unbearable allies?
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 45 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
there is no data at the moment
cool strategy real time player kill enemy collect items research manufacture sell also cool space shooter base builder ...
Brazilian Truck Patriot
X-Wing vs Tie Fighter did everything here 15x better.
True X-Com game with base and team management, research etc. Yoy just don't loose life on random 30 min + missions.
Richtig kacke zu spielen!
Why is this game so good?
This one BIG NO.
Nice
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.1K | 48 | 44% | $2.99 | |
| — | 0 | — | — | |
| $2.7M | 28.2K | 65% | $3.99 | |
| $45.9M | 30.2K | 80% | $49.99 | |
| $4M | 3.6K | 73% | $34.99 | |
| $2.3M | 2.5K | 74% | $29.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $31.7K | 257 | 89% | $7.99 | |
| $31.7K | 131 | 85% | $13.74 | |
| $31.7K | 89 | 92% | $13.99 | |
| $31.7K | 148 | 78% | $5.99 | |
| $31.7K | 154 | 45% | $9.99 | |
| $31.7K | 100 | 77% | $14.99 |